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Respect Percy Jackson (Percy Jackson and the Olympians/Heroes of Olympus) [New Update]

The Lightning Thief=TLT Sea of Monsters=SOM The Titan’s Curse=TTC Battle of the Labyrinth=BOTL The Last Olympian=TLO The Singer of Apollo=TSOA The Sword of Hades=TSOH The Stolen Chariot=TSC The staff of Hermes=TSH The demigod diaries=TDD The Diary of Luke Castellan=DOLC The Lost Hero=TLH The Son of Neptune=SON The Mark of Athena=MOA The House of Hades=HOH The Blood of Olympus=BOO Demigods of Olympus: An Interactive Adventure=DOA The Son of Sobek=SOS The Staff of Serapis=TSOS The Crown of Ptolemy=COP The Hidden Oracle=THO The Tyrant’s Tomb=TTT Percy Jackson Greek Gods=GG Percy Jackson Greek Heroes=GH

Demigod traits

Weapon

Anaklusmos/riptide is a 3 ft long sword with a leaf shaped blade. Made of celestial bronze that harms the divine and monstrous beings of the world along with mortals if the mortal is important enough such as Setne and Carter Kane, and it can even cut down ghouls and ghosts. It’s disguised as a pen that always returns to him and durable enough to survive full submersion in lava

Strength/striking

Lifting strength

Combat Speed

Scaling to a son of Athena * -Zane dodging the charge of a leonte that was fast enough to move down a hall as a flash of yellow, and move across an office in a flash DOA pg.25,42 * -Scaling to Annabeth who could dodge Kelli HOH ch.15 * -Who’s one of the fastest characters we’ve seen in the universe. She’s fast enough to blitz Rachel before riptide can even switch to sword form after being uncapped. BOTL ch.14 And from the lightning thief that it only takes half a second for the sword form to release, but Kelli moves faster * -Leo doing a backward somersault to dodge large rocks thrown at him at super speeds. TLH ch.43 * -Piper coming up from below a ridge to move fast enough to to be a blur of turquoise and black TLO ch.42 * -Jason deflecting lightning in a fight with a ventus he was tagged when he wasn’t ready to fight, so thishad nothing to do with being a son of Zeus cause he can be affected by lightning, This one needs context cause you could argue against it * -but venti are storm spirits. In PJO nature spirits obviously make up nature. From trees spirits to river spirits,they have humanoid forms, but are also literally a tree or river or flower. For this venti named Dylan his true form is a literal storm cloud along with the other venti that comes with him. Venti are literal thunderstorms because they are the thunderclouds. It’s not the same as characters like avatar characters that can generate lightning cause in this case the lighting is being generated by the actual cloud. * -Besides that feat he did dodge a charge of a venti who are fast enough to move only a little slower than Arion who’s supersonic BOO ch. 59

Movement speed

Only faster than above average mortals * - Ran 10 yards before Bianca could say anything. TTC ch.6 * - human magician in good shape struggling to keep up SOS pg.9 * - outpaced Sadie while holding a heavy object, COP pg.12 * - Apollo who had been turned mortal couldn’t keep up with Percy and Meg THO pg. 57

Durability/Endurance

Agility

Mist control

The mist is the uppermost layer of the Duat which is the realm of magic. It’s the reason mortals don’t see anything out of the ordinary when dealing with the magical. Someone who can control it can alter memories, appearances, summon weapons, make creatures to fight for you, hide objects even if they’re directly in-front of you, create illusions, and teleport. Though he’s not very good at it Percy has shown the ability to make small illusions and hide in plain sight

Magic

Heat resistance

Magic resistance

Mental defense

Intelligence

Combat feats

Percy vs Ares * - Although Ares wasn’t taking him seriously it’s still impressive for a week trained 12 y/o especially since Ares seems to have battle precog because he knew where Percy was attacking before he even did it. Also shows how his adhd lets him see how his opponents tense, so he knows where the attack is gonna come from. TLT pg.341-344 * - After a year he’s considered one of the best swordsman in the last hundred years, cabins of super humans don’t work him out and he wishes he could fight the war gods cabins SOM ch.6 * - Curse Percy vs. Minotaur TLO ch.11 * - Against Carter he showed to be quick and strong, and while it was completely one-sided, he still told Carter he did better against him than most others SOS pg.5-6 * -Beating up the 1st and 2nd cohort of Camp Jupiter. Lots of rolling and flipping showing a very active and athletic fighting style SON ch.12 * -Easily beats Magnus,son of Frey, in hand to hand combat TSTD ch.1 While Magnus isn’t much of a fighter, he’s still capable of ripping a 20 ft. long lamppost out the ground and jump 60 ft. vertically. Percy’s trained in unarmed combat at Camp and this is one of the few times he does

Will

Aegis feats
Important to note that- while using his powers does drain him over time, the amount he's drained is pretty overstated. His storm powers are the only ones that drain him, in the way that he'll feel physically tired from it, but being to able to use his water powers at a high level is never affected especially considering his best feat occured after prolonged use of his storm powers.

Hydrokinesis

Water healing

Water amp

Hydrogenesis

Strom Generation

Geokinesis

Other powers

Wolf stare

A glare he learned from his mama wolf Lupa that scares people. It’s kinda like his bat-glare
Scares a gang SON ch. 16 Makes Leo,a fellow demigod, tremble MOA pg.46 Scares Piper BOO ch.19

Animal friends

Curse of Achilles

user gains invulnerability, increased fighting prowess, but one weak spot that can only be pierced, and even a nick is enough to kill

Avatar mode

Percy merged with the Egyptian vulture goddess Nekhbet granting him a few more abilities
submitted by younbthear to respectthreads [link] [comments]

D100 floors for the magical tower that just appeared

It can be puzzles, combat, a rolplaying scene... But THEY NEED TO HAVE A CONDITION TO PASS TO THE NEXT FLOOR
  1. It's a tavern perfectly seted up for some quick dates, in order to continue o the next floor the PCs need to find the love of their life.
  2. It's just a trapdoor on the ceiling, but it's really far away from the floor, around 5 meters
  3. It's a giant armadillo they need to defeat, but he refuses to fight and is made a ball so they can't attack him, they need to convince him into combat. If he surrenders it still counts as a victory.
  4. A magic tic tac toe that makes Xs appear where it's touched and places Os where it needs in order to play with a perfect strategy, you can use the Google tic tac toe in impossible mode. In order to continue they need to win either by pressing two tiles at the same time (the board won't make his move until it's released) or by pressing a tile already occupied by an O
  5. It's a TV quizz show called Know your monsters, the host is a humanoid bee and when asked any questions the correct answer will be B. Their opponents are a group of humanoid snakes that will always answer C (sssssssce) they only need to answer one question correctly to win since their oponents will always be wrong. You can ask random things from the monsters manual but preferably not statistics but colors of things or height, just to avoid meta.
  6. Remember that game, "the floor is lava"? The floor is not lava -- the heat and toxic fumes would make the game impossible to play -- but a black pudding. There are several "islands" throughout the room -- a slowing dissolving wooden chest, a stone statue of a historic figure, a suit of pitted plate armor, the corpse inside sizzling and smoking -- at various distances that the players can jump to in order to reach the exit. (Or they can just boldly wade through, damage and corrosion be damned!) Each "island" poses its own challenges in terms of footing, length of time it can be stood on, how much weight it can support, and so on. Oh, and remember a black pudding can punch you with its pseudopod.
  7. The BDP: You open the door to find a rather plain waiting area where various monsters and surprisingly enough adventurers are waiting in line. Out of the 12 teller windows only 3 are active at any given time and are manned by mindless zombies. On a successful dungeoneering check will gove the realization that the adventurers have entered the Bureau for Dungeon Placement. A sign in abyssal tells the adventurers what line they must enter and what forms they need to fill out but not in what order and may have to reenter the line upon failure to be in the right line with the right paperwork. A line takes 1d4 hours to get to the front. All monsters and npc adventurers start off with a hostile attitude towards the adventurers of they try to speed things up and cut to the front. Once everything has been properly filled/signed/stamped the adventurers are shown to the door that will lead them to the next floor.
  8. A sphynx who wants the answer to a riddle, but can't remember the riddle. Asks the party for a good riddle to stump the next group of adventurers with and only let's them pass if they come up with a really good one. A few levels later, you encounter a troll who demands you answer his riddle. He's giddy about how hard the riddle is, and taunts you with the impossibility of it, and how you'll never ever get it right. He says if you get the riddle wrong, he gets to eat one of you, and demands you pick out the person that he gets to eat ahead of time. And then you pick out that person, and he says, no, not that one, I don't like the look of that one -- too fat/skinny/ugly/whatever, no, I want that one, and he picks out a different person, and haggles endlessly, until finally you reach a deal. And then at last he tells you the riddle, which is the riddle you told to the sphinx a few floors ago. Of course you know the answer. He flies into a rage and attacks you.
  9. A movie theater with a really bad movie playing. The PCs have to make saving throws in order to resist the psychic damage of the most horrible plot the DM can come up with (think of things like Santa going to high school or Romeo and Juliet but it’s told by a ghetto version of Tybalt). When the room is searched there is no exit, but once the movie is finished the lights will come on and a very obvious exit will appear.
  10. A waiting room filled with other adventurers on various different quests. There’s a ticker by the door with a double digit number on it and a small wheel of tickets with numbers on them. The players take a short rest before their numbers are shown and they can go through the door.
  11. Several monsters or previous enemies just sitting at various tables playing different casino games. To get to the next floor each of the party members needs to win one game each. When they do they will be given a key shaped like a casino chip which they can use to open the door to the next floor. And remember, the baddies play for bets.
  12. A library labyrinth. When the PCs enter they will see a very lost wizarding college student. They will ask the PCs to help them find a book that they think will help them get to the next floor. Upon finding the book it will act as a lever opening a secret passage. The student, however, will ignore the hidden door and rip the book off the shelf breaking something that a poor gnome worked very hard on. He will take the book with the wires still attached and head back into the Labyrinth thanking the party.
  13. It's goats! The entire floor is a pastoral meadow full of goats. Why are there so many goats? You are unsure but they seem peaceful.
  14. It's a giant talking head calling itself Olmec, it challenges you to run through a darkly lit five story maze to try to find an idol. Masked men will jump out and attack you as you search for the idol.
  15. At the center of this room is an elegant fountain, an inscription on it claims that whoever bathes in the fountain will be as ageless and strong as a mountain. Any part of the body that actually touches the water will turn to stone. Warning: Drinking the water will kill you. The stairs are just behind it, its just to see if they are dumb enough to use the fountain.
  16. It's a goblinoid street festival! Jolly goblin and bugbear merchants attempt to hawk all manner of strange festival foods! From honeyed mushrooms to fried rat skewers, horse jerky and moss based salads. Various events can occur, like: (1)a lost child that needs to find his mother, (2)a guard trying to stop some thieves from pickpocketing, (3)a store owner that needs a way to publicitate his shop, (4) a circus artists whose asisstant, a parrot that has been shapeshifted to a human, is missing and they need to find it by looking for someone that only repeats what they hear or acts socially awkward. The first can lead them to kenkus. If the group is splitted they can end up trying to publicitate enemisted shops, trying to help both the pickpocketers and the guard, helping both the mother and the kid... But you can come up with your own ideas for events and when you are done you can make them find a key or the door for the next floor to appear.
  17. The Ball Pit - The Room is filled with colorful little hollow balls, each the size of softball. It is neck deep on a tall human (at least six feet deep). Somewhere in the pool of spheres is a trigger or switch that will lower a rope from the ceiling and the exit there. There is an antimagic field near the ceiling that cancels magical attempts to reach it, and the walls on all sides are slick as wet ice and impossible to climb. On the plus side, any fall drops you safely into the ball pit.
  18. The shooting gallery from Zelda Ocarina of Time. Gotta play to win, gotta win to escape. (At least one player from the part must hit all the targets, DM sets a series of increasingly difficult attack rolls )
  19. An awkward dinner party with the villain’s parents, who keep apologizing for what they’ve done. Players who can successfully change the subject of the conversation escape.
  20. A huge room filled with desks, hundreds of people sitting nervously. Yes, it’s your calculus final, and none of you have studied. At least one player must pass a math quiz to escape .
  21. David S. Pumpkins https://youtu.be/rS00xWnqwvI, when he finishes dancing and asks for questions he banishes, he will now appear every d4+1 floors, rolling again everytime he appears to make it unpredictable. You can be creative with the scenarios he appears in, like in a riddle in which one of the skeletons always lies and the other tells the truth and there are 2 doors, the one the skeletons act as if was the door with the stairway contains David S. Pumpkins or similar scenarios to surprise your players
  22. Nothing but chickens. The whole floor is a well-appointed coop with straw on the floor (that magically refreshes twice a day), bins for water and food, lots of little hutches for roosting. Every day at noon, a swarm of insects materializes, and the chickens go apeshit hunting them down. In order to pass to the next level of the tower, the characters must find the golden egg that one of the chickens has laid. There is a cup to fit it in the very center of the floor, but no other indication of what to do. Any non-golden egg placed in the cup explodes and does 6d8 force damage to anyone within 20 feet (DC 15 DEX for half). This explosion leaves the chickens unharmed.
  23. March in Minnesota - The air is crisp, clean, and heading to warmth. A near by window lets in light that is warm and inviting. On the far side of the room is a door out. It is roughly 300 feet across with a rough and uneven floor, but not s much as to make walking difficult. Maybe you will stub a toe, but that's the worst danger. As soon as the PCs take a single step in, snow plummets from the sky, burying everything in a depth of snow that varies per ten foot square from one inch to approximately three hundred inches (3d100 - 2). Situated near the door are exactly enough snow shovels for each party member. There is also a sign that states "All Walkways must be clear or fines levied." A diagram shows a wide (20 foot x 100 foot path) that stretches from one wall to the next path labelled Driveway and a smaller path stretching from door to door five feet wide and 300 feet long. Failure to try and open the door without clearing the snow form the pathways results in a arctic cold blast that deals cold damage to the entire party. Once the pathways are clear, the door unlocks. Room Notes: The Pathway is in a vague "T" shape, with the driveway path ending randomly in a snowbank that may or may not have been randomly plowed up by a jack ass snow plow man. Every Hour there is a 5% chance for more snow to fall. This snow will fall on each square, especially those recently shoveled. I would estimate that for a fit shoveler about 4–5 tons an hour is about right. For a non fit shoveler I would expect 2–3 tons per hour. 20x20x6 block of snow weighs roughly one ton.
  24. A trophy room, filled with various awards, though your party gets nervous when they see their own names on empty plaques meant for mounting animal heads. DC 18 investigation check reveals a trap door lever- it’s an elk antler you have to turn just right.
  25. the nicest bathroom anyone has ever seen, with the friendliest and most stylish bathroom attendant you’ve ever met. With a uniform that neatly pressed and a smile that warm and accommodating you almost can ignore the fact that it’s a fiend. The last toilet stall conceals an escape tunnel- players flush themselves like Harry Potter OR fight the fiend to escape.
  26. A large cratered and barren field a few hundred feet across with a line of trenches on either side. The trenches stretch as far as the eye can see in either direction, and both are filled with strangely dressed soldiers speaking unfamiliar languages that are engaged in firing strange weapons at each other. The party emerges in one of the trenches, and peering over the top of their trench over at the other can plainly see the exit door standing behind the other trench.
  27. A wall has Draconic text on it. Shouting loudly at them in draconic will cause them to glow, revealing the exit in the process. Disturbing the runes in any other way summons a dragon of appropriate level, which is fiercely aggressive towards the party regardless of normal alignment. Upon it's defeat, the exit it revealed.
  28. The door to this floor simply leads to another door, and another, and another. An infinite demiplane of two-way hallways of doors stretches out from it. A third-person omniscient narrator comments on the party' s actions, occasionally dropping vague hints at the solution but primarily to make fun of the players. The solution is to keep more than 10 doors open; they close automatically, but can be propped open or broken. This many hallways revealed at once destabilizes the apparently low-level demiplane, causing the next opened door to lead to the next floor. The more doors that are open, the more odd and stilted the narrator sounds.
  29. On this floor, mirrors make up the walls and ceiling. There is no visible exit door, apart from the one that was used to enter the room. Attempting to break a mirror fails, and causes psychic damage equal to the damage that the player would have dealt to the mirror. A successful DC15 perception check reveals that the mirrors are very slightly delayed from what they are reflecting, similar to a low-quality camera. The solution is to damage a party member without damaging the mirror; the mirror will be shattered, and the party member that was damaged will disappear from all mirrors in the room. After all the party members disappear from the mirrors, the mirror image of the door that was uses to enter the room becomes a door of it's own, which leads to the next floor.
  30. A room where there is some texts on the wall in a language that none of the party understands. This room is protected by divination magic as if there is a 5th level counter spell which is displayed as a flash of blue light. this can be dispelled with a successful DC 19 dispel magic or a fifth level spell slot. There is also a table with 5 or so syringes on it. If one of the players is punctured by it by any means they must make a DC 25 con save or suffer the effects. Which are that you learn one language and are able to read, write and speak it but loses all other languages in the process. After 1 minute they will need to take another con save DC 15 if successful nothing happens and don’t need to roll anymore saves. If failed then their bones start to turn to liquid making it hard to perform gestures and you attack at disadvantage. After another minute they will need to perform another DC 14 con save if successful then nothing happens on a fail there legs start to turn into liquid your movement speed is halved and you have disadvantage on dex saves. Another minute goes by and another con save DC 14 if successful nothing happens if failed their entire body turns into goop giving them 10ft move speed and a 10ft climb speed they can fit though gaps 1 inch in size, they cannot use somatic components, and they are now classified as an ooze. This can be entirely cured by a greater restoration spell but will be put back one level by a lesser restoration spell. But if it is removed entirely the person forgets that language entirely and everything they have read with it. One of the syringes gives you the language you need and all they need to do is say the text on the wall which can be whatever you want. After someone says it all the effects from the syringes go away and a door opens letting you continue.
  31. A room containing a deep blue slime, capable of communication (somehow), that demands that the PCs play a game of some kind before continuing. Cards, dice, or on the mysterious screen devices in the room - doesn't matter, they know them all. (the roll involved depends on the game and the playstyle - bluffing requires charisma, strategy games require wisdom, and so on.) If the PCs lose the game, the slime gets very smug about it and proclaims them to be brainless newbies. Mentioning the irony of it calling someone brainless will get him angry. If the PCs win the game, the slime gets very angry about it and proclaims them to be cheating scrubs and demands a rematch. The slime is very very easily provoked into arguing for hours about the best strategy for any game in particular (it calls it 'the meta') and takes them very, very seriously. If at any point the argument of the PCs becomes something along the lines of "It's just a game", regardless of the context, the slime metaphorically explodes in anger, and then shortly thereafter literally explodes with anger. This allows the PCs to continue. Alternatively, after a full 3 hours of arguing with the PCs about The Meta, (during which a lot of arguments will be repeats of previous ones, regardless of what the PCs say) the slime will proclaim the PCs to be so completely trash that they're not even worth talking to and playing with, and demanding that they leave. (not in those exact words, most likely!) This will also allow the PCs to leave. (Added side note: Any PC brave or foolish enough to taste test the blue slime - pre or post explosion - will find that it tastes oddly sweet, and makes the PC in question feel energized... at least for an hour, and then they feel just a bit sleepy for an hour afterwards. If it's tasted pre-explosion, the slime may be slightly perturbed, but will continue with the above actions regardless unless repeatedly ingested, at which point it will skip to demanding the players leave - after all, trying to eat someone up while they're arguing with you is just plain rude.)
  32. A very large room that appears to be hosting a concert of a band of orcs (or suitable equivalent) playing extremely loud rock ballads, EDM music, and other such, regardless of the standard period music of the adventure. The difficulty isn't in finding the exit - it's plainly marked at the other side of the room - but in getting to it, pushing through a throng of drunk and rowdy concert goers while dealing with music so loud that you can feel it modifying your heartbeat through shear force. It's not deafening, though... more's the pity (?).
  33. A room containing one incredibly sweet looking individual (your choice of race, gender and so on - pick whatever your table would find most cute.) at an artist's table, with a door to the next floor on the other side. The individual turns out to be an artist, and would love to show you one of their sketchbooks - you don't have to look through it at all, simply say you're busy and move on, but they'll be very disheartened if you don't. If the PCs do look through, they find that the art is very very well drawn - but also that subject matter both impressively eclectic, and incredibly, ah... 'candid', if you catch my meaning. (It's up to you to decide which meaning would be most appropriate to your table. tread cautiously, and keep it funny!) It's not as if the drawings will cause madness akin to Cthulhu or anything, thankfully, but likely they wouldn't expect these kind of drawings from someone this cute. A compliment of their art will make the individual very very happy, but again, isn't necessary to pass through.
  34. A room covered in very obvious tile switches on the floor, with a sign reading "STEP TWO STEP TWO.", and faint dance music playing (in 2/4 time, importantly). The tiles are labeled with numbers 1 to 9, in a seemingly random order, though there is a path of 2s leading to the door. Stepping on the tiles at random leads to the tiles seemingly randomly flinging the PCs back to the entrance - it makes them hit the wall, but thankfully the wall is cushioned so as not to harm them. The trick is to step onto the tiles in time with the beat - the actual tiles stepped on doesn't matter, it's simply the timing. If the PCs decide to make their steps into funky dance moves, the room gives them a little extra bonus when they hit the exit door - namely, a well made outfit tailored just right for the PC in question, and perfectly appropriate for dancing in. (This outfit may end up modified slightly in style depending on the dance moves in particular used - in particular, performing an actual two step will garner a masterfully crafted outfit of appropriate style (What the appropriate style is depends, of course, on the kind of two step performed - there's more then one! Look it up!) that's suitable for enchantments.)
  35. A room with a sign in the middle reading 'REST STOP', with a set of lovely cushioned seats (or just cushions, if you prefer), one for each party member, set around a table with some well made jam and bread, alongside a pot of tea - just enough for one cup per member. If they have any pets or animal-like followers, there's also some appropriate food and drink for them. If the party doesn't like tea, or jam and bread, replace it with something they'd prefer. The door to the next floor is available at any point in time - The room itself is perfectly safe to take a short rest in, although perhaps a bit too small for people to lie down and sleep in without having to lie on top of one another. There's nothing particularly special about the food and drink presented, but it is quite well made and is enough to satisfy whatever hunger might be present, if any.
  36. An empty room with an ordinary locked door. The door can't be damaged and the lock can't be picked. The door is unlocked the second time an individual touches it.
  37. The party enter into a room only lit by a singular spotlight on an empty space in the middle of the room (this might freak the party out on its own). Once the party moves further into the room (be it into the spotlight or not) more light will turn on, revealing 4-5 wealthy looking nobles, businessmen or merchants. In front of the prior lit area is now a pedestal with a item on top. One of the men will say something along the lines of "Well, well, well... What do you bring into.... The Lions Den! What spectacular item do you think is worthy of our investment?" It's like the program Shark Tank, the party has to convince one of the merchants/nobles to buy their product. The problem is the product is something entirely useless; a small block of wood, a wet cloth, a tin cup with lots of dents. The merchants might take everything very serious and with a stone expression, they might take it as an insult that the party tries to pitch this worthless junk to them. Once the party convinces anyone of the merchants to invest in their product, a door will open behind that person.
  38. The party walk into a tavern. It's almost full, but there's a table or two with enough room for the party. In one end a stage is setup and what seems like a farmer is trying a few jokes - it's open mic night! The party, either all of them or just one person, needs to take to the stage and deliver a good joke. Be it a short one liner or a more elaborate story, they have to get a laugh out of the audience, which might prove a bit rough. Then a door will open at the other end of the room. If the party manages to get you, the DM, to actually laugh, award them with something - the patrons might toss a few gold coins, they might have a shop in town and offer the party a discount next time they stop by.
  39. It's a quite large room, or a forest clearing, whatever you feel like. On one side of the room is a large pile of huge stones, weirdly rectangular, each stone being approximately 4m x 2,1m x 1m and weighing about 20 tonnes. On the other side is a smaller, but still human-height stone with some Sylvan inscriptions. If they don't know Sylvan, a successful investigation/intelligence roll will let them know it's a set of instructions. On the smaller stone is also a somewhat washed out 'picture' depicting the structure they need to build. Yep - it's the Stonehenge, and they need to build it The hard part should not be figuring this out, but actually moving these heavy rocks - unless they have a Bear Totem Goliath Barbarian with 24 STR or something, they can't really move the stones weighing 20 tonnes. Maybe the rogue got some rope and pullies, maybe they got a 10 foot pole to use as a leverage, maybe the mage got some useful spell - using fireball to explode the stones up (they are either hardy enough or indestructible), or of they have no idea, a set of good strength rolls should be enough. Once they've set it up, a druid will come and thank them for their service, and show them the way onwards.
  40. The door to the room has "Little Shop of Horticulture" written on it. When the party walks inside they see a massive store with all kinds of plants. In the center of the room is a giant Venus flytrap that keeps repeating "FEED ME SEYMOUR" The shopkeeper is a dick and won't let them leave without buying one of the most expensive items in the store, but he also has a name tag that says Seymour. If he's feed to the fly trap the party can leave.
  41. A goblin's birthday party. In the center of this room is a small crudely made birthday cake sitting atop it a table. 1d4+1 goblins surround it, one of which is wearing a poorly made construction paper party hat. Along one edge of the wall is a table containing gifts (things from the trinket list) from each goblin in the room. Across the room is a door to the next floor. The goblins will want the players to stay and celebrate with them and be sad if they leave.
  42. The room is filled with 100 cats, and one of the cats is speaking common to the other cats, gossiping about the adventurers that have arrived on the floor, maybe insulting them a little. The common speaking cat mentions they know where the key to the door to the next floor is but would never tell a bunch of idiots like this group. Common speaking cat doesn't know they are speaking common, thinks they are speaking cat. It is difficult to tell which cat is speaking common since they all move their mouths the same way and are constantly moving. Cat's can be interrogated via speak with animals, to provide advice as to what the common speaking cat sounds like. Perhaps threatening to start killing cats to blackmail the common speaking cat could work as well. If group suggests starting to intimidate random cats, have them roll D100 and choose a random number, if that number happens to be rolled, then they grabbed the correct cat. Key is adhered to the common speaking cats furry belly and can be inserted into the door which has stairs leading to the floor above.
submitted by Solucioneador to d100 [link] [comments]

Percy cleanup

Source Key

Demigod Traits

Riptide

Anaklusmos or riptide is a 3 ft long sword with a leaf shaped blade. Made of celestial bronze that harms the divine and monstrous beings of the world along with mortals if the mortal is important enough such as Setne and Carter Kane, and it can even cut down ghouls and ghosts. Back to riptide,it’s disguised as a pen and uncapping it releases the sword in half a second and was fine after submersion in lava

Strength/striking

Lifting strength

Combat Speed

Movement speed

He doesn’t have super movement speed, but he is faster than above average mortals

Durability/Endurance

Agility

Mist control

The mist is the uppermost layer of the Duat which is the realm of magic. It’s the reason mortals don’t see anything out of the ordinary when dealing with the magical. Someone who can control it can alter memories, appearances, summon weapons, make creatures to fight for you, hide objects even if they’re directly in-front of you, create illusions, and teleport. Though he’s not very good at it Percy has shown the ability to make small illusions and hide in plain sight

Magic

Heat resistance

Magic resistance

Mental defense

Intelligence

Combat feats

Percy vs Ares

Will

Aegis feats

Hydrokinesis

Water healing

Water amp

Hydrogenesis

Strom Generation

Geokinesis

Other powers

Wolf stare

A glare he learned from his mama wolf Lupa that scares people. It’s kinda like his bat-glare
Scares a gang SON ch. 16
Makes Leo,a fellow demigod, tremble MOA pg.46
Scares Piper BOO ch.19

Animal friends

Curse of Achilles

Gives the user invulnerability, increase fighting prowess, but one weak spot that can only be pierced, and even a nick is enough to kill and makes the use tired when not fighting.

Avatar mode (temporary)

In the Crown of Ptolemy, Percy merged with the Egyptian vulture goddess Nekhbet granting him a few more abilities and power
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Percy Jackson and the Olympians Season 1 Episode 5 (pt 1)

I know this took a really long time, hope you guys like it.
If you work for Disney, this is a pitch.

Cast
Jack Dylan Grazer as Percy Jackson
Cassidy Nugent as Annabeth Chase
Nick Palatas as Grover Underwood
Liv Tyler as the Nereid
Sylvester Stallone as Gabe Ugliano
Barbra Walters as herself
Vin Diesel as Crusty
Idris Elba as Charon
Andy Serkis as Evil Voice
Hugo Weaving as Hades
Dwayne Johnson as Ares

Percy Jackson and the Olympians:
Season one episode five: “And I Thought Airport Security Was Ridiculous” or “Will the Real Lightning Thief Please Stand Up?” screenplay
INT – LAS VEGAS TAXI CAB – EARLY NOON
PERCY, ANNABETH and GROVER get into the back of a taxi cab.
CABBY:
(Bored, uninterested, cigar in mouth)
Where to, kids?
ANNABETH:
(Calm, confident)
Los Angeles, please.
CABBY:
(Raises eyebrow, puffs on cigar)
Dat’s three hundred miles from here, miss. You’ll have to pay upfront.
ANNABETH:
Do you take casino debit cards?
CABBY:
Depends. I’ll have to give it a swipe.
ANNABETH hands the cab driver her LotusCash card, and he looks at it skeptically. He rolls his eyes and swipes it, and the meter begins rattling and the lights on it flash. When an infinity symbol appears on the meter, the cabby’s cigar drops out of his mouth in shock.
CABBY:
(Shocked, excited)
W-where in Los Angeles, your highness?
ANNABETH:
(Sits up a little, smiles)
Santa Monica pier, please. Get us there by evening, and you can keep the change.
The cabby slams down the gas pedal, and several cars honk at him as he flies down the street. As they head through the Mojave desert, PERCY tells ANNABETH and GROVER about the dream he had before they went to the Lotus Hotel and Casino.
PERCY:
… And then the voice in the pit saw me. He showed me my mother… and a black throne carved with faces screaming in agony. And then…
(Gulps)
… The undead soldiers put a red robe and a laurel of thorns on me… and then I became one of them.
GROVER:
Well that got dark fast.
PERCY:
There’s something else. The guy in the cloak, the Lightning Thief, called the voice something… The… “Something” One…
ANNABETH:
(Disappointed, blunt)
Well that’s incredibly unspecific. Was it the Rich One? The Silent One? Those are both nicknames for HADES.
PERCY:
(Unsure)
Maybe…
GROVER:
Well, the throne sounds like the way HADES’S throne is described. Black obsidian carved with faces of damnation.
PERCY:
Yeah but… the throne wasn’t the main part of the dream. And the voice in the pit… I dunno, it just doesn’t feel like the voice of a god. It seemed… older.
ANNABETH’S eye get wide with dread.
PERCY:
(Concerned)
What? What’s wrong?
ANNABETH:
(A bit uneasy)
N-nothing. I was just thinking… no. It has to be HADES. He probably sent the Lightning Thief to steal the MASTER BOLT, and something must’ve went wrong-
PERCY:
Like what?
ANNABETH:
I-
(Reluctant)
-I don’t know. But to steal something as important as the MASTER BOLT, and the fact that ZEUS has his best trackers on the job, a lot of stuff could go wrong. So, the thief could’ve hidden the bolt, or maybe even lost it. Anyway, the thief failed to deliver the BOLT to HADES, that’s what the voice in your dream said, right? The Lightning Thief failed. That explains what the Furies were looking for when they attacked us on the bus. They probably thought we had the BOLT.
PERCY notices a hint of anxiety in ANNABETH’S eyes, and sees that she seems to be shaking a bit.
PERCY:
(Suspicious, confused)
But… if HADES thinks I already have the BOLT, why would I be coming to the UNDERWORLD?
GROVER:
To blackmail him into giving your mom back.
PERCY:
(Surprised)
You know, you have pretty dark thoughts for a goat.
GROVER:
(Blunt)
Thanks.
PERCY:
But… the voice said he was waiting for two items. If the MASTER BOLT’S one, what’s the other?
GROVER shrugs.
PERCY:
(Turns to ANNABETH, knowing look in his eyes)
You know what it is, don’t you? The voice in the pit?
ANNABETH:
(Hesitant, worried)
PERCY, I… let’s not talk about it. It’s probably HADES.
PERCY:
(Thinking)
I just… I just feel like there’s something we’re still missing.
ANNABETH:
(Uneasy)
Well, I guess we’ll find the answer in the UNDERWORLD.
PERCY forlornly looks out the window at the desert scenery whizzing past.
EXT – SANTA MONICA BEACH - SUNSET
The kids head to the edge of the surf.
ANNABETH:
Well? What now?
PERCY stares out over the ocean, and gets a longing look in his eyes. He takes a deep breath, taking in the ocean air, and slowly steps into the water.
ANNABETH:
(Surprised, worried)
PERCY? What are you-
PERCY ignores her, and continues walking into the water.
GROVER:
Dude, do you have any idea how polluted that water is?
ANNABETH:
(Concerned)
PERCY, get out of there. You’ll grow a third-
Once PERCY gets chest deep into the water, he dives under, disappearing from ANNABETH and GROVER’S view.
EXT – UNDER THE PACIFIC OCEAN – SAME TIME
PERCY holds his breath at first, then remembers he can breathe underwater, and lets himself breathe normally.
PERCY:
That’s gonna take some getting used to.
He looks around the water, curious, then notices a mako shark right beside him.
PERCY
(Startled, jumps)
Ah!
PERCY calms down when he realizes the shark is not trying to harm him, and it nuzzles up against him like a dog. PERCY hesitantly touches the shark’s dorsal fin, and it bucks gently, inviting PERCY to hold on tighter. PERCY grabs onto the shark’s fin, and it takes off, blasting through the water like a rocket, pulling PERCY along.
PERCY:
(Surprised)
Whoa, boy!
The shark pulls PERCY deeper and deeper into the ocean.
PERCY:
(Slightly worried)
Where are you taking me?
The shark begins to slow down, and PERCY catches his breath when they come to a huge, gaping, pitch black canyon.
WOMAN’S VOICE: (O.S.)
(Quiet, gentle, far away)
PERSEUS…
PERCY is surprised to hear the voice of the river spirit he spoke to in St. Louis.
WOMAN’S VOICE: (O.S.)
(Gentle)
PERCY JACKSON…
PERCY makes out a light in the darkness of the canyon, and it slowly gets bigger until he sees beautiful woman with black hair, her body glowing gently with white light, wearing a flowing, greenish-white silk dress. She dismounts, smiles, and gives PERCY a small bow. Her giant seahorse and the mako shark begin playfully chasing each other.
WATER SPIRIT:
(Smiling, kind)
You have come far, my hero. Well done.
PERCY awkwardly bows, as she did.
WATER SPIRIT:
(Small laugh)
You are prince, PERCY JACKSON, you need not bow to me.
PERCY:
You’re the spirit I talked to in the Mississippi River, aren’t you?
WATER SPIRIT:
Yes, child. I am a Nereid, a spirit of the sea. It was not easy for me to travel so far up river, but my freshwater cousins, the naiads, were able to help me sustain myself. The naiads honor your father, though they do not serve in his court.
PERCY:
And… you do? Serve in his court, I mean?
NEREID:
Indeed. I must say, it has been many long years since a son of the sea god has been born. My sisters and I have watched over you with great interest.
PERCY:
(Confused, a bit resentful)
If my dad’s so interested in me, why doesn’t he come talk to me in person?
A cold current rises out of the canyon, and almost knocks PERCY off his feet.
NEREID:
(Sad, gentle)
Do not judge the Lord of the Sea too harshly. Your father is incredibly busy; he now stands on the brink of an unwanted war. And apart from that, your father is forbidden from helping you directly. Gods mustn’t show favoritism, you know.
PERCY:
(Surprised, a bit sad)
Even to their own children?
NEREID:
Especially to their own children. However, the gods can work through indirect influences, which is why your father has sent me to give you a warning; and a gift.
The Nereid holds out her hand, and shows PERCY three gleaming white pearls.
NEREID:
You journey to the realm of HADES. Few have returned from that place; Orpheus, who possessed great musical skill, Hercules, who possessed great strength, Houdini, who could escape even the depths of TARTARUS. Have you any of these talents?
PERCY:
(Awkward)
Um… well… no.
NEREID:
(Kind smile)
But you possess something else, PERCY JACKSON. Gifts you have yet to know. The oracles have foretold great and terrible future for you, should you survive to manhood. Your father would not have you die before your time comes. Therefore, he wishes to give you these pearls. When you are in need, smash them at your feet.
PERCY:
(Tentatively takes the pearls)
… What do they do?
NEREID:
That depends on the manner of your need. But remember this; what belongs to the sea will always return to the sea.
PERCY:
(Stares at the pearls with wonder)
You said you also came to give me a warning. What is it?
NEREID:
(Leans forward)
Listen to your heart, or you shall fail. HADES feeds upon doubt and hopelessness. He will try to trick you into mistrusting yourself. Once you enter the Realm of the Dead, he will never willingly let you leave. You must keep strong, and have faith.
The Nereid mounts her giant seahorse, and slowly descends back into the dark canyon.
NEREID:
Good luck, PERCY JACKSON.
PERCY:
(Urgent)
Wait! Back in St. Louis, you told me not to trust “the gifts”. What gifts?
NEREID:
(Voice becoming distant)
Farewell, my young hero. Listen to your heart…
The Nereid disappears into the darkness, leaving PERCY alone with the mako shark. PERCY gives the pearls an empty look, then begins swimming back to the surface.
EXT – SANTA MONICA BEACH – A FEW MINUTES LATER
PERCY shows the pearls to his friends.
ANNABETH:
(Skeptical)
This can’t be good. No gift ever comes for free.
PERCY:
But… she just gave them to me. No strings attached.
ANNABETH:
You ever heard the saying, “No such thing as a free lunch”? It’s an Ancient Greek saying that works pretty well in English, especially in America. There will be a price, just wait and see.
PERCY puts the pearls in his pocket, a slightly worried/disappointed look on his face. Later, as night falls, the kids cautiously wander around L.A., police sirens blaring in the back ground. ANNABETH notices a cop car coming, and pulls the boys into an alley. Once the cop car passes, they cautiously leave the alley.
PERCY:
(Relieved)
Phew… that was a close-
PERCY stops mid-sentence when he sees a his stepdad GABE, who is sitting with a pretty blonde woman, being interviewed by Barbra Walters on a TV in an appliance store.
GABE: (ON TV SCREEN)
(Feigning grief)
Honest, Ms. Walters, if it weren’t for Sugar here, my grief counselor, I… I don’t know what I’d do. My stepson took everything I care about… my wife… my car… I just…
GROVER:
For some reason I don’t think she’s a grief counselor.
GABE:
(Wipes away fake tear)
I’m sorry, I have a hard time talkin’ bout it.
BARBRA WALTERS:
(Overly dramatic, turns to camera)
There you have it, America. A man torn apart. An adolescent boy with serious issues. Here’s the last known photo of the troubled young fugitive, taken in Denver, Colorado, about a week ago.
A grainy image of PERCY, ANNABETH and GROVER talking to ARES outside the diner in Denver comes up on the screen next to Barbra Walters.
BARBRA WALTERS:
(Over dramatic)
Who are the other children in this photo? Who is the man with them? Is PERCY JACKSON simply a delinquent, a terrorist, or perhaps the brainwashed victim of a frightening new cult? When we come back, we’ll chat with leading child psychologist. Stay tuned, America.
PERCY’S face becomes twisted with fury, and GROVER gently grabs him by the shoulder.
GROVER:
Come on, dude. Let’s get going.
The kids begin wandering around L.A., and become nervous when they notice some shady people hanging around. They past by some people who look like gangbangers, bums, and various other suspicious looking people.
GRUFF MALE VOICE: (O.S.)
Hey, kid!
PERCY, startled, stops, and a homeless looking man comes out of an alley.
HOMELESS MAN:
(Fidgeting)
Spare some change?
PERCY:
(Awkward, nervous)
Um… sorry, no.
Several other bums come out of the dark alley, and when the kids try to run, several bums come up from behind them, staring the kids down threateningly. The first bum pulls out a switch blade, and PERCY uncaps Riptide, shocking the bums. PERCY swings his blade at the bum leader, but it passes through him as if he were a hologram.
HOMELESS MAN:
(Shocked)
What the-!?
PERCY:
(Surprised, disappointed)
Oh right, I, uh… I forgot about that.
ANNABETH kicks one of the bums in the crotch, causing him to crumple to the ground in pain.
ANNABETH:
(Urgent)
Run!
The kids start running down the sidewalk, the bums chasing after them, shouting at them to come back. The kids rush around a corner, and ANNABETH sees an open shop called “CRUSTY’S WATER BED PALACE”.
ANNABETH:
There!
The kids run into the shop, hide behind a display bed in the window, and the bums run past.
GROVER:
(Relieved)
Phew… I think we lost them.
MALE VOICE: (O.S.)
Lost who?
PERCY, ANNABETH AND GROVER, IN UNISON:
(Startled, jump)
Ah!
The kids turn around to see a tall, pale, bald man in a tacky leisure suit and silver chains around his neck, standing right behind them.
TALL BALD MAN:
(Grinning creepily, showing off yellow teeth)
How ya’ll doin? I’m Crusty.
PERCY:
(Holding back a laugh, quiet)
Yes, you are.
CRUSTY:
(Raises eyebrow)
Hm?
PERCY:
(Slightly embarrassed, awkward)
I said, uh… sorry to barge… in.
CRUSTY:
Hidin’ from them lowlifes, huh? Yeah, they hang around here every night. I get a lotta people comin’ in here cuz of them. So…
(Gestures around shop)
… Can I interest you kids in a water bed?
PERCY:
(Uncomfortable)
Um… I mean, uh… I don’t really think I need-
CRUSTY gracefully sweeps up behind PERCY, grabs him by the shoulders, and pushes him deeper into the shop.
PERCY:
Uh, okay, this is weird…
CRUSTY proudly gestures to a vibrating bed with lava lamps and black satin sheets.
CRUSTY:
Million hand massage. Why don’t you lie down? Hell, take a nap, I don’t care.
PERCY:
(Anxious)
Um, no, I think we’ll be leave-
GROVER:
(Excited)
Dude, million hand massage?! No way!
GROVER jumps into the massage bed.
GROVER:
(Voice vibrating)
O-oh d-dude, th-this is s-so s-sweet!
CRUSTY:
(Disappointed, stroking chin)
Hmm, not quite…
PERCY:
(Uneasy)
Huh? Not quite what?
CRUSTY:
(Takes ANNABETH by the shoulder)
Do me a favor, honey, and try this one over here.
ANNABETH:
(Uncomfortable)
I… but…
CRUSTY ushers ANNABETH over to a bed, and tries pushing her into it.
ANNABETH:
(Angry)
Hey! Get your hands off-
CRUSTY:
(Snaps fingers)
Ergo!
Ropes grow out from under the bed, and strap ANNABETH down to the mattress.
ANNABETH:
(Panicking, screaming)
Hey! LET ME GO!
GROVER tries to get out of his bed, but ropes tie him down as well.
GROVER:
(Alarmed)
I-it’s n-not s-sweet a-anymore, d-dudes!
PERCY:
(Steps back, shocked)
What the hell are you-
CRUSTY:
(Quickly places hand behind PERCY’S neck)
Whoa, take it easy, kid. I’ll get you your own bed in a sec.
PERCY:
(Assertive, serious)
Let my friends go.
CRUSTY:
(Calm, friendly)
Oh don’t worry, I will. Soon as I make ‘em fit.
PERCY:
(Confused, angry)
Fit? What do you-
CRUSTY:
Lemme explain. All the beds are exactly six feet. Your friends are too short, see, so I gotta stretch ‘em out a bit. Can’t stand imperfect measurements…
CRUSTY snaps his fingers again, and more ropes wrap around GROVER and ANNABETH’S feet and arms, and begin slowly stretching them. PERCY watches in horror as his friends scream in pain.
PERCY:
(Angry, shouting)
Let them go, now!
CRUSTY:
Don’t worry, they only need a few inches. Hell, they might even survive! Now, why don’t we get you set up with a bed you like, huh?
ANNABETH:
(Screaming in pain)
PERCY!!!
GROVER:
(Screaming in pain)
HELP!!!
PERCY:
(Suspicious)
Your name’s not really CRUSTY, is it?
CRUSTY:
Legally, it’s PROCRUSTES.
PERCY:
The Stretcher. The one who tried to kill Theseus with hospitality.
PROCRUSTES:
(Grinning)
That’s me. But who can pronounce Procrustes? ‘Crusty’ on the other hand, much easier to market.
PERCY:
(Eyes get wide, gets an idea)
Uh… yeah! I totally agree. Has a nice ring to it.
PROCRUSTES:
(Flattered)
You think so?
PERCY:
Oh, absolutely. And the craftsmanship on these beds is simply fabulous.
PROCRUSTES:
(Grinning)
I tell my customers that all the time. I mean, how many beds have you seen with lava lamps built into the headboards?
PERCY:
(Shrugging)
Not too many.
PROCRUSTES:
Exactly!
ANNABETH:
(Angry, confused, screaming in pain)
PERCY!!! WHAT THE HELL ARE YOU DOING?!?
PERCY:
(Dismissive)
Don’t mind her. She couldn’t never understand the art of a well crafted bed.
PROCRUSTES:
(Sighing, disappointed)
None of my customers do. Never exactly six feet, so inconsiderate. And then they have the nerve to complain about the fittings!
PERCY:
So… what do you do if they’re taller than six feet?
PROCRUSTES:
Oh, easy fix. I just center the customer best I can, then grab my trusty friend here-
(Lets go of PERCY’S neck, reaches behind desk, pulls out huge, double sided bronze axe)
- And I lop off whatever hangs off either side!
PERCY:
(Surprised, nervous)
Oh… well, I mean, that’s just perfectly sensible.
PROCRUSTES:
(Excited)
Oh, you have no idea what it feels like to finally have an intelligent customer!
PERCY worriedly look over to his friends, ANNABETH gasping for air, struggling against the ropes, GROVER making strangled gurgling sounds.
PERCY:
So… CRUSTY, my man, this bed…
(Gestures to giant heart shaped bed with red satin sheets)
… Does it really have dynamic stabilizers to stop wave motion?
PROCRUSTES:
Sure does. Why don’t you give it a try?
PERCY:
(Stroking chin, pretending to be interested)
Yeah, maybe I will. But… would it work even for a big guy like you?
PROCRUSTES:
Absolutely.
PERCY:
Really? No waves at all?
PROCRUSTES:
None. Guaranteed.
PERCY:
(Pretending to be skeptical)
No way.
PROCRUSTES:
Way.
PERCY:
Prove it.
PROCRUSTES puts his axe down, lies in the bed, and pats the mattress.
PROCRUSTES:
See? No waves at all-
PERCY:
(Snaps fingers)
Ergo!
Ropes spring out of the sides of the bed, tying PROCRUSTES down to it, his head hanging off the top.
PROCRUSTES:
(Shocked, angry)
What the-?!
PERCY:
(Frowns, feigning disappointment)
Oooh, sorry, man. Looks like you don’t quite fit…
(Uncaps Riptide)
… Let me make a few adjustments.
PROCRUSTES:
(Anxious, gulps)
Whoa, uh, y-you drive a hard bargain, kid. Tell you what; let me go, and I, uh… I’ll give you thirty percent off any of the floor models!
PERCY:
(Sarcastic, pretending to consider offer)
Really? Any of the floor models?
PROCRUSTES:
Y-yep! A-and no money down. And no interest for six months.
PERCY:
Hm. That’s a pretty tempting offer. But I think I have a better one.
PROCRUSTES:
(Curious)
Really? What’s that?
PERCY:
(Raises Riptide, aiming for PROCRUSTES’S neck)
Go to TARTARUS.
PROCRUSTES:
(Frowns)
That’s not a-
PERCY swings Riptide down, and chops off PROCRUSTES’S head, turning the giant salesman to yellow dust and black smoke, then quickly cuts GROVER and ANNABETH’S ropes.
PERCY:
(Concerned)
You alright?
ANNABETH:
(Groaning)
Define “alright”.
PERCY:
(Smirks)
You look taller.
ANNABETH:
(Irritated)
Very funny. Could you maybe be faster saving us next time?
PERCY heads behind CRUSTY’S desk, and begins flipping through papers. He finds a pouch of drachmas, and puts them in his pocket, then finds a map.
PERCY:
So, who’s ready to go to the UNDERWORLD?
GROVER:
(Groaning)
Dude, give me a sec…
(Stretches, back makes sickening ‘pop’ sound)
Oooo, that was good. Okay, I’m ready.
PERCY:
Good.
(Holds up map he found on CRUSTY’S desk)
Because it’s right around the block.
EXT – VALENCIA BOULEVARD – A FEW MINUTES LATER
The kids stand outside of a record store with a sign made of black marble engraved with gold lettering that reads: DOA RECORDING STUDIOS, and stenciled words on the glass door that reads: NO SOLICITING, NO LOITERING, NO LIVING.
ANNABETH:
Well, this was not what I was expecting.
PERCY:
What were you expecting?
ANNABETH:
(Shrugging)
I dunno. Like, a hole by the Hollywood sign that opens when you read some Ancient Greek graffiti?
(Looks directly into the camera)
PERCY:
(Confused)
… Okay, whatever. Anyway, you guys remember the plan?
GROVER:
(Nervous)
Yep. The plan. Love the plan.
ANNABETH:
(Critical, curt)
And what if the plan goes wrong?
PERCY:
(Trying to be reassuring)
Oh come on, don’t be so negative, ANNABETH.
ANNABETH:
(Sarcastic)
Oh yes, PERCY. We’re about to enter the Land of the Dead, but I’m sure if we don’t think negative, we’ll be just fine.
PERCY takes the Nereid’s pearls out of his pocket, and stares at them glumly.
ANNABETH:
(Kind, places hand on PERCY’S shoulder)
I’m sorry, PERCY. You’re right. Well make it.
ANNABETH gives GROVER a nudge.
GROVER:
(Nervous, trying to be reassuring)
Y-yeah! I mean, we’ve made it this far, right? We’ll get the BOLT, save your mom, and save the world.
PERCY:
(Smiles, then gets serious)
Alright. Let’s kick some UNDERWORLD ass.
INT – DOA RECORDING STUDIOS – SAME TIME
The kids enter DOA, Muzak playing softly. The walls are steel gray, the furniture black leather. There are people hanging about the lobby, but at closer glance, they are slightly see through, as if they were made of smoke. The kids head to the main desk, which is raised up on a podium. The security guard behind the desk has a military style haircut, dyed bleach blonde, wearing tortoiseshell shades and a white silk Italian suit, with a black rose pinned to his lapel, and a silver name tag.
PERCY:
(Leans forwards, reads name tag, bewildered)
Your name is CHIRON?
SECURITY GUARD:
(Leans over, smiling, soothing voice)
What a precious lad you are. Tell me, do I look like a centaur?
PERCY:
(Slightly embarrassed)
N-no.
SECURITY GUARD:
Sir.
PERCY:
No, sir.
SECURITY GUARD:
(Gestures to name tag)
Take a closer look, now. It’s C-H-A-R-O-N. Now say it with me, CARE-ON.
PERCY:
(A bit irritated)
CHARON.
CHARON:
Ah-mazing. Now, Mr. CHARON.
PERCY:
(Rolls his eyes)
Mr. CHARON.
CHARON:
Well done. I do hate being confused with that old horse. Now, how may I help you little dead ones?
PERCY looks over at ANNABETH.
ANNABETH:
(A bit uncomfortable)
Well, we uh, wanna go to the UNDERWORLD.
CHARON:
(Blunt, a bit surprised)
Oh. Well, that’s refreshing.
ANNABETH:
(Confused)
I, uh- it is?
CHARON:
Oh, absolutely. Just straightforward and honest, no screaming, no “Oh, please, Mr. CHARON, please give me another chance!”.
(Grins, clasps hands)
So, how did you loves die?
PERCY clears his throat.
GROVER:
(Nervous)
Oh! We uh, we drowned. In a bathtub.
CHARON:
(Raises eyebrow)
All three of you at once?
PERCY:
(Awkward)
I-it was a really big bathtub.
CHARON:
(Blunt)
Naturally. I don’t suppose you have coins for passage, though. If you were adults, I could charge your American Express, or add the ferry fee to your last cable bill. But children…
(Sighs, sad)
… Alas, they never die prepared, it seems. I’m afraid you’ll have to take a seat for a few centuries.
PERCY:
Oh, we have coins.
(Places three drachmas on the desk)
CHARON:
(Licks lips, excited)
My my… real golden drachmas… I haven’t seen those in…
(Hand hovers over drachmas, becomes suspicious)
Here now, just a minute ago, you read my name tag wrong. Are you dyslexic, mate?
PERCY:
(A bit nervous)
No, I’m dead.
CHARON:
(Leans forward, stares the kids down)
You’re not dead.
(Sniffs the air, disdainful)
Two godlings and a satyr. I should have known.
PERCY:
(Awkward)
Okay, first of all, I didn’t want to be a half-blood, and second, we really need to get to the UNDERWORLD.
CHARON makes a strange, growling sound in his throat, and the spirits waiting around the lobby start moving around, restless, lighting cigarettes, fidgeting with their watches, etc.
CHARON:
Why don’t you leave now, and I’ll just forget I saw you.
CHARON starts to reach for the drachmas, but PERCY snatches them away.
PERCY:
(Serious, assertive)
No service, no tip.
CHARON growls again, the spirits start banging on the elevator door.
PERCY:
(Pretending to be disappointed)
It’s really a shame. We had more to offer.
PERCY holds up the pouch of drachmas he took from CRUSTY’S place, pulls out a fistful of the golden coins, and lets them run through his fingers.
CHARON:
(Slightly hungry look on face)
You think I can be bought, godling? Hmmm, just out of curiosity, how much you got there?
PERCY:
(Polite)
A lot. So… what’s your pay like, huh? HADES being good to you, or…?
CHARON:
(Annoyed)
Ugh, you don’t know the half of it. Babysitting these spirits for eternity, always with “Please don’t let me be dead”, “Please let me go in for free”, all day, everyday. I haven’t had a raise in almost three thousand years. I mean, look at me.
(Gestures to his suit)
… You think dressing this good is cheap?
PERCY:
(Nodding, slowly drops a few drachmas on the desk)
Clearly, you deserve better wages as, uh… compensation for the, um… mentally taxing environment you work in.
PERCY glances over at ANNABETH, who quickly nods approvingly.
CHARON:
You know, mate? I think you might be starting to talk some sense.
(Strokes chin, thinking)
Hm… boat’s almost full anyway… tell you what, lad. While you’re talking to the boss man, if you were to mention something about giving me a raise…
PERCY:
I guess I could drop a subtle hint or two.
CHARON:
(Smiles coldly, grabs drachmas)
Come along, then.
CHARON begins pushing through the spirits of the dead, the kids follow him. As CHARON pushes through the spirits, they whisper and wail incomprehensible gibberish.
CHARON:
Freeloaders.
CHARON opens the elevator doors, and they get in with several spirits already in the elevator.
CHARON:
(Turns to face the spirits still in the lobby)
No one get any ideas while I’m gone. And if anyone changes the station from easy-listening again, you’ll all be waiting here for another thousand years.
The elevator doors close, and CHARON slides a key card into the slot on the panel, and the elevator begins to descend.
ANNABETH:
(Uncomfortable)
So… what happens to the spirits in the lobby?
CHARON:
(Blunt)
Nothing.
ANNABETH:
Oh… for how long?
CHARON:
Forever. Or until I’m feeling generous.
ANNABETH:
(Curt, sarcastic)
Well that’s fair.
CHARON:
Nothing about death is fair, love. You’ll find that out for yourself soon enough where you’re heading.
PERCY:
(Confident)
We’ll get out alive.
CHARON:
(Dry)
Ha.
Suddenly, PERCY becomes a bit woozy, blinks a few times, and sees that CHARON’S Italian suit has been replaced by a gray tunic and a black cloak, and his tortoiseshell shades have disappeared, revealing his eyes to be empty black pits. PERCY notices the modern clothes of the spirits become tattered gray cloaks.
CHARON:
Well?
PERCY:
(Realizes he was staring at CHARON’S strange eyes)
N-nothing.
CHARON’S face slowly becomes transparent, showing off his grinning skull. The elevator suddenly starts swaying.
GROVER:
(Holds his hand up to his mouth as if about to vomit)
Oh, dude… I’m gonna be sick…
PERCY becomes a bit woozy again, and suddenly the elevator has become a wooden barge, gently drifting down an oily, black river littered with all sorts of things, from college diplomas, dolls, money, and jewelry.
ANNABETH:
The River Styx… it’s so…
CHARON:
Polluted. For thousands of years, the spirits of the dead have thrown in everything they can’t take with them; hopes, dreams, wishes that never came true. Irresponsible waste management, if you ask me.
Mist begins curling off the river, PERCY glances up to see huge stalactites, and then sees a strange, poison-green light glowing faintly in the distance. PERCY and ANNABETH begin nervously looking around at the spirits around them, and ANNABETH grabs PERCY’S hand. CHARON rows down the river a bit, and soon, they find themselves approaching the shores of the UNDERWORLD, craggy rocks and black volcanic sand, and about a hundred yards up the shore, a huge, stone wall that seems to go on forever in either direction. The kids become more uneasy when they here a deep, powerful howling sound somewhere in the distance.
CHARON:
(His face almost entirely transparent)
Ol’ three face is hungry. Too bad for you, godlings.
The boat slides up onto the black shores, and PERCY sadly watches the spirits shuffle out of the boat. PERCY, ANNABETH and GROVER hesitantly depart the boat.
CHARON:
So long, mates. I’d wish you luck, but there’s none down here.
CHARON begins rowing away.
CHARON:
Oh, and don’t forget to mention my raise.
CHARON eventually disappears from PERCY’S sight, and the kids forlornly trudge up the path with the spirits. As they get closer to the gate, PERCY sees that the gates of the UNDERWORLD seem to be modeled after airport security, with three different entrances with a sign over them that reads: YOU ARE NOW ENTERING EREBUS. Beyond the gates, there are some tollbooth-like structures manned by ghoulish black robed figures like CHARON. PERCY notices lots of spirits moving right along to a gate with a sign over it that reads: EZ DEATH.
PERCY:
(Points to quick moving line)
What do you make of that?
ANNABETH:
Probably goes to the FIELDS OF ASPHODEL. It’s the place where spirits go if they’re too scared to face judgment in court.
PERCY:
(Surprised)
There’s a court for the dead?
ANNABETH:
Yep. There’s three judges, and HADES switches them around once in a while. King Minos, Thomas Jefferson, Shakespeare, people like that. The judges look at a person’s life, and if they were really good, they get to go to ELYSIUM. If they were really bad, the judges decide on a punishment. But for most people… well, most people never do anything really special in their lives, good or evil, so they go to the FIELDS OF ASPHODEL.
PERCY:
Oh… and… what exactly happens in ASPHODEL?
GROVER:
Imagine wandering around in a wheat field.
PERCY:
Well, that doesn't sound so-
GROVER:
Forever.
PERCY:
… Oh. I guess that would kinda suck.
GROVER:
(Eyes wide with fear, points to something)
Not as much as that.
PERCY and ANNABETH look where GROVER is pointing, and see two black robed ghouls grab one of the spirits in line, who begins sniffing him down. They ghouls growl angrily, and begin dragging the shrieking spirit away towards one of the gates.
PERCY:
(Worried, a bit scared)
Where are they taking him?
GROVER:
(Gulps)
FIELDS OF PUNISHMENT, probably. The Furies will set up whatever punishment the judges decide on.
As the kids slowly approach the gates, they hear the howling sound again, but still can’t see where it is coming from. As they get closer to the gates, a huge, a shadowy figure slowly becomes visible, and starts to form the dark, transparent shape of a massive three-headed dog, towering over them, growling.
PERCY:
(Petrified)
H-he’s a rottweiler?
ANNABETH:
(Slowly turns head towards PERCY)
Wow, PERCY. There is, standing in front of us, a three-headed dog twice the size of an elephant, with teeth the size of cinder blocks, and more than likely wants to make us his midnight snack, and the first thing you think to say is, “He’s a rottweiler”?
PERCY:
(Awkward)
I’m just trying to ease the tension.
The kids slowly approach CERBERUS, and notice the giant dog is becoming more visible.
PERCY:
(Curious)
I’m starting to see him better… why?
ANNABETH:
(Gulps, scared)
Well… it’s probably because we’re becoming closer to death.
CERBERUS stoops one of his heads, and begins sniffing.
PERCY:
(Grim)
He can smell the living.
GROVER:
(Trembling with fear)
Yeah. B-b-but it’s okay, cuz we g-g-gotta plan, right?
ANNABETH:
(Small, quiet, terrified)
Yeah. Th-th-the plan.
The kids inch closer the CERBERUS, and the three-headed dog barks so loud, the world seems to shake.
PERCY:
GROVER? Translation?
GROVER:
I, uh, don’t think humans have a four letter word that translates exactly.
PERCY reaches into his backpack, pulling out a broken bedpost.
PERCY:
(Nervous, trying to be calm)
H-hey boy, I bet they don’t play with you much down here, huh?
CERBERUS lets out a thunderous bark.
PERCY:
(Gulps)
G-good boy…
(Waves the stick around)
Y-you see the stick?
CERBERUS’S middle head follows the stick, the other two heads fixed directly on PERCY.
PERCY:
Fetch!
PERCY throws the bedpost, and CERBERUS watches it, unflinching. The stick disappears into the gloom, and splashes into the River Styx. CERBERUS turns his three heads back onto the kids, and growls menacingly.
GROVER:
Um, PERCY?
PERCY:
Yeah?
GROVER:
Just thought you should know, CERBERUS says we have ten seconds to pray to the god of our choice before we become Cerby snacks.
CERBERUS begins snarling, saliva dripping from his three jaws, and ANNABETH’S eyes get wide.
ANNABETH:
Wait! I have an idea.
(Start rifling through backpack)
CERBERUS gets into an attack position.
GROVER:
Um, so I’m thinking maybe we should run now?
ANNABETH:
(Frantically looking through backpack)
Hold on!
CERBERUS roars, and starts to lunge forward when ANNABETH whips a red rubber ball out of her backpack, and the giant dog stops mid lunge, curious.
ANNABETH:
See the ball, boy? You want the ball? Sit!
CERBERUS cocks his heads, confused.
ANNABETH:
(Assertive)
Sit!
To PERCY and GROVER’S surprise, CERBERUS sits, crushing several spirits, who pass through him, shouting angrily in some sort of gibberish.
ANNABETH:
(Pleased)
Good boy!
ANNABETH throws the ball, which CERBERUS catches in his middle mouth. The other two heads start snapping at the ball.
ANNABETH:
Drop it!
CERBERUS whimpers, and gently drops the ball at ANNABETH’S feet, almost bitten in half and covered in slobber.
ANNABETH:
(Picks up ball)
Good boy.
(Glances back at PERCY and GROVER)
Go. EZ DEATH line, it’s faster.
PERCY:
(Worried, hesitant)
But-
ANNABETH:
Go!
PERCY and GROVER reluctantly start inching forward, CERBERUS growls.
ANNABETH:
Stay! You want the ball? Then stay!
PERCY:
(Worried)
What about you?
ANNABETH:
(Slightly nervous)
I know what I’m doing, PERCY. Kinda.
PERCY and GROVER cautiously walk under the giant dog’s legs.
ANNABETH:
Good dog!
ANNABETH throws the ball to CERBERUS, and quickly walks under him while the three heads fight over the ball.
PERCY:
(Impressed)
How’d you do that?
ANNABETH:
(Catching breath)
Obedience school. When I was really little, my dad got a doberman, and-
GROVER:
(Urgent)
Dudes, less talking, more running.
The kids bolt for the EZ DEATH line, and ANNABETH stops when she hears CERBERUS whining behind her. She turns around to face him, and sees the giant dog panting, the ball torn to bits at his feet.
PERCY:
(Worried)
ANNABETH?
ANNABETH:
(Shaky voice, sad smile)
Good boy. I’ll bring you another ball soon. Would you like that?
CERBERUS whines, and lower his three heads.
ANNABETH:
(Petting CERBERUS’S head, holding back tears)
G-good boy. I’ll visit you, okay? I… I promise.
PERCY:
(Sad, hesitant)
ANNABETH… we have to go.
ANNABETH sadly walks away from CERBERUS, and passes through the EZ DEATH line with the boys. As they walk through the metal detector, alarms begin blaring, and CERBERUS starts barking.
AUTOMATED VOICE:
Unauthorized possessions! Magic items detected!
PERCY:
(Urgent)
Run!
The kids run through the gate into the FIELDS OF ASPHODEL, pushing through disgruntled spirits as black robed ghoulish security guards chase after them, shrieking and wailing. The kids scramble down the ridge of a road, and hide in the rotten trunk of a large, black tree. The ghouls run past the tree, still wailing and shrieking. The kids stay in the trunk for a bit to make sure the ghouls are gone.
GROVER:
Your plans suck, dude.
PERCY:
(Irritated)
Yeah, well, you’re a donkey.
(Takes quick look around the corner to make sure it’s safe)
Alright, they’re gone. We should-
PERCY stops mid-sentence when he notices ANNABETH sniffing and wiping tears from her eyes, and hears CERBERUS howling mournfully in the distance.
PERCY:
(Gently places hands on ANNABETH’S shoulders)
Come on. We have to get out of here.
ANNABETH nods, wiping the last of the tears from her eyes, and takes PERCY’S hand.

Part 2 will be out soon.
submitted by TheGhostofHomer to camphalfblood [link] [comments]

Age of Heroes.. Best mud ever!!!

godwars.net 2250
Age of Heroes Advanced The best mud you've never played!! 100 Percent AWESOME! #Bestmudever Best mix of ROM ROT and GODWARS 14 Years in the Making...
*100percent Custom Areas, Started from Dystopia 1.4 (barebones), Perfect Mix of Godwars + Rom + Rot, Very Extensive Town and Army code (Heavily Automated), Best Claim system, -Cant sacrifice while claimed.. unclaim command put in. 100% custom areas, Sphere Power System (below), Sphere reset to change your spheres, Many races, 200 Mortal levels (10 Ascension levels), Remorting up to 4 times, Botting is legal, Stats autoadvance, Platinum, Gold, Silver, Copper currency, Player Run Towns, Player Commanded Armies, Wilderness, Tons of Player Builds: Race, Sphere, Multi-Class up to 5, Professions, Guilds etc... Timed Casting for Spells, Materials System (240 at present), forge weapons or armor with materials.. different materials add different affects.. materials used for town construction.. Empire building.. Empire Quarry/Farm/Mine/Lumber camp auto produce materials.. -...can be Harvested, Mined, Chopped etc in rooms, but mostly automated from Towns.. Ores can be smelted.. metals mixed to make alloys.. All items have a material type.. Objects in the game can be broken down to material components for later use.. Creating a firearm system... Powers Menu instead of a list, NEW Classes being put into this Classless base.. Classing up the place, Multiclass up to 5 classes, Many Many different ways to customize a character. help files available during creation..
GUNS * Each shot fired subtracts 1 from the guns magazine. * When the magazine is empty the player loses 1 attack for the reload. * Reloading removes ammo from on hand (shown in score) and adds it to the guns magazine. * If the player is out of Ammo no more attacks will come from the gun in that hand or guns for that caliber.
1) Recall, 2s, 4e,1n to get to gun shop 2) List, Buy ammo or a gun 3) 'Store name' to switch the item for ammo over to ammo inventory (shown in 'score' command) 4) Wield gun and light em up!!
Multiclassing 1 class per tieremort [TIER1] Angel, Demon, Ninja, Paladin, AntiPaladin, Mage. [TIER2] Tanar'ri, Thief, Elemental, Skyblade, Shapeshifter. [TIER3] Lich, BladeMaster, Zombie, Kahn, [TIER4] Assassin, Wraith, DeathKnight, Dragon. [TIER5] Werewolf or Vampire
Note: Spheres are being thinned a little as classes retake a few powers
Sheres: Wokanist: elemshift, gasbreath, naturesfury Aeromancer: disperse, enfold, evaporate, updraft, aero hoana, chagi, aeblade, tornado Enchantment: weaponenhance, armorenhance, caust, immolate, freezeweapon, poisonblade Enhancement: nightsight, graft, darktendrils Healing: heal, regenerate, regrow Hydromancer: hydro, cbreath, frosthands, soothe, wash fluidity, aqua, viunemto, storm Geomancer: solidify, rockslide, earthshatter, earthswallow eagra, inos, yaoe, easpi, eshina, sha Transmuter: zuloform, change, dragonform, mask, camouflage, bonemod Illusionist: clones, formillusion, grab, shadowplane, shadowsight Diviner: scry, readaura, gleam, reveal Abjurer: dimensiondodge, holyaura, shield Necromancer: creepingdoom, powerword, darksummon, fleshportal Pyromancer: flameblade, firebreath, magma, enflame, fagra, bae, taiegra, ennotate, lava, torra Animal: sclaws, claws, fangs, rend, talons, burrow Animal2: quills, roar, flameclaws, skin Chaos: chaossurge, chaosgate, chaosmagic, chaosshield, chaos Shadow: vensai, butomi, sami, sautchen, daemi, saubutomi Holy: shoju, mian, goazento, hishu, beoutu, yu Moon: moonbeam, moongate
Materials *NEW Scrap command.. to save objects to later be used for custom army unit creation. Destroy: Command to harvest an object for its material types Materials: Shows a list of the raw materials you possess. Forge: Create a piece of armor out of two materials, Syntax: forge boots leather iron Smith: Create a weapon from 2 materials Smelt: Turn ore into pure metals Mix: Mix metals to make Alloys: Alloys: command to list alloys. Toughness: The smithed items object toughness is based from the strengths of the two materials its made from. Damage Reduction: Weapon attacks go to bodyparts and if that body part has armor on it, the damage is reduced based on the toughness of the piece of armor. Weight: The weight of the two materials forged added is the weight of the forged item. the weight needed for a forge is usually 5 for a metal, 2 for a non-metal and 1 for gems.
* check out the shops for items to destroy in order to gain the raw materials.
+-----------------------------------------------+ +Which Materials do you wish to inspect? +(1): Ore types +(2): Metal Types +(3): Ornamental Gems +(4): Ornamental Gems 2 +(5): Ornamental Gems 3 +(6): Semi-Precious Gems +(7): Precious and Rare Gems +(8): Stone Types +(9): All Other Types +(10): Alloys +(11): Woods +-----------------------------------------------+
Smith Blade Material: steel, adamantite, mithril Hilt Material: Iron, Gold, Bronze, Ebony Platinum, Silver Ivory, Marble, Limestone, Quartz Wpn Type :see prof Syntax: smith
Forge material: copper, gold, iron, steel, adamantite, mithril wood, wool, cloth, platinum, organic, leather, silver tin, brass, bronze Gem: ruby, topaz, amethyst, jade, topaz, onyx, pearl sapphire, opal, emerald, diamond Other: marble, quartz, ebony, ivory item: bracer, greaves, collar, plate, ring, helmet, shield boots, sleeves, gauntlets, cloak, belt, mask earring, knee, elbow Syntax: forge
Empire Screen: [------------------------[Empire]------------------------] Legacy 45, Emperor (Sargonnas) The Water Elemental. Capitol Population(50533) Kingdom Population(239378) Treasury(15000127) Tax Rate(2811) Morale(15) Influence(39569) Jobs(26691), Military(102554), Unemployed(200533) Resources Warehouse(48) (Available Resource Storage: 1450000) Mines(411) Quarry(369) Lumbercamp(352) Small Farm(36) Medium Farm(23) Large Farm(121) Plantation(320) Food Stores Granary(121) (Available Food Storage: 18150000) Meat(0) Grain(352) Potatos(0) Corn(0) Strawberries(0) Watermellon(0) Tomatos(0) Blueberries(0) Buildings Encampment(0) Barracks(41) Archers Range(24) Exchange(48) Marketplace(16) Boatyard(6) Sawmill(0) Craftsmen(16) Blacksmith(221) Library(40) Factory(13) Refinery(12) Fletcher(12) Armory(12) Leatherworking(15) Casino(9) Brothel(1) Jail(10) Prison(16) Dwelling(378) Cottage(265) Cabin(354) House(222) Mansion(9) Longhouse(1) Inn(35) Large Inn(0) Distilery(22) Brewery(28) Tavern(6) School(4) Temple(8) Mages Lair(41) General Store(0) [------------------------[Empire]------------------------]
submitted by ianshirm to MUD [link] [comments]

Shift Report

Divining wooly views gathered amidst shaven sheep hither
Withered over swithering stalls denial state of dither
Truth be told frank pens naif soliloquy
Safe as house path hath proven treachery
Steer clear of herd social immunity
Distanced readily available data parsed trendily
Blinks recount lost meanings earned from strife learned through catastrophe
Graft retained splices tour de force movie
Analyzed improvised differently
Can't regain past yet relive history
Elder protocols reference frames with specificity
Documentary denotes concise recusant heresy
Fish stink emanates spoils unquestioned head
Rather than responsible gods chose dead
Lightning rod shields guide flash EMP spread
Relevance revivalist revived rival survivalist
Diatribe analogous corroborates ridiculous
Atoms congress fortuitous naught sea
Devoid self restraint officiates ye
Fitting new attire inspiring streaking
Who protects us whilst we pay for havoc employ they reeking
Hypocritically childish generally speaking
Handshake implies word registers advice
Modern intelligence is artifice
Every three steps forward step back twice
Deities influence me aloof aligned schism in rhyme
Mother Hera ewe chimera godspeed breeds failed design
Bell weather brethren splay scapegoat supine
Veil of illusions enmesh conscious mind
Can't feel my legs good help is hard to find
Hawk departs from pleather glove turtle returns grounded dove
Counteract abet anyone lapped them twice yet still they won
Titans once asked before taking QE
With us or against me democracy
Issuance debt free usury for ye
Soon to be impacting all interested negatively
Cyclops blissfully fail to see plague kills with leniency
World saved through open window tsunami
Backdrops distinct radicle uprooted
Restless tartarus not I confuted
Reputed gambler prophet of doom rigged mind meld welds my tomb
Despondent preach not gloom be democratic or leave cocoon
Imploding race exploding time and space
Unfathomable depths shallow measures
Glasses adorned rose reflective pleasures
Erratic compass static attained gains unsustainable
Emphatically all ages deal unascertainable
Sentiment key to public interest
Democracy assess Big apple bests
Guiding hand meaning Pantheist behest
Seeking one's fulfillment complements of demagoguery
Building baseless pyramid in name of Great Recovery
Hallucination merits upheaval
Remit repreival persecute venal
Sufferance from nescience trumps all evil
Yon morrows martyr covets this abysmal cross commuted
Tread on entrenched fear submit control guiltily included
Govern is to rule as meant to intents
Resourceful proxy heir establishment
Record rallys infer where loans were sent
Pristine colosseums reared commerraderie Fed rum bread
Dropping said crumbs returns dread Which nevermore nary imbeds
Insolvent casino scenario
House always wins with my reservation
Sharing the bulk ignites indignation
Transparency Which critiques subtly speaks Feds peak repent
Weak covenants contained slain whence Green peripherals were went
Theses Ben delivered on depression
Maestro museum managed impression
Keynesian intervention harped dystopian opium
Appeal to supremacy bandwagon psychology
Latin arguementum ad nauseum
Better than expected mass approval
Refuse discard fantasy removal
If you audited our books write off markets on the morrow
No one do we answer to where wheelbarrows go we borrow
Sciences religious mythology
Philosophised finance dichotomy
Genetic archetypal entities
Conversations incidental informations monumental
Facets fawned fastidious selfless attires instrumental
Minions mimic Socratic opinions
Authority inbred majority
Consider selves distinct minority
Yield to ye inferiors subjectively superior
Mechanisms failing sublimation with interior
Greeks conceived benefits in politics
Propaganda versed all in rhetoric
Dwelled anarchic run redeem autarkic
World perceptions inconsistent to obtained views of my own
Optimism timeless shown fantastically overblown
Fate collapses upon observation
Ostriches banked on unexamined lives
Perturbations quantum fluctuations
Foregone measures austere pleasures enforced authenticity
Cessation trepidation ensures no future certainty
Whilst known speed and position now in sync
One makes ye taller yet none make me shrink
Doth not know thyself yore on the brink
Fulfillment will not quail forbidden face of foreign dangers
Entrainment derailed arranged marriage twixt incomplete strangers
Birds of a feather flock with the weather
One marked to market worth two under Bush
Lemmings allegedly demand a push
An existential exercise spins nihilistic nightmares
Nonconformed confirmed uncomfort spirals condescending stairs
Slaughter abolished pig sucklers now fly
Fed up rich bullshit Which lies upon lye
Doth need not for lipstick ride we bone dry
Left to right wrong motivations paved by best intention
Pound me with the cure denounce flesh as impure meets prevention
Overdue elixir panacea
Gold in led stead transmutes alchemist Fed
Spirits confirmed in actions idea
Though hungry swine will freely plow fall submissive tow the line
No offence is meant whence I commence casting pearls before thine
Lead thee to sustenance soon thou shall find
You feed a seed of rage contented caged
That Which hath been remains yet to be seen
One finds upon a wander from yon cave we've left regression
Whence without luminescence stem outlandish such obsessions
Actualized self's realization
Fasting of heart leaves no trace of ego
I fell here from Olympus apropos
Upshot in authenticity shows secure survivors test
Where indiscretions excesses discretely are repressed
Desperate knowledge grievous awareness
I first blew reed pipes but then I digress
Values eroded integrity
Climate corroded ideals irresponsibility
Satisfied my agency autonomous capacity
Bet Dow hath finally had a bad day
Bear in mind they will say twas anway
Old high still standing gold stones throw away
Shorting shooting slope of hope enormous towers treacherous
Each new era crashes in increasing half glass emptiness
Overabundance deserts time delay
Accounts inner morality decay
Strength in pessimism fear forfeits right
Dusk withdraws from sight as shade is drawn over dawn's early light
Narcissistic psychopaths inherited the earth our plight
Quarrying light inspired murky night flee
Ye gods laugh heartily ridicule me
Reckoning another day mine shall be
Subsequently I subsist shifting this rock as Sisyphus
Future pulls upon me as due ration to minus remiss
I'm half crazy bicycle built for two
Network circuitry daisy chained to you
How do I know what is reel to be true
Gather input sensations scrutinize for degradation
Dissembling dissemblance as lacking in resemblance
Singularity prophesied end be
Less threat than icons presently envied
Graven is our image in our idol
Misunderstood system holds revolutions banked on bridle
Give me dominion over doe I care not who makes law
Hegellian dialectic shock and awe
Fixed moments instability move becomes necessity
Moses leads bull rush reeds deceptive swaith
Crisis opportunity incompetence seasons good faith
Fallow plot begot furlough shrieks foul wraith
Yay though I plod through the valley of death
Evil gives comfort my rod and my staff
No fear preparest for my enemies
Parasitic symbiotes surviving vicariously
Job gyrations exploitations sloth thrive ubiquitously
Unnatural select evolution
Bad apple genes rot barrel pollution
Big bang extends concussions extrusion
Elude intrusion neath tapestry relay inscribed decree
Conspiracy theories deliquesced evidence coalesced
Duress dressed as justice undue process
Reduce the law to writ for oversight
Infinitely rules stretch fractally tight
Dollar press lever Wizards tweak whence practised Which deceiver
Feeding frenzy at the top on last chair hot potato drops
Animal farm irrigation believer
Cuckoos in nested loops launched retriever
Social ecological equity
Fauna all created equal although some are more than most
Perched aloft nights sleepless roosters backdate options after posts
Tell a vision avulsed exclusive boasts
Foxes bird box hens fake news oven roasts
Occupy Wall Street greeting champagne toasts
5G technology expandable densification
Cameras considering Laws actual ramifications
Depressions perpetuate FOMO motes
FIFO Ponzi scheme boat redeems fresh float
Gloat sessions connoted roat smote through goat
Destructions need demands feed for Which Fed never hesitates
Beyond salvations hope for damnation destined reprobates
Wolf in sheep's clothing with diplomacy
Bragging best ever broke economy
Pre warned of bubble in candidacy
Memories impeach me markets relapse collapse candor
Black and white deliberations compromise grey matters or
Burning empire riddled Nero fiddled
No new under the sun any longer
What doth not kill my will makes ye stronger
Suicidal quarantine commit sheer to absurdity
Crash course in urgency suspends to decade Odyssey
Engulf journey as is illusory
Entailed magical curtailed mystery
Reproduced sequence spawns duplicity
Great truths infect minds space whilst time distorts fabrics ablation
Balanced scales duration dual edged knife grinds calibration
Wildlife exhumed landslide menagerie
Submission supports popularity
War of attrition print press edition
Release Kraken abridged dictations unredacted memo
Cognitive mind is least informed second thought tis last to know
Feedback iterates habitually
Zombie apocalyptic shopping spree
Animal myriad corroboree
Discrepancies adorable approaching deplorable
Configured integrations simulate exaggerations
Conceptual reorganization
New century frail clings frayed to pale past
Dot com bust imprints last iconoclast
Tragic disposition anchored significance within story
Spherical lyrical expository mourning glory
Expansion dominates fertility
Appropriate most apt utility
Bubble envelops errs infinity
Bold ignorance advanced hind sights distilled new high arrogance
Underlying trauma repeats cycle till addressed complete
Sublates convergence becoming congeals
Cavernous kingdom stalagmite conceals
Peer not in mirror prefer not appeal
Sew a thought in hope to reap an action something real to feel
Neverland begotten old whilst kid futures are oversold
Life lived not lest bits of bites record it
Biased suggestions imbue news reported
Syrinx sears titans with my brand of creed
Written word ceded all forgotten need to practise recall
Calculated math skills lost computer brought thoughts holocost
Ensconced by lantern hung from beam of straw
Helios heals blow of iced ages thaw
Loyal to natural attributes raw
Extraordinary delusional madness of ye crowds
Trot proudly upon road to serfdom congregations praised aloud
Brave was this new world before eighty four
Hunger games in store jaybird tweets that score
Jehovah bore witnesses door to door
Insure myself against four horseman
paid my tithe expired spent
Sow ears flying high on credit barely do I afford rent
Time unwinds quickly at least doth for me
April showers levee spring bankruptcy
Litres live forever in latency
Bailing water steady rising deep subterraneously
Foresee floods invest in arks of financial calamity
Extraneously Rome's blaze radiates
Simultaneously Fed Witches toiled
Slow perniciously satiates frogs boiled
Crisis constructs messenger of sordid too tongued character
Stocks which rise so should slide chosen goose footing egg opposed side
Federal innovates imbibed bribed state
Reserves umpire status hunched hind home plate
Falling knife of fear impaled atmosphere
Short bets squeezed rife barren years unfruitful bleeds contango wine
Inverse ETFs unprecedented reverse splits declined
Nothing it's equal creature without fear
Can't fill hide with harpoons or head with spears
Mire strive dire try pull in Leviathan
Endless procrastination doth avert intent deflation
Unclear when routes passage appears clear as destination
Sorrows station seems my inculcation
Divides built up babble between nations
Seven trumpets summon revelation
Electrostatic circumstance transmits catalytic twist
Substitute reacted chemical transmits platonic tryst
Ironically passion not my goal
Ionically bonded blending coal
Mirrored dipole roll poised down rabbit hole
Experiment first ever repeats Laws defraud endeavor
Mississippi reflating dollar debt exchange creating
Wealth effect transfers helicopter drop
Fracking reserves crack too big to stop
Ineptitude or evilly adept
Calm filled the room as elephants silently drowned in tar pits
History Which hails tense whence Fed injections flew to market
Lucrative house flipping stained soil carpet
Real reign swamp purge comes to street again
Broken window theory frisk fallacy
Destructions need graciates feed for Which Fed never hesitates
Seven headed hydra twixt blaspheming regime duplicates
Purgatory epic allegory
Apathy lacks worry for avoidance
Dreams annoyance recurring clairvoyance
Complacent consternation burns concerned capitulation
Catacomb further catenates future pyroclastic blasts
Install a new partition date saved last
God creates man's imaged eternity
Man made device for immortality
Only way to beat life be articulate as dead machine
Foiling might be finding wanting nothing just as pleasing
Emoted thoughts and deeds confer disease
Viral joy contained anxious unease
Communicable known uncertainties
Mention stoic abstention receive lepers reprehension
Addend subconscious attention suchness sought destination
Protectionist tribal groupthink ensues
Misdirect blame profane color thou choose
Divide and conquer plan by Jove we use
Minting for a living tis nothing short of scintillating
Weaponry mass produce we entropy disintegrating
Rebirth essential in this finite trap
Technicals crucial analysis map
Impulse mined collective wiretapped caps
Souls endless extrapolating each threshold encapsulating
Mutually affecting Titans ever overreaching
Battles march business no fight beseeching
Cyanide reaction gold is leaching
Settle for distraction Athene’s teaching
Shares fabricate infrastructure bonds for manufactured war
Master in ways of deception weaving fleece her predilection
Declined vine illustrates interjection
Fundamentally ye add furthermore
Whole vacuus nature I find abhor
Each new day opportune to go by street sideshow pundits shout
Marginally most will comply seek aggressive salesman clout
Run through stampede proceed in funnel out
Mosaic tile code mixed mirage mud grout
Worm abated hook ate some fat cat’s trout
Informed when glad relate when mad great is not the worst we've had
Next quarter rates Which inflates translates to direct tabled fate
Disinformation chads dangling depart
Troublesome travel when horse pushes cart
Trojans craft driftwood regifted as art
Taken rate decision interest always is a given
Approached encroachment infringements lunged impingement I expunged
Spell manifests as living hell digests
Calcareous sponge absorbed rimstone plunge
Cookbook to serve lamb seals underhand
Sinter sauntered asunder plotting pillage of my plunder
Attack technique intervenes quoth slighted victim claims obscene
Cried mystified feeling such waste sprayed mace
Save face retrace find safety inside shrouded space
Access filter modified denied trash storage verified
Angels four spew brimstone fire scorched ingress half expected less
Trick talk turns back clock players profiles rotate roles resume
Covertly campaigned defiling my name
Creations Instigate destruction
Erupts surreptitious instruction
Bewildered heard shocked embrace loomed Gates of Hell gauge WHO won race
Military missionary hold prostrate to vaccinate
Chaotic Kronos ordered time consumed
Stow stoked fumes subsidies gave the gods room
Whilst land of the fraud is home to the knave
Babylon of living nonexistent through the golden age
Cassandra of this stage ilk ignores inklings of alarmed sage
Chicken little forebodes sky is falling
Rope a dope fades rationalisation
Brittle doth be fragile ye recalling
Loquacious news needs slews feigned of disambiguation
Mendacious or fallacious contagious be implications
Butterfly flapped wing doth not move a thing
But a gnat perhaps who's too GAD to fly
Financing is how but where is the why
Important that all patriots patronize conquesting troops
Dodge ye head stoop as pooping eagle swoops
Most dismissive uninspired missive
Perceptually far too derisive
Guiding hand not apparent visual
Missing cash flows continual residual bottom lines
Pinnochio hopes to know Which ideal conjures growth sublime
Dendrites potentially stimulate spine
Titanic torrents mist venetian blinds
Decidedly distort bilked disincline
Writhe in through chasm in awe open wide
Formless figures summon uniform pride
Dismiss discontent conveyors subside
Tributaries dispersed springs knowledge trees freeze molten ore
Splintering sparks displaced thick dark coruscate tangible floor
Cumulus clouds of primordial dust
Question our senses in sun god we trust
Sifted silts produce thunderbolts of Zeus
Oval elliptical orbits the folds tidal tendency
Blue sphere girds spoken word breathed clay Boulder Forge Company
Quality moulding is job number one
Caste mass producing consumes many sons
My duty to ensure we always run
Figured would be a piece of cake more at work than give and take
Thought this would be my big break but not knowing literally
Apprenticed construction now I maintain
Composite skill same commissioning game
Swim or wallow in Uranus disdain
I made the trade not for reward nor deemed security
Only gospel guarantee is confidence in mastery
Tasked to sit in a chair contemplate stare
Crosswords in wait for a breakdown repair
I study craves of machines which behave
Rhythmic clang links chain react percussional power set free
Insatiable harmony piques morbid curiosity
Beast belly bowel bubbles belch smelt death
To quota of product do I owe breath
Economic cauldron of corrosion
We operate Vesuvius ungodly hours breathing brine
Facilitate yon amplidyne oxygenate lavas shine
Steering eather into three cyclops cells
Myopically they motion for me when cycles in chaos my sirens knell
Lion hearted as Hephaestus take knee before crucibles hearth
Examine vitals symptoms prognosis deduce further impart
Volt amps transcend times root of three powers
Frequently electrons ebb in order
Arc bath gives rise to hot molten showers
May bring flowers demonstrate my will in accord rewards her
Athena is truth incarnate dream she is a movement
Immaculate perfection possessed no
need for improvement in her coveralls
Wert she to eaten apple I befall
Sand disseminates beneath hourglass curves she manipulates
How could I anticipate
Rapt hints had she to intimate
Roots hypotenuse squares summed pendulum
Enlightened visions profound pit this plum
On que she hooks her thunderbolts so ample in restriction
Destabilized my volts despite my amping up conviction
Magnetisms repulsive attraction
Bipolar feedback generates action
Machining floral dissatisfaction
Narcissus is spring can't this robot tool be taught anything
Recommence imaging thine vault undermined after fault
Intuit as her nuclear annihilates tumult
June accusations forced violation
Vulnerable to invalidation
Confrontations repudiation consents allegation
Placate June”s wells breached swell fore July conflagration
Use wu wei to vacate situation
But weightless behemoth ate all greenbacks
Can’t manage exit not even a crack
Inward forays shunned malfunction unknown overgrown morass
Cult of quantity all students get a pass coach seat class
God’s walled over all access to egress
Those who cannot do are experts at best
Past practise succeeds failures teach what needs
Viridescent pools dilate grey eyed dubious stressed madness
Feeling she was slighted by my passage through her nucleus
Disinterested I had disinterred
Down period Kondratieff winter
Intrinsic tragedy all fairy tales end inherently
Gave me what I wished for in a way I was not hoping for
Destiny permits paths forbade
How shallow wilt thou will wade
PCB cesspools black bile pitches glue
Smoldering sand dune trenches shore magmas excess residue
Admit this time smashing cymbals whilst cyclops wert drumming too
Keep the fantasy alive in my head
Earthquake take other route instead
Always say they never saw it coming
They did In Herculaneum still their brains steamed in their skulls
Summer solstice solace lulls lava ladles plentiful
Cumulative studies validations
Inseminate process degradation
Trying not to mention my invention
Bending toward normalcy absorption emits diffraction
Inverted perceptions withdraw inflections from emptiness
Perplexing she rejects ram intellect
Anecdotal evidence cached respect
Zip plans to stockpile cognizance combined
Designed secret punishment to circumvent I resigned
Recollect for instance cognitive lessons in dissonance
Logic accepts one view perceived of two
Pit of mine stomach whence knot always knew
Treasonous betrayed lion taming shrew
Spite cleaved interface continued dutiful onward pace
Humiliations goal wert to replace cheers with disgrace
Orchestrations untold meticulous
Malevolence is still in existence
Narrative streams unfold conspicuous
Childish bliss unscrupulous epidemic Narcissus
Invasive species multiplied since Zeus supplied his sun’s abyss
Affect change rather than effect ere cause
Gaslight obfuscates reasonable laws
Tall tales half truths edged lies by omission
Unwary reprehense motive intents of recognition
Splitting of the faculty augments a new reality
Fight freeze or flee options only three
Trials choose middle choice typically
Stockholm syndrome captors figured friendlies
Volunteer for brunt of blame acquiesced toxic shame domain
Raging stirs steroid cortisol adrenaline cocktail brain
Idealize devalue sudden discard
Benevolent dictatorship abstained
Without the faintest regret or regard
Figured she was playing me but never thought she'd try so hard
Had a little influence pummeling blacksmith into bard
Feeling flashback symptoms PTSD
Reflux acid regurgitates anxiously
Facilities shut down my apogee
Estranged entanglement is indiscriminate vicinity
Projection deflects inspection detects proffered rejection
Upon reflection I/O failed connection
Reverse detail switched doppler direction
Attacked mine tranquility enacted thine stability
Great relationships determined by good portability
Amor Fati defeat of agony
Heroic transitions affirmation
Chinks of crevasse evasive to bypass
Labyrinth strings web of deceit light and dark unlikely meet
Shadows reconnection Schadenfreude revels surrection
Maze ambled afore trapped in Minotaur
Disintegrating reintegration
Unfurled divest individuation
Emergence of self under siege August surfacing intrigues
Sun god aims retribution penetrating air dilution
Perpetrating vengeful execution
Cyclop's blindsided coming attraction
Apollo's exaction vents extraction
Redress reclaimed door discharged from mine chore
Concussions cavitations roar gaff retrieved my staff from shore
Gangplank fastened transit for deck from wreck
Embodied under mass gravitation
Nothingness consistent contradiction
In retrospect ahead investigate that Which is suspect
Chastened flaming embers titillate orange September moon
Hastened retreat not an instant too soon
Burgeoning three wave prosperity shewn
Wave five trait mimics Echo past monsoon
Perpetually parallel dramas punctual insane
Aphrodite's inception purged migraine foam seethed fire in vain
Twain hath liquidity trickled down drain
Consult oracle ogle tangent plane
Bow to stern brood tempestuous coxswain
Demurrage fee aptly sought to regain lay of way terrain
Masked my gnashing lion waves stumble as they spread before me
Mountain rubble crumbles bloodied red sea
Locusts cannibalistic commotion
Uncanny notion overt devotion
Fixed betwixt twin scorpions stings subtle by a hares degree
One longs to age as seas submit one hole subliminally
Desire loves desire more than that desired
Overtime I find wanting displeasing
Fuel to fire Aphrodite’s teasing
Symptomatically nymphomaniac releasing
Random cosmos berth patterned beyond cyclic perimeter
Doth not feel momentum ye be the tide
Volume reduced ambient limiter
Futile to resist flow fatal to ride
Impressed by the strung rope ladder of unquestioned good status
Doctors orders therapeutic regressive Hedonism
Bureaucracy forced parentalism
Founding fathers Titan nepotism
The health preventative catechism
Give only to take away to give again another day
Rewards gods some token compensation
Anyone here not get paid besides me
Red light starboard wax eared crew rendezvous
Bounded by my sacrifice to irresponsibility
None of the other prize winning
players gamble here but me
Battened down fear gauge groups psychopathy
Ever since world went into bankruptcy
Call for Panic Zeus black masked his swan song
Yarn for youthful innocence gone stick slip traction moves this throng
Tread borderline separating time providing till from when
Uneven Titans tip unbalanced ships
Dualities tune unity in trine
One thing I did learn when within confine
Whom hath desire for nothing believes doth not need anything
Misinterpretation required missing zero still a thing
Axons bemoan sequence of no return
Feeling slight injustice step forward commandeer ambition
Venus akin to mine headache just better known rendition
Under spotlight favorite position
Internally propelled by externals
Take this Autumnal equinox swear on the cross tis vernal
All the gods explicitly sing chants how lucky I must be
Bring Mordor back to toss this precious ring
Prospect she fertilized inferring seed
Open union upon Which we agreed
Karma conflates heavens gates contrived in Pandemonium
Green shoots elate consummate concerns inspire Pavlovian
Theories cosigned conspiracies maligned
Impermanence ineffably refined
Ignorance binds energy disinclined
Universal conception pride of self
love contraception
Trying to be pliable but find it reprehensible
All dispensable Great Complacent Sea
Sizing words wisely rids ostensible
Lies the only guise now found comprehensible
Prophylactic allude to didactic
Though whilst I work at chore she’s Ares whore
I snagged them embarrassingly naked afore gods before
Yellen Helen neither nor wert worth war
Bowl of wrath judgement ignored poor decor
Titans empathizing with swimming clothes
In her throws she extolled excitement being extra exposed
Far be it from she to assume joint responsibility
Exponential debt credits game theory
On that we agree tis rigged currency
Opportunistic imperialists
Propaganda grasshoppers enlist ants backbone socialist
Can't remember when gathered last had a say any matter
Other nations forfeit right to do it
Export of inflation needs conduit
Concert donates borders New World Order
Blockchain came about when drunk bartender could not reach the spout
Yahweh will control all money now they have it figured out
Waiting for my minute to be clever
Stamp my name on the gods minds forever
My switchblade really needs to cut them off
No clue what the gods know only that they need to run the show Narcissistic parasites charisma lands entitlement
Vampires nourish roots to stunt encouragement
Protocol enticing invitation
Condemnation staged cooperation
Intolerable acts left no coercive tea leaves intact
Coven of bag passing Witches gave chase across red waters
Need another nine stitches sons twixt daughters
Waiting in the balance moment of force
Hatch guillotine MRI triggered source
Soaked up dripped Wyrmwood postulated solvent tasted good
Full equilibrium half ballast set assail for malice
Octobers placid benign chilled chalice
Brain scan photocell senses light all is well
If instead bulb shows dead off with thee head
Also as a godsend bonus honed mom’s splendid jury throne
Captive chaperone audience fettered judgement chains inlaid
Skipping to a Witch hunt after masquerade
Topside upper deck on the promenade
Propellor fashion later ohm made blade
Behooved turtle jail sac tail flailed back satyromaniac
Passionate parade personifying Nature of tirade
Horney gimp hind quarters brace graced limp
Llama spitting image of Obama
Clinton's dole out cigars contribute scars
All guests in attendance dressed as promised change we forget lest
Salubrious familiar strangers grooving Harvey Danger
Politically free redundancy
Reagan closed asylums threw away key
Identity hath no cost found when lost
Consolidations vibrate quantized sinusoidal noise
Pullback hull triangulate alow by my device and Echo
Feel lonely frost amongst the other masks
Survival is appeasing to their tasks
Remember November elect Semper
Meaning faithful to all members not just only archaic
On the way to office run your head
through photovoltaic
Vanishing quickly old liquidity
Seven plagues capsized immortality
The line hath paid out to the bitter end
Too big to sail exhale replications glorification
Night zeniths elevation nadirs sun's regeneration
submitted by Zealousideal_Visual5 to u/Zealousideal_Visual5 [link] [comments]

Lava Night Club Turning Stone Casino - YouTube DJay 360 Club Lava, Turning Stone Casino - YouTube Lava Nightclub at Turning Stone - YouTube

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