James Bond Clothes - 007 Museum

Super Sexy VSF 300M Ceramic and Titanium

Super Sexy VSF 300M Ceramic and Titanium
I just got the super sexy VSF Seamaster 300M Diver in Ceramic and Titanium from Trusty and it's truly amazing. This may one day fall into the "Superclone" category. The clear case-back is like peeking through a window at the Louvre. There are a few small "tells" but they're pretty easy to get over. The look on the wrist is super classy, clean, and elegant. It's like putting on James Bond's tuxedo from Casino Royale. At 43.5 x 14.5 it's a pretty big tool watch but it wears much smaller than it's actual dimensions. It's very light and the soft rubber strap keeps it super-secure on the wrist.
Super Sexy Seamaster 300M Diver in Ceramic and Titanium Replica from VSF
submitted by exotic_collector to RepTime [link] [comments]

Resident Evil "battle royal" game idea/suggestion?

Hello everyone ! First post here - I don't know where to post this, so I hope it will be welcomed here.
So I heard about the possibility for a "Battle Royal" themed on R.E. and the few of reactions I witnessed about it were pretty negative - and I could agree as R.E. isn't well known for its PvP content... But I think I have an idea for something that people could enjoy - with originality, re-playability, difficulty and keeping a game close to events happening in the R.E. universe (based on the last "remake" version of the games).
So, let me start: - date & place : 2X september 1998 ; Racoon City - Casino-Hotel Yes, "again Racoon City"; but this time you won't live the last days of the event, but one of the hot-spot at the begining of the outbreak. Umbrella, to test the virus on a bigger scale, tried different methods to spread it in the City. One of them was to infect a good number of patient within the City to release them all at once. The Casino-Hotel, was selected. Opening a good number of events, the building-complex is currently hosting hundreds of people.
The Casino-Hotel: An impressive complex, with several floors of apartments, a great looking casino, a party-room (which is today for a wedding) and an opera-theater. There is also a specific floor for the security & direction of the Hotel; an underground facility & hidden corridors for the maintenance.
- players : 2 to 20-ish? Each player wil incarne a random NPC - like this, no one is supposed to recognize who is a player or not at first glance. Everyone start in their appartment (1 playeroom); equiped with a combat-knife (no durability), on ordinary map of the hotel (no indication of back-doors, restricted areas). But there is still some customisation possible: the dressing allows you to change your clothings to hide better on some areas (tuxedo; tourist outfit; ...).
- objectives : (1) survive the event (duh) - (2) escape by completing one of the multiple-routes. Once the game start, the phone in your room will ring : if you are new / beginer or want informations as a reminder, you will use it. The HUD will show you 3 main faction-quests - you can choose to "select" one (the quest will remain apparent on your HUD) or not. But here's the twist : accepted or not - you can choose to stick with this faction, or to betray it!
The factions: (1) Umbrella's agency - find the spreading devices (2-3 existing on the map); select a way to use it (different possibilities as water-tanks (infect apartments & lodges) & fire sprinkler systems (infect a specific room)); once you get a critical number of infected : rendez-vous at the rooftop for extraction by helicopter (2) RCPD - find clues of Umbrella's terrorist activity; try to catch the devices or to sabotage Umbrella's agents; as the virus will spread anyway (slowly or quickly depending on players' actions) : call the RCPD to quarantine the buildings & for extraction (a timer will be set and you need to defend the exit that some Players will try to open. (3) Mercenaries - your objectives are to get a sample of the virus, steal Umbrella's document and use all the chaos made to exit (the underground should be the best bet) - working alone or in group, you are without any assistances from the outside.
Remember: whether you succeed or not at your quests, the Casino-Hotel will fall to the virus.
Gameplay: If people didn't formed a squad before the game, you start as a lone-wolf without any indication if your neighbor is a player, or not, and what could be its faction/intentions. Some areas are overcrowded (and with a type of outfit; wedding-hall = tuxedo), for you to hide, infect. In the first part of the game: all players want to get to restricted areas; and you decide your strategy : open-violence, taking a Casino's security outfit, stealing a key or simply following an other Player doing the dirty work for you. If you succeed to sneak behind someone, you could have a special 1vs1 melee interaction : during the animation, you will have to smash some buttons to execute the performance. But if you are on the defensive position, it isn't an insta-kill as you will have yourself an interaction to resist. Sadly for both of the player struggling : the animation could be stopped by a third-party, killing one or both. => this sneak-attack will then play a lot in the first stage of the game, but could also create epic moments. For the gun-gameplay: not much to say. All Casino's security is equiped with stun-gun, or 9mm pistol; some rare Hotel's clients could also have a weapon on them / or apartment; the security-floor is also well-equiped and a secret cache in the underground could provide Hunk's style of equipment.
Add to that: you should have the ability to barricade doors; sabotage elevators to stop the Players & Zombies, but it would only slow things down (for them to get in, or you to get out...).
End result: who win? First - the ones who survived ; then you get a result for each Faction's accomplishments: if you're route is linked to the ranked #1 one, you get a bonus in your Total Score.
My guess on the Time per Mission : between 20min to 40min?
Rewards: you should be able to buy with your scores, additionnal clothes, custom appearances for your weapons
--------------------
tl;dr : a 3rd person-shooter, on a big Hotel-Casino map; playing like a spy-game at first, you end-up fighting for your survival while innocents are trapped and become part of a zombie-crowd. Help, make alliance, or use & betray other players to get a better score.
Hope you had a good read at my engrish and that you like my idea/concept.
submitted by Umbriellan to gameideas [link] [comments]

Quantum of Solace (Bond 22 Review)

Quantum of Solace (Bond 22 Review)
https://preview.redd.it/etwwsf4r6tl51.png?width=1000&format=png&auto=webp&s=52152d82c722ad3510de6d219415d3a574133b43
A film that wasted a lot of potential. Like Dalton’s second film, Craig’s second was to be a revenge thriller with a stronger focus on character while providing hard-hitting action. Unfortunately, Quantum is a bit underwhelming. Licence To Kill and Tomorrow Never Dies both suffered from production issues, with the latter also having its script still be written during filming. I feel that Quantum’s issues are much more evident than Dalton and Brosnan’s second films, which is a shame considering the plot could have been even more compelling than Licence To Kill’s. Craig’s performance is not as good as his debut. A lot of this is due to the underwritten script. The intention was to show Bond at his coldest with him channeling his rage into his kills. Unlike Licence To Kill, which had Bond truly snap and forgo his duty to her majesty’s secret service, Bond remains dutiful with the ending have him state that the “dead don’t care about vengeance.” It is an interesting contrast between the two Bonds, but Bond’s character does not feel as developed as it should have been. He faces punishment for his actions, as well as killings he did not commit, but Bond never defends himself or opens up to M, resulting in her forcing him to hand over his weapon. It is understandable that Bond would be so driven to continue the mission, but the plot thread of Bond losing his licence to kill feels more forced compared to Licence To Kill or Die Another Day. Like Dalton, Craig gets to show more physicality and grit, but Dalton seemed to show more range in Licence To Kill.
Olga Kurylenko’s Camille is another character hellbent on revenge, but the comparison between her and Bond seems lost since Bond was ultimately not seeking revenge. Mathieu Amaric’s Dominic Greene is good on paper, being a wimpier, less terrifying villain; however, he fails to leave an impact like previous villains did. The action scenes are quite good, with the opening car and foot chases being the highlights. On a side note, I appreciate some of the references to previous films. The opening car chase in a cliffside is reminiscent of Dr. No and The Spy Who Loved Me, with the connection to the former being strengthened by the presence of construction and the chase ending with a car falling off the cliff and exploding. Another callback to Bond’s first film is Craig wearing a tuxedo almost identical to the one Connery wore in his first scene. Craig looked his best here, with a leaner body than in his first and a younger appearance than in the last three films. However, the callback to Goldfinger’s golden girl with Strawberry Fields, your typical sacrificial lion, being drowned in oil felt less like a tribute and more of a reminder of a better film, something Die Another Day had previously done.
A major criticism of Quantum of Solace is the poor editing. It is too haphazard and definitely prevents the action from being great. This carries through with the rest of the film, which is the shortest in the franchise. The relentless pace, which would have made more sense if Bond were truly out for revenge. The short length also adds more credence to the unfinished feel of the film. Marc Forster’s artistic aspirations can be seen with moments like the Tosca scene, but the poor script and editing prevent his vision from truly being realized. David Arnold’s final score for the franchise is a great one, possibly his best. “Night at the Opera” is an atmospheric tune and the action cues are exciting. Arnold’s scores for Casino Royale and Quantum of Solace are criticized for lacking the Bond theme, but I would say that earlier films such as A View To A Kill were guilty of this as well.
On Her Majesty’s Secret Service and Licence To Kill were two Bond films that tried to distinguish themselves from their predecessors, but received mixed reviews. They were reevaluated by critics and fans and have received the praise they deserve. To be honest, I do not think Quantum of Solace will receive the same change in opinion. The aforementioned films had received some unfair criticism. On Her Majesty’s Secret Service will always be more remembered for being Lazenby’s sole film rather than being an impressively shot and scored film. Licence To Kill received criticism for being too different than previous films, despite the direction trying to go back to the source material and after critics and fans criticized the repetitive nature of previous film, and for feeling like an eighties action film, despite Bond always being a franchise that followed trends since the seventies. Quantum of Solace is fairly criticized for having an underbaked script and poor editing. The film resolves very little from Casino Royale, with the Quantum organization remaining an enigma. Spectre made the mistake of merging Quantum with SPECTRE which Quantum contrasted with in some ways. Bond seeking revenge for Vesper’s death also feels disconnected from the rest of the story. To conclude, a comparison between Dalton and Craig’s second films must be made. Licence to Kill is a film that was greater than the sum of its parts due to strong performances from Dalton and Davi and a great story and action. Quantum of Solace is a film whose elements fail to add up due to a seriously undercooked script.
submitted by Cyborg800_2004 to JamesBond [link] [comments]

Default English word list

Alright so, I took the default database from there https://skribbliohints.github.io/ and with the help of html, I extracted the words to a list separated by commas. It's useful when you want to translate those words into your native language.
Word of advice, when using google translate, do not put all words at once there, it can rapidly worsen the translation.
(And there is a last thing. Their algorithm of picking only custom words is not working really good, at least for me. Meaning that I often get duplicates, despite having a list this big and without duplicates. I'm still trying to find some solution to this, so if somebody is experiencing this as well, share the knowledge please, I will do the same.)
SOLUTION: Thanks for the reply from PepegaWR who identified the cause. I also tested it and there seems to be a custom words limit of 5000 characters. The easiest way in my opinion is to shuffle the words before each session to minimize the impact. Also thanks to the flynger who had the same idea before me :)
Finally, here it is, enjoy the scribbling ^^ :

ABBA, AC/DC, Abraham Lincoln, Adidas, Africa, Aladdin, America, Amsterdam, Android, Angelina Jolie, Angry Birds, Antarctica, Anubis, Apple, Argentina, Asia, Asterix, Atlantis, Audi, Australia, BMW, BMX, Bambi, Band-Aid, Barack Obama, Bart Simpson, Batman, Beethoven, Bible, Big Ben, Bill Gates, Bitcoin, Black Friday, Bomberman, Brazil, Bruce Lee, Bugs Bunny, Canada, Capricorn, Captain America, Cat Woman, Cerberus, Charlie Chaplin, Chewbacca, China, Chinatown, Christmas, Chrome, Chuck Norris, Colosseum, Cookie Monster, Crash Bandicoot, Creeper, Croatia, Cuba, Cupid, DNA, Daffy Duck, Darwin, Darwin Watterson, Deadpool, Dexter, Discord, Donald Duck, Donald Trump, Dora, Doritos, Dracula, Dumbo, Earth, Easter, Easter Bunny, Egypt, Eiffel tower, Einstein, Elmo, Elon Musk, Elsa, Eminem, England, Europe, Excalibur, Facebook, Family Guy, Fanta, Ferrari, Finn, Finn and Jake, Flash, Florida, France, Frankenstein, Fred Flintstone, Gandalf, Gandhi, Garfield, Germany, God, Goofy, Google, Great Wall, Greece, Green Lantern, Grinch, Gru, Gumball, Happy Meal, Harry Potter, Hawaii, Hello Kitty, Hercules, Hollywood, Home Alone, Homer Simpson, Hula Hoop, Hulk, Ikea, India, Intel, Ireland, Iron Giant, Iron Man, Israel, Italy, Jack-o-lantern, Jackie Chan, James Bond, Japan, JayZ, Jenga, Jesus Christ, Jimmy Neutron, John Cena, Johnny Bravo, KFC, Katy Perry, Kermit, Kim Jong-un, King Kong, Kirby, Kung Fu, Lady Gaga, Las Vegas, Lasagna, Lego, Leonardo DiCaprio, Leonardo da Vinci, Lion King, London, London Eye, Luigi, MTV, Madagascar, Mario, Mark Zuckerberg, Mars, McDonalds, Medusa, Mercedes, Mercury, Mexico, Michael Jackson, Mickey Mouse, Microsoft, Milky Way, Minecraft, Miniclip, Minion, Minotaur, Mona Lisa, Monday, Monster, Mont Blanc, Morgan Freeman, Morse code, Morty, Mount Everest, Mount Rushmore, Mozart, Mr. Bean, Mr. Meeseeks, Mr Bean, Mr Meeseeks, Mummy, NASCAR, Nasa, Nemo, Neptune, Netherlands, New Zealand, Nike, Nintendo Switch, North Korea, Northern Lights, Norway, Notch, Nutella, Obelix, Olaf, Oreo, Pac-Man, Paris, Patrick, Paypal, Peppa Pig, Pepsi, Phineas and Ferb, Photoshop, Picasso, Pikachu, Pink Panther, Pinocchio, Playstation, Pluto, Pokemon, Popeye, Popsicle, Porky Pig, Portugal, Poseidon, Pringles, Pumba, Reddit, Rick, Robbie Rotten, Robin Hood, Romania, Rome, Russia, Samsung, Santa, Saturn, Scooby Doo, Scotland, Segway, Sherlock Holmes, Shrek, Singapore, Skittles, Skrillex, Skype, Slinky, Solar System, Sonic, Spain, Spartacus, Spiderman, SpongeBob, Squidward, Star Wars, Statue of Liberty, Steam, Stegosaurus, Steve Jobs, Stone Age, Sudoku, Suez Canal, Superman, Susan Wojcicki, Sydney Opera House, T-rex, Tails, Tarzan, Teletubby, Terminator, Tetris, The Beatles, Thor, Titanic, Tooth Fairy, Tower Bridge, Tower of Pisa, Tweety, Twitter, UFO, USB, Uranus, Usain Bolt, Vatican, Vault boy, Velociraptor, Venus, Vin Diesel, W-LAN, Wall-e, WhatsApp, William Shakespeare, William Wallace, Winnie the Pooh, Wolverine, Wonder Woman, Xbox, Xerox, Yin and Yang, Yoda, Yoshi, Youtube, Zelda, Zeus, Zorro, Zuma, abstract, abyss, accident, accordion, ace, acid, acne, acorn, action, actor, addiction, addition, adorable, adult, advertisement, afro, afterlife, air conditioner, airbag, aircraft, airplane, airport, alarm, albatross, alcohol, alien, allergy, alley, alligator, almond, alpaca, ambulance, anaconda, anchor, angel, anglerfish, angry, animation, anime, ant, anteater, antelope, antenna, anthill, antivirus, anvil, apartment, apocalypse, applause, apple, apple pie, apple seed, apricot, aquarium, arch, archaeologist, archer, architect, aristocrat, arm, armadillo, armor, armpit, arrow, ash, assassin, assault, asteroid, astronaut, asymmetry, athlete, atom, attic, audience, autograph, avocado, axe, baboon, baby, back pain, backbone, backflip, backpack, bacon, bad, badger, bag, bagel, bagpipes, baguette, bait, bakery, baklava, balance, balcony, bald, ball, ballerina, ballet, balloon, bamboo, banana, bandage, bandana, banjo, bank, banker, bar, barbarian, barbecue, barbed wire, barber, barcode, bark, barn, barrel, bartender, base, basement, basket, basketball, bat, bathroom, bathtub, battery, battle, battleship, bayonet, bazooka, beach, beak, bean, bean bag, beanie, beanstalk, bear, bear trap, beatbox, beaver, bed, bed bug, bed sheet, bedtime, bee, beef, beer, beet, beetle, bell, bell pepper, bellow, belly, belly button, below, belt, bench, betray, bicycle, bill, billiards, bingo, binoculars, biology, birch, bird, bird bath, birthday, biscuit, bite, black, black hole, blackberry, blacksmith, blanket, bleach, blender, blimp, blind, blindfold, blizzard, blood, blowfish, blue, blueberry, blush, boar, board, boat, bobsled, bodyguard, boil, bomb, booger, book, bookmark, bookshelf, boomerang, boots, border, bottle, bottle flip, bounce, bouncer, bow, bowl, bowling, box, boy, bracelet, braces, brain, brainwash, branch, brand, bread, breakfast, breath, brick, bricklayer, bride, bridge, broadcast, broccoli, broken heart, bronze, broom, broomstick, brownie, bruise, brunette, brush, bubble, bubble gum, bucket, building, bulge, bull, bulldozer, bullet, bumper, bungee jumping, bunk bed, bunny, burglar, burp, burrito, bus, bus driver, bus stop, butcher, butler, butt cheeks, butter, butterfly, button, cab driver, cabin, cabinet, cactus, cage, cake, calendar, camel, camera, campfire, camping, can, can opener, canary, candle, canister, cannon, canyon, cap, cape, cappuccino, captain, car wash, cardboard, carnival, carnivore, carpenter, carpet, carrot, cartoon, cash, casino, cast, cat, catalog, catapult, caterpillar, catfish, cathedral, cauldron, cauliflower, cave, caveman, caviar, ceiling, ceiling fan, celebrate, celebrity, cell, cell phone, cello, cement, centaur, centipede, chain, chainsaw, chair, chalk, chameleon, champagne, champion, chandelier, charger, cheek, cheeks, cheerleader, cheese, cheeseburger, cheesecake, cheetah, chef, chemical, cherry, cherry blossom, chess, chest, chest hair, chestnut, chestplate, chew, chicken, chihuahua, child, chime, chimney, chimpanzee, chin, chinchilla, chocolate, chopsticks, church, cicada cigarette, cinema, circle, circus, clap, clarinet, classroom, claw, clay, clean, clickbait, cliff, climb, cloak, clock, cloth, clothes hanger, cloud, clover, clown, clownfish, coach, coal, coast, coast guard, coaster, coat, cobra, cockroach, cocktail, coconut, cocoon, coffee, coffee shop, coffin, coin, cola, cold, collapse, collar, color-blind, comb, comedian, comedy, comet, comfortable, comic book, commander, commercial, communism, community, compass, complete, computer, concert, condiment, cone, confused, console, continent, controller, conversation, cookie, cookie jar, copper, copy, coral, coral reef, cord, cork, corkscrew, corn, corn dog, corner, cornfield, corpse, cotton, cotton candy, country, cousin, cow, cowbell, cowboy, coyote, crab, crack, crate, crawl space, crayon, cream, credit, credit card, cricket, cringe, crocodile, croissant, crossbow, crow, crowbar, crucible, cruise, crust, crystal, cube, cuckoo, cucumber, cup, cupboard, cupcake, curry, curtain, cushion, customer, cut, cute, cyborg, cylinder, cymbal, dagger, daisy, dalmatian, dance, dandelion, dandruff, darts, dashboard, daughter, day, dead, deaf, deep, deer, defense, delivery, demon, demonstration, dent, dentist, deodorant, depressed, derp, desert, desk, desperate, dessert, detective, detonate, dew, diagonal, diagram, diamond, diaper, dice, dictionary, die, diet, dig, dinner, dinosaur, diploma, dirty, disaster, disease, dishrag, dispenser, display, diss track, distance, diva, divorce, dizzy, dock, doctor, dog, doghouse, doll, dollar, dollhouse, dolphin, dome, dominoes, donkey, door, doorknob, dots, double, dough, download, dragon, dragonfly, drain, drama, drawer, dream, dress, drink, drip, drive, driver, drool, droplet, drought, drum, drum kit, duck, duct tape, duel, dwarf, dynamite, eagle, ear, earbuds, earthquake, earwax, east, eat, echo, eclipse, eel, egg, eggplant, elbow, elder, election, electric car, electric guitar, electrician, electricity, elephant, elevator, embers, emerald, emoji, employer, emu, end, engine, engineer, equator, eraser, error, eskimo, espresso, evaporate, evening, evolution, exam, excavator, exercise, explosion, eye, eyebrow, eyelash, eye shadow, fabric, fabulous, facade, face, face paint, factory, failure, fairy, fake teeth, fall, family, farm, farmer, fashion designer, fast, fast food, fast forward, father, faucet, feather, fence, fencing, fern, festival, fidget spinner, field, figurine, filmmaker, filter, finger, fingernail, fingertip, fire alarm, fire hydrant, fire truck, fireball, firecracker, firefighter, firefly, firehouse, fireman, fireplace, fireproof, fireside, firework, fish, fish bowl, fisherman, fist fight, fitness trainer, fizz, flag, flagpole, flamethrower, flamingo, flashlight, flask, flea, flight attendant, flock, floodlight, floppy disk, florist, flower, flu, fluid, flush, flute, fly, fly swatter, flying pig, fog, foil, folder, food, forehead, forest, forest fire, fork, fort, fortress, fortune, fossil, fountain, fox, frame, freckles, freezer, fridge, fries, frog, frostbite, frosting, frown, fruit, full, full moon, funeral, funny, fur, furniture, galaxy, gang, gangster, garage, garbage, garden, gardener, garlic, gas, gas mask, gasoline, gasp, gate, gem, gender, generator, genie, gentle, gentleman, geography, germ, geyser, ghost, giant, gift, giraffe, girl, gladiator, glass, glasses, glitter, globe, gloss, glove, glow, glowstick, glue, glue stick, gnome, goal, goat, goatee, goblin, godfather, gold, gold chain, golden apple, golden egg, goldfish, golf, golf cart, good, goose, gorilla, graduation, graffiti, grandmother, grapefruit, grapes, graph, grass, grasshopper, grave, gravedigger, gravel, graveyard, gravity, greed, grenade, grid, grill, grin, groom, grumpy, guillotine, guinea pig, guitar, gumball, gummy, gummy bear, gummy worm, hacker, hair, hair roller, hairbrush, haircut, hairspray, hairy, half, halo, ham, hamburger, hammer, hammock, hamster, hand, handicap, handle, handshake, hanger, happy, harbor, hard, hard hat, harmonica, harp, harpoon, hashtag, hat, hazard, hazelnut, head, headache, headband, headboard, heading, headphones, health, heart, heat, hedgehog, heel, heist, helicopter, hell, helmet, hen, hermit, hero, hexagon, hibernate, hieroglyph, high five, high heels, high score, highway, hilarious, hill, hip hop, hippie, hippo, hitchhiker, hive, hobbit, hockey, holiday, homeless, honey, honeycomb, hoof, hook, hop, hopscotch, horizon, horn, horse, horsewhip, hose, hospital, hot, hot chocolate, hot dog, hot sauce, hotel, hourglass, house, hovercraft, hug, hummingbird, hunger, hunter, hurdle, hurt, husband, hut, hyena, hypnotize, iPad, iPhone, ice, ice cream, ice cream truck, iceberg, icicle, idea, imagination, impact, incognito, industry, infinite, injection, insect, inside, insomnia, internet, intersection, interview, invasion, invention, invisible, iron, island, ivy, jacket, jackhammer, jaguar, jail, jalapeno, janitor, jaw, jazz, jeans, jeep, jello, jelly, jellyfish, jester, jet ski, joker, journalist, journey, judge, juggle, juice, jump rope, jungle, junk food, kangaroo, karaoke, karate, katana, kazoo, kebab, keg, kendama, ketchup, kettle, key, keyboard, kidney, kindergarten, king, kiss, kitchen, kite, kitten, kiwi, knee, kneel, knife, knight, knot, knuckle, koala, kraken, label, laboratory, ladder, lady, ladybug, lake, lamb, lamp, landlord, landscape, lane, language, lantern, lap, laptop, laser, lasso, laundry, lava, lava lamp, lawn mower, lawyer, leader, leaf, leak, leash, leather, leave, leech, legs, lemon, lemonade, lemur, lens, leprechaun, lettuce, levitate, librarian, library, licorice, lid, light bulb, lighter, lighthouse, lightning, lightsaber, lily, lilypad, limbo, lime, limousine, line, link, lion, lips, lipstick, litter box, lizard, llama, loading, loaf, lobster, lock, log, logo, lollipop, loot, loser, lotion, lottery, lounge, love, low, luck, luggage, lumberjack, lung, lynx, lyrics, macaroni, machine, macho, mafia, magazine, magic, magic trick, magic wand, magician, magma, magnet, magnifier, maid, mailbox, mailman, makeup, mall, mammoth, manatee, manhole, manicure, mannequin, mansion, mantis, map, maracas, marathon, marble, margarine, marigold, market, marmalade, marmot, marshmallow, mascot, mask, massage, match, matchbox, mattress, mayonnaise, mayor, maze, meal, meat, meatball, meatloaf, mechanic, meerkat, megaphone, melon, melt, meme, mermaid, message, messy, metal, meteorite, microphone, microscope, microwave, midnight, military, milk, milkman, milkshake, mime, miner, minigolf, minivan, mint, minute, mirror, missile, model, mohawk, mold, mole, money, monk, monkey, monster, moon, moose, mop, morning, mosquito, moss, moth, mothball, mother, motherboard, motorbike, motorcycle, mountain, mouse, mousetrap, mouth, movie, mud, muffin, mug, murderer, muscle, museum, mushroom, musket, mustache, mustard, nachos, nail, nail file, nail polish, napkin, narwhal, nature, navy, neck, needle, neighbor, neighborhood, nerd, nest, network, newspaper, nickel, night, nightclub, nightmare, ninja, noob, noodle, north, nose, nose hair, nose ring, nosebleed, nostrils, notebook, notepad, nothing, notification, novel, nugget, nuke, nun, nurse, nut, nutcracker, nutmeg, nutshell, oar, observatory, ocean, octagon, octopus, office, oil, old, omelet, onion, open, opera, orange, orangutan, orbit, orca, orchestra, orchid, organ, origami, ostrich, otter, outside, oval, overweight, owl, oxygen, oyster, paddle, page, pain, paint, paintball, pajamas, palace, palette, palm, palm tree, pan, pancake, panda, panpipes, panther, pants, papaya, paper, paper bag, parachute, parade, parakeet, parents, park, parking, parrot, party, password, pasta, pastry, path, patient, patio, patriot, pause, pavement, paw, peace, peach, peacock, peanut, pear, peas, peasant, pedal, pelican, pencil, pencil case, pencil sharpener, pendulum, penguin, peninsula, penny, pensioner, pepper, pepperoni, perfume, periscope, person, pet food, pet shop, petal, pharmacist, photo frame, photograph, photographer, piano, pickaxe, pickle, picnic, pie, pig, pigeon, piggy bank, pigsty, pike, pill, pillar, pillow, pillow fight, pilot, pimple, pin, pinball, pine, pine cone, pineapple, pink, pinky, pinwheel, pipe, pirate, pirate ship, pistachio, pistol, pitchfork, pizza, plague, planet, plank, plate, platypus, player, playground, plow, plug, plumber, plunger, pocket, pogo stick, point, poison, poisonous, poke, polar bear, policeman, pollution, polo, pond, pony, ponytail, poodle, poop, poor, popcorn, pope, poppy, popular, porch, porcupine, portal, portrait, positive, postcard, poster, pot, pot of gold, potato, potion, pound, powder, prawn, pray, preach, pregnant, present, president, pretzel, price tag, priest, prince, princess, printer, prism, prison, pro, procrastination, professor, programmer, promotion, protest, provoke, prune, pub, pudding, puddle, puffin, puma, pumpkin, punishment, punk, puppet, purity, purse, puzzle, pyramid, quarter, queen, queue, quicksand, quill, quilt, quokka, raccoon, race, racecar, radar, radiation, radio, radish, raft, rail, rain, rainbow, raincoat, raindrop, rainforest, raisin, rake, ram, ramp, rapper, raspberry, rat, ravioli, razor, razorblade, read, reality, reception, receptionist, record, rectangle, recycling, red, red carpet, reeds, referee, reflection, reindeer, relationship, religion, remote, repeat, reptile, rest, restaurant, retail, revolver, rewind, rhinoceros, rib, ribbon, rice, ring, ringtone, risk, river, roadblock, robber, robin, robot, rock, rocket, rockstar, roll, roof, room, rooster, root, rose, royal, rubber, ruby, rug, ruler, run, rune, sad, saddle, safari, safe, sailboat, salad, sale, saliva, salmon, salt, saltwater, sand, sand castle, sandbox, sandstorm, sandwich, satellite, sauce, sauna, sausage, saxophone, scar, scarecrow, scarf, scary, scent, school, science, scientist, scissors, scoop, score, scream, screen, screw, scribble, scuba, sculpture, scythe, sea, sea lion, seafood, seagull, seahorse, seal, search, seashell, seasick, season, seat belt, seaweed, second, security, seed, seesaw, semicircle, sensei, server, sew, sewing machine, shadow, shake, shallow, shampoo, shape, shark, shaving cream, sheep, shelf, shell, shipwreck, shirt, shock, shoe, shoebox, shoelace, shop, shopping, shopping cart, short, shotgun, shoulder, shout, shovel, shower, shrew, shrub, shy, sick, signature, silence, silo, silver, silverware, sing, sink, sit, six pack, skateboard, skateboarder, skates, skeleton, ski, ski jump, skin, skinny, skribbl.io, skull, skunk, sky, skydiving, skyline, skyscraper, slam, sledge, sledgehammer, sleep, sleeve, slide, slime, slingshot, slippery, slope, sloth, slow, slump, smell, smile, smoke, snail, snake, sneeze, sniper, snow, snowball, snowball fight, snowboard, snowflake, snowman, soap, soccer, social media, socket, socks, soda, soil, soldier, sombrero, son, sound, soup, south, space, space suit, spaceship, spade, spaghetti, spark, sparkles, spatula, speaker, spear, spelunker, sphinx, spider, spin, spinach, spine, spiral, spit, spoiler, sponge, spool, spoon, spore, sports, spray paint, spring, sprinkler, spy, square, squid, squirrel, stab, stadium, stage, stamp, stand, stapler, star, starfish, starfruit, statue, steam, step, stereo, sting, stingray, stomach, stone, stoned, stop sign, stork, storm, stove, straw, strawberry, streamer, street, stress, strong, student, studio, study, stylus, submarine, subway, sugar, suitcase, summer, sun, sunburn, sunflower, sunglasses, sunrise, sunshade, supermarket, superpower, surface, surfboard, surgeon, survivor, sushi, swag, swamp, swan, swarm, sweat, sweater, swimming pool, swimsuit, swing, switch, sword, swordfish, symphony, table, table tennis, tablecloth, tablet, tabletop, taco, tadpole, tail, tailor, take off, talent show, tampon, tangerine, tank, tape, tarantula, target, taser, tattoo, taxi, taxi driver, tea, teacher, teapot, tear, teaspoon, teddy bear, telephone, telescope, television, temperature, tennis, tennis racket, tent, tentacle, text, thermometer, thief, thin, think, thirst, throat, throne, thug, thumb, thunder, thunderstorm, ticket, tickle, tie, tiger, time machine, timpani, tiny, tip, tiramisu, tire, tired, tissue, tissue box, toad, toast, toaster, toe, toenail, toilet, tomato, tomb, tombstone, tongue, toolbox, tooth, toothbrush, toothpaste, toothpick, top hat, torch, tornado, torpedo, tortoise, totem, toucan, touch, tourist, tow truck, towel, tower, toy, tractor, traffic, traffic light, trailer, train, translate, trap, trapdoor, trash can, traveler, treadmill, treasure, tree, treehouse, trend, triangle, trick shot, tricycle, trigger, triplets, tripod, trombone, trophy, tropical, truck, truck driver, trumpet, tuba, tug, tumor, tuna, tunnel, turd, turkey, turnip, turtle, tuxedo, twig, type, udder, ukulele, umbrella, uncle, underground, underweight, undo, unibrow, unicorn, unicycle, uniform, universe, upgrade, vacation, vaccine, vacuum, valley, vampire, vanilla, vanish, vault, vegetable, vegetarian, vein, vent, vertical, veterinarian, victim, victory, video, video game, village, villain, vine, vinegar, viola, violence, violin, virtual reality, virus, vise, vision, vitamin, vlogger, vodka, volcano, volleyball, volume, vomit, voodoo, vortex, vote, vulture, vuvuzela, waffle, waist, waiter, wake up, walk, wall, wallpaper, walnut, walrus, warehouse, warm, wart, wasp, watch, water, water cycle, water gun, waterfall, wave, wax, weak, wealth, weapon, weasel, weather, web, website, wedding, welder, well, werewolf, west, western, whale, wheel, wheelbarrow, whisk, whisper, whistle, white, wife, wig, wiggle, willow, wind, windmill, window, windshield, wine, wine glass, wing, wingnut, winner, winter, wire, wireless, witch, witness, wizard, wolf, wonderland, woodpecker, wool, work, workplace, world, worm, wound, wrapping, wreath, wrench, wrestler, wrestling, wrinkle, wrist, writer, x-ray, xylophone, yacht, yardstick, yawn, yearbook, yellow, yeti, yo-yo, yogurt, yolk, young, youtuber, zebra, zeppelin, zigzag, zipline, zipper, zombie, zoo, zoom,
submitted by StaroSVK to skribbl [link] [comments]

Ace, Gambling Extraordinaire (Revised and Updated)

Based on the feedback and criticism I received when I made him, I decided to redesign him to make the RNG aspect a little less bullsh*t. So, here is the remade version of Ace!
If you aren't willing to read the whole thing to find differences, basically I changed it from randomly using one possibility on cast of an ability or reload, the possibility is preset on spawn. I also slightly tweaked Lucky Coin from Final Gambit to have all buffs apply and other slight fixes. I added the Epic skin that I wasn't able to think of, and backstory remains the same.
"When the cards are down, I'm always on top."
Profile
Real Name: Tristan Alleo
Age: 19
Occupation: Criminal, Gambler
Affiliation: The Ace In The Hole
Story
(If this is too vague for you, this link will bring you to his full story)
A boy ignored for all his life,
He had it hard and filled with strife.
Ignored by siblings, unseen by his parents
To everyone else, he was nothing, transparent
“I’ll show them all!” he thought one day
“I will make them see it my way!”
And so, with that, he put forth a guise
Built off of deception and lies
Talented and cunning, clever and smart
He knew just how to break one’s heart
With this persona, he committed some crimes
And he did it again, so many times
All his life, he had tried to belong
Only now does he see he was oh so wrong
A boy ignored, but it’s all the same.
Now they all shall know his name.
- A note left in a robbed bank vault, alongside a bloodied Ace of Spades
Gameplay
Health: 200
Role: Damage
Difficulty: * * *
Strengths: Ability to surprise enemies with new abilities each life, high and consistent damage at medium and short range
Weaknesses: Lack of movement options, possibility of not getting any good abilities
General Strategy: Due to the changes, the strategy changes a lot. You still generally play like Mccree, playing at medium to close range, attempting to 1v1. However, each unique loadout will change your strategy immensely, so play to it. The Royal Flush will be the most important factor in your strategy, so keep an eye on what loadout you have for it. Loaded Die is still best kept for crowd control, especially behind shields. Card Trick is still best for quick damage in a 1v1, and Coin Toss is still good for initiating fights, especially 1v1s. For Final Gambit, Bag of Dice and 52 Pickup are best for area denial and crowd control, while Lucky Coin is good for making a push or starting a large team fight.
Passive: Play The Odds
Ace, ever eccentric, designed his gun and tools very uniquely, allowing multiple versions to be used. On spawn and respawn, a random ammo type, Loaded Die number, Card Trick card, Coin Toss coin side, and ultimate are chosen from available options. These persist until you die and respawn again.
Primary Fire: Royal Flush
Ace's specially made pistol has been modeled to fire four types of ammunition, each with unique stats.
Ability 1: Loaded Die
Ace throws out a grenade, stylized as a die.
Ability 2: Card Trick
Ace takes a card from in his sleeve, and flings it forward.
Ability 3: Coin Toss
Ace tosses a coin, either healing himself or buffing himself.
Heads
Tails
Ultimate: Final Gambit
Ace uses a powered up version of one of his abilities.
Ultimate Cost: 1890. To understand how Ultimate Costs work and how this affects things, I'll link the overwatch gamepedia on the subject: Link Here
Bag of Dice
Ace pulls out a bag, and throws it upwards. It explodes, and Loaded Dice start to rain from the sky.
52 Pickup
Ace pulls out a deck of cards, and flings it forwards. On contact, Tricked Cards start flying everywhere.
Lucky Coin
Ace takes out his golden coin, and flips it. He buffs allies in a multitude of ways.
Personal Features
Skins
And there's Ace for you, but revamped! Tell me if these changes change him to be a bit better. As always, all criticism and feedback are welcome!
Also, just for you McMetas, I added Voice Lines, Interactions, Emotes, Victory Poses and Highlight Intros in this doc: https://docs.google.com/document/d/1RzQLD3KctR29FxGGrt6-bfwrXwDbhUJfAOQ7JjAQUEk/edit?usp=sharing. The doc is able to be commented on, so add your suggestions into the doc if you want.
submitted by anawesamguy to OverwatchHeroConcepts [link] [comments]

Breaking Down the Bond Formula

We know more or less what the Bond Formula is, but what I've attempted to do is define it. Not all of the movies follow this exact pattern, but with few exceptions (like License to Kill and Casino Royale), most hit about 90% of these story beats. Am I missing any significant igredients?
Cold Open- Bond does something to establish his character. Sex optional, violence mandatory.
Credits- generally accompanied by impressive visuals of women and guns
Threat- to the free world
The Call (optional): Bond is called to duty, usually while with a woman
Flirtation with Moneypenny/briefing from M/Equipping by Q- The order is flexible, especially as Q sometimes equips Bond in the field later on.
Arrival- at exotic locale
Early encounters- with a friendly and an enemy (either one may be a leading lady). Usually involves a tuxedo and martini, frequently takes place at a casino or social club.
The plot thickens- if Bond acts as a detective or goes undercover, this is the time. Frequently involves meeting the villain socially. If the villain shows off how menacing his henchman is, he will do it before the end of this section. If a secondary female character is murdered by the villain after helping Bond it frequently takes place here.
Early action climax- after Bond has confirmed the villain and an outline of their plot. Frequently takes the form of a chase scene.
Leading Lady- a scene between Bond and the leading lady establishing their relationship.
Entry- into enemy headquarters. Frequently involves Bond being captured
Talking Villain- the plot is revealed in full detail.
Action climax- Bond escapes if he was captured. Bond attacks. Nameless henchmen are killed by the dozen. Bond will usually stop a bomb and kill one of the two main villains, and the fortress is destroyed.
Late climax (optional)- after a brief pause in the action and possibly a false ending, Bond fights the remaining villain.
Fin- scene between Bond and the leading lady.
submitted by atw1221 to JamesBond [link] [comments]

Ace, Gambling Extraordinaire

(This is outdated. I made an updated version that changes how his abilities and weapon function.)
Ace is much more based around his aesthetic than anything else. I've always had a thing for a gambler and card aesthetic, and he is the result. He is very RNG based, so hate on that all you want. I know RNG doesn't have a place in Overwatch, but it fits the theme, so hear me out first. I tried to design it so that RNG isn't going to be what kills you.
"When the cards are down, I'm always on top."
Profile
Real Name: Tristan Alleo
Age: 19
Occupation: Criminal, Gambler
Affiliation: The Ace In The Hole
Story
(If this is too vague for you, this link will bring you to his full story)
A boy ignored for all his life,
He had it hard and filled with strife.
Ignored by siblings, unseen by his parents
To everyone else, he was nothing, transparent
“I’ll show them all!” he thought one day
“I will make them see it my way!”
And so, with that, he put forth a guise
Built off of deception and lies
Talented and cunning, clever and smart
He knew just how to break one’s heart
With this persona, he committed some crimes
And he did it again, so many times
All his life, he had tried to belong
Only now does he see he was oh so wrong
A boy ignored, but it’s all the same.
Now they all shall know his name.
- A note left in a robbed bank vault, alongside a bloodied Ace of Spades
Gameplay
Health: 200
Role: Damage
Difficulty: * * *
Strengths: Unpredictability, high and consistent damage at medium and short range
Weaknesses: Unreliable fire and abilities, lack of movement options, preparation required for ultimate to be effective
General Strategy: While your abilities have many distinct possibilities, they each have the same general purpose. Loaded Die is good for crowd control, especially when thrown behind shields, Card Trick is good for single target and Coin Toss is good to initiate a 1v1. On the other hand, your weapon might change your strategy a lot, so adapt to it. Final Gambit should be prepared before entering a fight to guarantee you get the outcome you want. Generally, play like Mccree at medium to close range, attempting to 1v1.
Primary Fire: Royal Flush
Ace's specially made pistol has been modeled to fire four types of ammunition, each with unique stats.
Spade Shot Club Rounds Diamond Bullet Heart of Lead
Firing type Hitscan Arcing projectiles Hitscan Linear projectile
Projectile speed N/A 40m/sec N/A 80m/sec
Ammo consumption 1 shot only 3 per shot, out of 21 1 per shot, out of 13 1 per shot, out of 6
Fire rate 1 shot per second (only in custom games with increased ammo) 1 shot per 0.8 seconds 2 shots per seconds 1 shot per 0.75 seconds
Damage 120-90 25 damage per round 50-30 65
Headshots Yes No Yes Yes
Falloff Range 30-45m No range limit 25-45 No range limit
Description His Ace in the hole, the Spade Shot is a massive round that deals heavy damage. The most unique type, the Clubs Rounds split into three pieces on fire. Standard issue ammunition, stylized just for Ace. Powerful at any range, his Hearts of Lead are illegal in many countries.
Ability 1: Loaded Die
Ace throws out a grenade, stylized as a die.
Ability 2: Card Trick
Ace takes a card from in his sleeve, and flings it forward.
Ability 3: Coin Toss
Ace tosses a coin, either healing himself or buffing himself.
Heads
Tails
Ultimate: Final Gambit
"Time to roll the odds."
Ace pulls out one of his abilities, and uses a souped-up version of it.
On cast, Ace pulls out a glowing die, a straight flush, or golden coin. Casting again activates the respective Ultimate, while firing cancels it. Cancelling doesn't drain your ult, but you must wait one whole second to try again.
Ultimate Cost: 1890. To understand how Ultimate Costs work and how this affects things, I'll link the overwatch gamepedia on the subject: Link Here
Bag of Dice
Ace pulls out a bag, and throws it upwards. It explodes, and Loaded Dice start to rain from the sky.
52 Pickup
Ace pulls out a deck of cards, and flings it forwards. On contact, Tricked Cards start flying everywhere.
Lucky Coin
Ace takes out his golden coin, and flips it. He either heals allies and increases their ultimate germination, or buffs them and lowers their cool down times.
Heads
Tails
Personal Features
Skins
And there's Ace for you! I hope you can accept that I incorporated RNG into this character to fit the theme, and how hard I tried to make it not too impactful on the overall kit. I also tried something new with the story, opting to tell it through a poem, despite my inability to write one. Tell me if you like this style of not telling you the whole story, I have an idea in the works that tells it's story in a similar way. Of course, all criticism and feedback are welcome!
submitted by anawesamguy to OverwatchHeroConcepts [link] [comments]

I Ran Kingdom Hearts in FATE: Recap and Discussion

I Ran Kingdom Hearts in FATE: Recap and Discussion
Hey folks. I’m pretty new to reddit and I haven’t seen a post like this on this subreddit yet, so I hope I’m not violating any unspoken norms, but here goes. A little while back, I ran a FATE Core game based on the premise of the Kingdom Hearts video game series. It ran weekly for about a year, a total of around 40 sessions around 3 hours apiece. I’m feeling an urge to talk about it, so I thought I’d post a debrief-style summary of the game here. I’ll start with a quick rundown of the way the game was constructed, then a (admittedly probably pretty long) summary of the game itself, and then finish up with what I learned from the experience and hope to apply in the future. I’m presenting this for a moment’s entertainment, inspiration, constructive criticism and suggestions. And of course, for vanity. Always vanity.
This post is going to be a monster… it has taken about five hours to write and is sitting at around 12 pages on the google doc that I wrote it in, and I can’t find an option for collapsible spoiler blocks. So… sorry about that? TL;DR: It’s okay if you don’t want to read it all. We’re cool.
I may also crosspost it on other sites, because it was a lot of work. Haven't decided yet.
Constructing the Game
For a bit of background, this was a game I ran offline for three friends. It was our third game as a group, our second with me as the GM. I’ve been running games for a long time, mostly D&D but some White Wolf as well. I had never used FATE or really anything like it before, either as a player or GM, so it was pretty much all new to me. I chose FATE for this game because I wanted a generic roleplaying system that could encompass fantasy, sci-fi and realism-esque scenarios without too much modification. I was also looking for a rules-light system because my experiments with more complicated generic systems like GURPS and BESM had showed me that it was hard to maintain any kind of balance when players have different levels of experience and optimization ability.
The Kingdom Hearts video game franchise by Square Enix and Disney was, as I mentioned, the basic source for this game. If you’re not familiar with it, this post might not be of much interest to you, but I’ll give you a quick summary of the series anyway. The main characters travel between different worlds (most of which are based on Disney films like Aladdin and The Nightmare Before Christmas), meeting the characters of those worlds, exploring the settings, and battling an invading force of darkness (called the Heartless) while trying to find their friends and solve the mystery of the Heartless. Obviously there’s more to it than that, but that’s the basic premise.
The player characters in this game were meant to be the last survivors of worlds that had already been invaded and destroyed by the Heartless. The players were given the instruction to create an original character from an existing fictional or fictionalized world. I told them to imagine a certain level of power (think more Spider-Man and less Superman), but counted on the game system to keep all the characters balanced regardless of what their supposed power level might be. The game proper was to begin with their first meeting, after the destruction of their home worlds.
(As an aside, a world in this concept is essentially an entire separate universe with its own physics, technology and magic, but it’s really only as expansive as the story that gets told in it. So a world may be as large as a galaxy or as small as a building.)
As you might be able to tell from the setup, I was abandoning some of the central devices used in FATE and creating FATE characters. Since the characters had lost their home worlds and were going to be travelling between worlds, skills like Contacts and Resources didn’t really apply. Likewise, since they were meeting for the first time and all came from separate worlds, using tools like the Phase Trio to come with aspects also felt like a poor fit. So I made some modifications to the base system. These are presented as they actually happened, both ideas that worked out well and the ones that worked out poorly. So take them with a grain of salt.
For the player characters (as well as major helpful NPCs they met along the way), I set aside the usual ways of devising aspects and set the up like this. In addition to the High Concept, one aspect was devoted to the character’s World of Origin. This seemed like a good idea, because it could be invoked or compelled when a character was in or out of their element (so a character from a low fantasy world could invoke it when they were in a low-fantasy world to be familiar with the tropes of that genre, but it could be used against them if they’re in a futuristic space opera surrounded by technology they know nothing about). Instead of a Trouble, each character had a Darkness and a Light. This was a reference to one of the themes of the Kingdom Hearts franchise, the idea that every Heart has both light and darkness, and we are defined by what we choose to follow. In practice, these looked a lot like the World of Darkness’ Virtue and Vice traits: the best and worst aspects of the character’s nature. Because the first four aspects were pretty narrowly defined, the fifth aspect was left open for the player to use as they liked.
For Skills, I dropped Resources and Contacts for the reasons I mentioned above, and made a couple other alterations to suit a game that hops among vastly different universes. I changed Crafts to Tech (a more-or-less purely aesthetic change) and split Lore into Magic and Science. I think I also added Expression, as the skill of creating art. These weren’t really great moves-- Science (as distinct from Tech) and Expression were pretty much wastes of space as no one ever really used them. The Magic skill on its own would allow characters to understand and use magic that they encountered in their travels, and specific effects (i.e., casting spells) required stunts.
I also renamed Fate Points to Heart Points, a purely cosmetic change that brought the game a little closer to its Kingdom Hearts inspiration.
One of the other fundamental premises of FATE was also dropped: player collaboration in the creation of the world. I’m not a monster, and of course when players had suggestions about things they wanted, I would do my best to make them happen, but ultimately I was making all of the decisions about where they were going and what they were doing. Realistically, this was a pretty railroady game, but it was fun so I don’t think the players minded much.
One of the centerpieces of the game was a set of modular equipment that the player characters obtained around the end of the second session: the Keyblade that is emblematic of the Kingdom Hearts series, as well as a Magic Shield and Magic Staff. Each of these granted one stunt and one aspect (for example, the Keyblade could unlock things at the cost of a Heart Point, and had the aspect “A Sword of Terrible Destruction”). In addition, each of these items could be modified by attaching a Keychain, which altered its name and in-game appearance and granted either an additional aspect or (more often) an additional stunt. Each player started with a single Keychain representing their world of origin, and additional keychains were earned as story rewards, a new one each time the players defeated a boss and completed a world. In practice, this was represented by three envelopes with holes cut into them in different places so that different parts of an index card showed through depending on which envelope they went into.

Basically this.
I definitely made some alterations to the Kingdom Hearts premise as well. The Keyblade wielder was not automatically the central character of the story; all three characters got to share equally in the glory. I dropped Gummi Ship travel and Summoning, and most of the way magic worked. I also expanded the range of world options well beyond Disney films, as you’ll see in the summary. I retained a lot of series’ premises and conceits as well, like meeting an ally and teaming up with a native of each world. Some of the retentions were really poor choices in hindsight (notably, to the irritation of all you true FATE afficionados, I retained the combat focus of the video games, getting the player characters into Win-or-Die combats almost every session) but more on that in the “what I learned” section at the end.
The premise of the game, hopping around among different fictional worlds, allowed me a lot of opportunity to have fun with players. Sometimes they got to explore worlds they were familiar with and sometimes I got to introduce them to a new property they had never encountered before. I got to build in little jokes, in the names of aspects and stunts for NPCs, and use lots of media like music and pictures to set the appropriate tone (at one point, I even got to use a short excerpt of an audiobook). I even got to use my fairly meagre photo-editing skills to create some fun images (usually, transforming familiar villains into Heartless). I’ll include one of the cooler images in the summary below.
Also I got to do impressions. A lot of impressions.
Game Summary
For this summary, I’ll cite the many sources that I drew on in parentheses and italics.
To begin with, the characters that my players came up with were, in no special order:
Meky, an Ork Mekboy from the world The Grim, Dark Future (Warhammer 40,000). Meky’s backstory included that he had been created in an Eldar Lab with some sort of cognitive enhancement, such that he was moderately less of a mindless killing machine than most of his Ork brethren.
Imara, a guardian angel from the world of Innistrad (Magic: The Gathering); and
Rhiannon Blackwell, a young Ravenclaw student witch from the world of Hogwarts (Harry Potter series).
World 0: The Ocean Beyond Space and Time (Marvel’s Exiles comics)
After the destruction of their individual worlds, the characters fell through the space between worlds for an indefinite time, before suddenly appearing over an infinite ocean and landing in a little yellow life raft. After getting their bearings, discovering the mysterious Keychains they are each holding for some reason, and meeting each other, they spot a kitchen floating on surface of the water. Traveling to it, they meet the enigmatic Timebroker who explains that each of their worlds was destroyed when the Heartless consumed its heart, but they were saved from destruction because of their strong hearts, and he brought them to this Ocean outside of time and space to send them on their important mission. Before they can begin, however, they need to retrieve the treasures of this realm from another whose strong heart brought him to the Ocean after his world was destroyed, the pirate king Captain Bloth (The Pirates of Dark Water). He also gives them the Tallus Card, an artifact that will help him to guide their travels.
The PCs infiltrate Bloth’s pirate ship, fight the monstrous Constrictus in the hold, and ultimately kill Bloth and retrieve the treasures: a Key, a Rod and a Disc made of green crystal. By attaching their Keychains, they transform the treasures into the Keyblade (Meky), the Magic Staff (Rhiannon) and the Magic Shield (Imara). Meky also claims the gigantic pirate ship as his own, but he doesn’t have any time to enjoy it because the Timebroker’s magic whisks the group away to their first real world.
World 1: Monstropolis (Monsters Inc.)
The team appears in a bathroom stall. They encounter a furry blue monster, Sully, who is trying to find the creature he accidentally let into his workplace while working late. He is doubly freaked out when he sees Rhiannon, since she’s a child and children are toxic to monsters. After sorting out that mess, they search the building together and find the creature: one of the Heartless! They dispatch it, then retreat to Sully’s apartment to plan. They learn that the monsters of Monsters Inc. use special doors to travel to the human world to harvest the screams of children to power their city. Imara is not at all comfortable with this, but Rhiannon, who is used to magic working in strange and macabre ways, is weirdly OK with it.
Along with Sully’s roommate Mike, they infiltrate Monsters Inc. in disguise to look for a “special door” that will take them to another world. On the “scare floor” they battle a group of the Heartless along with the invisible evil monster Randall Boggs, which causes the rest of the monsters to flee and quarantine the floor. Using the Tallus Card, they make contact with the Timebroker who calls up two doors to other worlds, instructing them to travel to each world, defeat the Heartless there, and use the Keyblade to open the path back to this world. Mike and Sully stand guard as the PCs enter the first door.
World 2: Frank (Osmosis Jones)
The team arrives in what they quickly determine to be a colossal human mouth. They meet Osmosis Jones, a white blood cell charged with serving and protecting the world of Frank. Realizing that the Heartless are probably looking for the heart of Frank, they travel to his actual heart. There, in what is essentially a giant highway interchange, they do encounter the Heartless in the form of three viruses: Fever, Chill and Weird (Dr. Mario). They defeat the Heartless, but in the process do significant damage to the structure, getting all the PCs and Jones in trouble with the Mayor of Frank. They pretty promptly get out of trouble when the Heartless attack City Hall (a clever move by a player invoking one of the game aspects: “The Heartless are invading!”). The PCs finally find the Heartless leader, an original creation of mine called Opprobrius, guarding the world’s exit in the filthiest slum of Frank, the rectum. The combat is appropriately hilarious and gross, but the PCs prevail and destroy Opprobrius, opening the way to leave and try the second door.
World 3: Jurassic Park (Jurassic Park, duh.)
They players arrive in a jungle. Searching around they find a triceratops being set upon by tiny Heartless dinosaurs. In the midst of battle, they have a tense encounter with a velociraptor, but ultimately it helps them to defeat the Dark Compsognathi. They carefully befriend the velociraptor, whom Meky names Red Shredda. Along with Red Shredda, they explore the island, avoiding most of the big dinosaurs, and finding the remains of human structures but no evidence of people. They locate food and get the computers and security cameras up and running, and locate where the Heartless are thickest. Meky takes the time to soup up a gas-powered jeep and they charge into battle, Meky at the wheel of his jeep, Rhiannon riding on Red Shredda and Imara flying above. They defeat the leader of the Heartless, another creation of mine called the Idolasaurus Rex, and move on again.
World 3.5: Back to Monstropolis
Back in Monstropolis, they meet Roz, a high-ranking government official. She informs them that the owner of Monsters Inc., Mr. Waternoose, is in league with the Heartless and has barricaded himself in another scare floor. The PCs agree to take out Waternoose in exchange for some supplies and unlimited use of the scare floor. They break into the backup scare floor and encounter Waternoose, empowered by the Heartless and backed by a couple of flying Heartless called Screamers. It’s a tough battle, but they triumph, earning the right to continue using the scare floor as long as they need it. Obligingly, the Timebroker retrieves two more special doors for them to use to access other worlds.
World 4: Hyrule (The Legend of Zelda: The Ocarina of Time)
The PCs arrive in a dark, spooky subterranean temple. They work their way through some puzzles, face some monsters, and learn that they are in the Shadow Temple (whatever that is). They encounter Navi, the fairy, who informs them that she was here with her ally Link, the Hero of Time, but that he was snatched up by a powerful Wallmaster (floating grabby hand). As they proceed through the Temple, Rhiannon also gets snatched up by a Wallmaster and finds Link trapped in a hidden chamber. Together they defeat the Wallmaster and work their way back to the others. More puzzles (basically, they just played through the Shadow Temple as in the video game, with a few of the less interesting puzzles removed), and face Bongo Bongo, a malevolent ghost that has been powered up by the Heartless. Defeating him, they unlock the path out. Rhiannon develops a teensy crush on Link, which Imara blows way out of proportion and never lets her forget about.
World 5: Royale-les-Eaux (Casino Royale)
The team comes upon a scene of destruction after a bomb has gone off in a French resort town. They battle the Heartless and rescue one of the bombing’s victims, a suave Englishman who introduces himself as Bond. James Bond. (This included one of my favorite moments in the game, when after the combat James approaches the angel Imara saying “My God, were you hurt? No, I don’t mean in the fight… I mean when you fell from Heaven.”)
I suppose it’s worth mentioning that another convention that I kept from the Kingdom Hearts series is that folks are pretty flexible about the weird strangers showing up in their midst.. Like, in the original games, no one seems particularly distressed by a giant anthropomorphic duck suddenly being a thing in their world. In this world, which is so like our own real world, no one was really troubled by the giant slavering green ork… they just figured he was “probably American.”
Anyway, the PCs team up with James Bond to take down his foe, the evil Le Chiffre. They learn to play baccarat, don appropriate evening wear (Meky modified his tuxedo to shoot a smokescreen when required), and take on Le Chiffre in a game of Chemin de Fer baccarat. They lose badly, partly because none of the players really understand baccarat yet, partly due to bad luck, and partly because Le Chiffre cheated with the help of the Heartless. On the way home from the humiliating defeat, they encounter two more Heartless foes in the form of the White Spy and Black Spy (Spy vs. Spy comics created by Antonio Prohias). They defeat the Heartless (or rather, trick them into defeating each other) and regroup. CIA operative Felix Leiter fronts them the money for another go at Le Chiffre (“It’s the least I could do, for a fellow American.”)
Thanks to some good luck and slightly less cheating on my part, the group manages to bankrupt Le Chiffre. At that point, a blonde woman in a pink dress offers to empower Le Chiffre with the power of the Heartless, and then disappears while Bond and the player characters take on the powered up gambler. They win, unseal the path, etc. etc.
World 7: Red Dwarf (Red Dwarf)
Back in Monstropolis, the Timebroker provides them with only one door and insists they must hurry as he senses the next world is on the brink. Arriving in a spaceship corridor amid an inky black haze, the PCs encounter first an Eldar warrior, then a Planeswalker and finally the great Harry Potter himself. The three inform the team that the Timebroker had made a mistake and they were never supposed to have been sent on this mission. To punctuate the point, they magically steal the characters’ magic weapons and abandon them in this empty world where they will be “safe.” The PCs explore the world, finding that it is a vast, empty spaceship with nothing to do, nothing in the vending machines but sprout soup, sprout salad and sprout surprise, and no company but a senile computer.
Gradually they are able to put together that they are being affected by a hallucinogenic toxin and find a way to counteract it. Together they rouse the other occupants of the ship and lead them into battle against the Heartless Despair Squid in the ship’s water supply. Another victory! Back in Monstropolis, the Timebroker provides them with two more doors, but cautions that in these worlds, the Heartless have been at work for some time and are rather entrenched.
World 8: Etheria (She-Ra, Princess of Power)
(For what it’s worth, this game ran before the She-Ra reboot was even announced. I was drawing inspiration entirely from the classic 80s Filmation series.)
The characters find themselves in a fantasy world that has been occupied by a Heartless army called the Horde. They take on a squad of troopers with the help of a princess called Adora who is a leader of the rebellion against the Horde. Together with Adora and another surprise ally, She-Ra (who is weirdly never seen at the same time as Adora. Weird.) they raid the fortress of the evil witch Shadow Weaver and her Heartless allies to rescue the rest of the rebellion. Then they lead the rebellion in a raid on the Horde’s headquarters in the Fright Zone, and clear another world of the Heartless menace.
(I know it reads fairly quickly, but this world took at least five or six sessions of game time as the players explored, roleplayed interesting encounters, built and repaired equipment and strategized their battle plans.)
World 9: Beach City (Steven Universe)
This time, the PCs arrive in a quiet beach town which is largely abandoned because it’s been under siege by the Heartless for some time. The usual defenders of the town, the alien Crystal Gems, are nowhere to be seen. The team meets young Steven Universe, a ward of the Gems, who explains that the Gems disappeared into their temple weeks ago and have not been seen since. Together, Steven and the PCs navigate the temple and find the Gems generating a shield to protect the heart of the temple (which is also the heart of the world) from Heartless attackers, led by the blonde in pink that they saw in Royale-les-Eaux (who has switched her dress for a bodysuit). The PCs square off two original creations I called Onyx and Obsidian. Just when victory seemed assured, Onyx and Obsidian fused together into Black Diamond, and the fight started over (this was my first use of the multi-stage bad guy trope (THIS ISN’T EVEN MY FINAL FORM)). Anyway, tough as Black Diamond was, the good guys won, although once again the woman in pink slipped away.
Instead of earning a Keychain with this victory, the heart of the world expressed itself in a different way: Each PC was embedded with a gemstone that allowed them to fuse together. This was a combination of the fusion used in the Steven Universe series and the Drive Formes from Kingdom Hearts II. Basically, how it worked was that any two PCs could spend a Heart Point each and combine together into one body. Each new form (every possible pairing of the three characters) had its own character sheet with a description, new aspects and better skills, and all of the two characters’ stunts plus a special superstunt. For example, Meky and Rhiannon combined into the Curiosity Forme, a four-armed giant who can use magic and technology interchangeably thanks to a stunt called “Clarke’s Third Law.” The major drawback is that the players both have control of the combined Forme and need to stay in synch: if they disagree too much, or if one player takes too much control, they automatically break apart. This was a fun mechanic to play with.
World 9.5: Back to Hyrule
Upon returning to Monsters Inc., the PCs learn that their ally Link is about to raid the fortress of the leader of the Heartless in Hyrule: the Great King of Evil, Ganondorf! This one played a little like the Shadow Temple, only the heroes had to navigate six chambers with different kinds of challenges before facing Ganondorf. There were riddles, a platforming challenge (being chased by a wall of fire!), and that sort of thing. They also faced off against not only a Heartless Shadow Link, but Shadow versions of Imara, Rhiannon and Meky as well. As those who have played Ocarina of Time might well imagine, Ganondorf was also a two-stage boss, first facing the Great King of Evil then the Heartless-empowered Ganon. At the end of this fight, having already gained the Keychain of this world the last time they were here, they got a power-up from the Triforce itself, earning the ability to fuse all three together into the completely badass Master Forme.
World 10: Dead Manhattan (Marvel Zombies)
They find themselves in a city that has been torn apart, with apparently no one left alive. The PCs are attacked by cannibalistic zombie versions of Angel and Beast of the X-Men, realizing to their horror that these creatures aren’t being influenced by the Heartless, they’re just the awful inhabitants of this world. They destroy Angel and decapitate Beast, keeping the helpless but still animate head of Hank McCoy as a fun prop for the rest of this world. Proceeding through the city, they meet the Black Panther, protector of a small handful of human survivors hiding out beneath the city (again, for what it’s worth, this campaign was run before the global phenomenon that was the Black Panther movie. I chose the character because he featured in the Marvel Zombies comics, and because he’s the best Marvel hero (Fight Me)). Getting back to the survivors, the PCs meet the mutant Forge, but also realize that they have led Zombie Spider-Man and a gang of Zombie Heartless right to the survivors. There follows a brief and bloody battle, and then the team heads off to raid Avengers Tower.
There, with help from Forge and Black Panther, Meky modifies one of Spider-Man’s tracer beacons to work between worlds. Afterward, on the top floor, they encounter the woman in pink. She’s weirdly calm and gracious as she introduces herself as Dr. Blight (Captain Planet and the Planeteers) and tells them that she has been working as an agent for the Heartless ever since they helped her destroy her own planet. The reason she’s so chill now is that on this world she has created her ultimate weapon, and after it’s gone she’ll just keep moving it from world to world consuming as she goes. She leaves, but not before they plant the interdimensional tracer on her, and not before she sees the arrival of the ultimate consumer of worlds… a Heartless Zombie Galactus.

Modified from an image I found on google. Unfortunately I can't find an artist to credit. Anyone know who did the original?
The players have to scramble to create some kind of weapon capable of neutralizing Galactus, but after an epic battle with the help of Black Panther and some surprise help from Zombie Hulk, they bring him down. And then they get the heck out of that blighted and terrible world.
Back in Monstropolis, the Timebroker informs them that the tracer has worked and he knows where Dr. Blight is based a world called The Universal Library. Trouble is, like the Ocean Beyond Space and Time, it’s “not a real world,” and they can’t travel to it by means of the doors. They finally come up with a plan so crazy it might work, to travel to a world that is on the brink of destruction, and then let it fall so they can travel to the Library through the space between worlds. The trouble is, they would have no way of getting back to Monstropolis. Hmmm.
World 11: Fantasia (The Neverending Story)
This world is presented as one where the Heartless have already succeeded in consuming its heart, and it exists now only as a few stones spinning through space until they finally disappear. The PCs spot a gleaming white tower and make their way to it, and they meet the last survivor of this world, the Childlike Empress. She explains that she can give them a tiny fragment of the heart of her world, and that it is the seed from which the world can be made again. She extracts a promise that they will find a way to make her world anew, then gives them the seed which transforms into a Keychain. This is, incidentally, a big step toward resolving some of the lingering mysteries of the game-- the Keychains are a piece of the world’s heart, and any piece of the world’s heart can be used to make the world anew. So the characters have been carrying around the means to rebuild their worlds from the very beginning. Pathos!
Then the last of Fantasia disappears and the characters spend a little time floating melancholically in space. Then, Meky’s pirate ship from the beginning of the game sweeps in to conduct them to their final challenge. (Soundtrack: https://youtu.be/uaadF_VSvIE?t=137)
World 12: The Universal Library (original-ish)
So, after breaking through the Heartless defenses around the Universal Library, the characters navigate a maze of bookshelves and have some book-related encounters (Rhiannon finds a copy of the Monster Book of Monsters from her own world, then they fight a Heartless version of the Library Ghost from Ghostbusters). They first take on Dr. Blight and her evil computer M.A.L., then press past her chamber to find the real mastermind behind it all. He introduces himself as Gehn (Myst series) and explains that using his power he created all of the worlds the characters visited by writing them into his special linking books. Determining that he is evil and insane, the team takes on Gehn. To achieve his second stage, Gehn draws on the power of the books he has written and combines himself with bosses that the characters already faced, the Idolasaurus Rex, the Despair Squid and the evil gems Onyx and Obsidian, to become Giga Gehn. He was an impressively powerful baddie, but the PCs pulled out all the stops and combined into Master Forme with carefully selected Keychains on all their weapons, and basically thrashed him easily.
After the defeat of Gehn, the characters encounter the true master of the Universal Library, the old wizard The Pagemaster (The Pagemaster). He explains that the books can be used to travel among worlds as easily as the doors (“For what is a book, besides a doorway to another world?”), and then explains that the process of restoring a world from a Keychain-seed is different for every world. He helps them to restore Fantasia by giving the Childlike Empress a new name (to my eternal shame, I didn’t write down what name the players chose, and I cannot remember it), and helps Rhiannon to restore her own world. He tells her that she can return to her world now and give up the quest, but she decides she can’t go home until she’s helped Meky and Imara restore their worlds as well. Thus endeth the game.
Secret World 13: Who-Ville (How the Grinch Stole Christmas)
The Christmas season after the game ended, my players and I got together with our partners for a Christmas party. Had a nice dinner, played some board games. Y’know, the stuff mature adult nerds do. As a special treat for the players, I read out a poem I wrote for them featuring their characters battling the Heartless in the Seussian world of the Grinch. It was mostly for laughs, making good use of the in-jokes we developed over the year, but it deserves a mention here because I declared it canon and gave them a Keychain at the end. Basically, they harass the Grinch and then fight a giant Heartless using the power of Christmas. If you’re curious, I have the whole thing in a google doc.
What I Learned, and Will Hopefully Apply If I Run It Again or Run a Sequel Game
So, yeah, that was the game. The door has been left intentionally open for a sequel, but there are some bugs I need to work out first. The game was tremendously fun, don’t get me wrong, but there were some issues of ill-fit between the system and the way I was trying to use it that became annoyances and I’m hoping to address those before I venture back in.
I don’t mind that I abandoned the collaborative world-building elements that are typical for FATE. Taking charge of what worlds they were entering allowed me to surprise and delight my players and challenge them to think creatively in ways that I think would be more difficult if they had more input into where things were going. Moving forward, I would like things to be a little more open-world(s) where they’re not just following rails through the story, but I’m still putting thought into how to achieve that.
The biggest issue I could perceive in the game was the issue of frequent combat. This is largely my own fault for basing it on a game where combat is the main gameplay element, and in which the collective enemy is explicitly a force bent on the mindless destruction of everything that exists. That made it really hard to escape from Win-or-Die combats occurring at almost much every major plot event. Add to that that the most interesting feature of this game is modular weapons, and deathmatches felt pretty inescapable. Although probably the right answer is modifying the premises of the game and universe such that combat is a less central feature, most of the thinking I’ve been doing around it has been how to keep the combat and fix the other issues.
As far as I have been able to tell, the most fundamental problem with frequent Win-or-Die combat is that it gets boring. Although the way conflicts are run in FATE makes for combats that are narrative and cinematic, tactically there seems to be very little difference from one to the next. I did my best, especially later in the game, to provide settings and bad guys that required the players to think laterally rather than just charge in swinging (several of the later bosses like Ganondorf and Galactus were technically invincible, so the players had to find ways to bend the rules in order to win), but the mechanics of the game are so simple that this is hard to achieve mechanically. I like the idea of incorporating sets of rules for more tactical combat, so I’m interested in suggestions around this. I’m also thinking about ways to engage in conflicts beyond the physical and mental, like having to take someone down in a financial conflict in a world like Royale-les-Eaux, or a music-based world where the enemy is defeated with the Power of Rock.
Relatively early on, we stopped using Boosts in conflicts. I like the idea of them, but when combat takes up a significant percentage of your play time and you have to come up with ideas for a dozen boosts every session, it gets either very repetitive or very frustrating, or both. Instead, I just introduced the idea of Momentum where, if you would gain a boost instead you gained Momentum which gave you +2 on your next roll. You can’t stockpile Momentum, you use it on the next roll whether you need it or not. It’s simple, it’s straightforward, it’s way less creative but quicker and easier.
Another issue that came up from the combination of frequent combat and regular worldhopping is this: the only real consequences that the players had to deal with long-term were the ones that they carried with them. An injury travels from world to world, but if you mess up something in the world, you can just move onto the next and forget about it. As a result, my players hoarded their Heart Points for more or less exclusive use in combat. The best I’ve been able to come up with to address this issue is to have separate pools of points for battle and non-battle purposes, although now that I think of it, it would probably also be a good idea to move away from the trope of hitting each world once. If the characters actually have to revisit worlds they’ve already messed up, they might have more investment in making sure things go smoothly outside of combat too.
I also would probably switch to a model where refresh happens at story points rather than at the start of each session. At least once (maybe more than once?) I can recall the players saying “Let’s stop here for tonight. I want to refresh my Heart Points before the next scene.” And I’d rather avoid that being a thing.
A final issue that I noticed with the frequency of conflicts (and also exacerbated by worldhopping lack of consequences, I guess) is the fact that certain skills wound up being a LOT more useful than others. Meky and Imara had nearly identical skill pyramids by the end of the game, and the only real difference for Rhiannon was emphasizing Magic instead of Fight. If I stick with frequent combat in future iterations of this idea, I’ll probably want to subdivide some of the more combat-relevant skills so that at least each one is less obviously more important than the non-combat skills. Coming up with combat uses for non-combat skills is also on my drawing board, probably as one piece of introducing more tactical rules.
Another thing that I noticed in running this game was that aspects weren’t working quite the way I expect them to. There was very little compelling of aspects-- it came up maybe ten times over the span of the whole campaign. I think partly this was the lack of investment in any given world, but also I probably wasn’t encouraging the players to generate aspects that were sufficiently double-edged. I certainly wasn’t giving the NPC’s interesting enough aspects… to be honest, I mostly used their aspects as a chance for wordplay and referential jokes. The players didn’t really invoke aspects outside of combat either (see above re: hoarding points), which led them to go for mostly combat-relevant aspects. I suppose using separate pools would be one solution to this, but I’m open to ideas for others.
So, that’s the story. If you actually read the whole thing, I am both grateful and impressed. I warmly welcome any questions and constructive comments. Destructive comments I will welcome less warmly, but I’m pretty easy-going so feel free to rip me a new one if that would bring you joy.
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Heavy Hits [10-March-2020]

2 Chainz – I’m Different [Isaac Jordan 75-98 Transition] [Clean] All 98 2 Chainz – I’m Different [Isaac Jordan 75-98 Transition] [Dirty] All 98 3OH!3 – Back To Life [Clean] 6B 77 7 Carlo Runia – Think About Ya [Original Mix] 11A 123 50 Cent FT. Kidd Kidd, Kendrick Lamar – We Up [Clean] 10A 103 50 Cent FT. Kidd Kidd, Kendrick Lamar – We Up [Dirty] 10A 103 Ace Hood FT. Meek Mill – Goin Down [Clean] 4A 74 Ace Hood FT. Meek Mill – Goin Down [Dirty] 4A 74 Akon FT. David Guetta – That Nana [Main] 1A 128 Alan Braxe & Fred Falke – Intro [Clean] 4A 124 Alan Braxe & Fred Falke – Intro [HH Clean Intro] 4A 124 Alan Braxe & Fred Falke – Intro [HH Clean Short] 4A 124 Alvaro – Make The Crowd Go [Isaac Jordan Edit] 7A 128 Armin Van Buuren FT. Fiora – Waiting For The Night [Extended Version] 3B 130 Armin Van Buuren FT. Fiora – Waiting For The Night [Radio Edit] 3B 130 August Alsina FT. Trinidad James – I Love This Shit [Clean] 1A 124 August Alsina FT. Trinidad James – I Love This Shit [Dirty] 1A 124 Avicii – X You [Original Version] 6A 126 Avicii – X You [Radio Edit] 6B 126 Baauer – Harlem Shake [HH Clean Intro] 3A 70 Baauer – Harlem Shake [Original Mix] 3A 70 Baby Bash FT. Problem – Dance All Night [Clean] 7A 70 Baby Bash FT. Problem – Dance All Night [Dirty] 7A 70 Bad Bunny – Yo Perreo Sola [DJ Ronald Hype Intro] [Dirty] 9A 97 Bad Bunny & Yaviah – Bichiyal [Dirty] 3A 94 Bad Bunny & Yaviah – Bichiyal [DJ Ronald Hype Intro] [Dirty] 3A 94 Beanie Sigel & Peedi Crakk FT. Ol’ Dirty Bastard – When You Hear That [Dirty] 4A 96 Beanie Sigel & Peedi Crakk FT. Ol’ Dirty Bastard – When You Hear That [EwONE! Hype Acapella In – Beanie Only] [Dirty] 4A 96 Beanie Sigel & Peedi Crakk FT. Ol’ Dirty Bastard – When You Hear That [EwONE! Hype Acapella In – ODB Only] [Dirty] 4A 96 Beanie Sigel & Peedi Crakk FT. Ol’ Dirty Bastard – When You Hear That [EwONE! Hype Acapella In] [Dirty] 4A 96 Beyonce – Ring The Alarm [Isaac Jordan Acapella Out] 8A 85 Beyonce – Ring The Alarm [Isaac Jordan Edit] 11A 85 Bob Marley & The Wailers – Redemption Song [Clean] 9B 116 Bob Marley & The Wailers – Redemption Song [Johnny Cash & Joe Strummer Cover] [Clean] 6B 114 Bob Marley & The Wailers – Redemption Song [Ziggy Marley Remix] [Original Mix] 9B 118 Bob Marley & The Wailers – Sun Is Shining [Acapella] 9B 110 Bob Marley & The Wailers – Sun Is Shining [Clean] 2A 129 Bob Marley & The Wailers – Sun Is Shining [Funkstar Deluxe Remix] [Extended Mix] 9A 130 Bob Marley & The Wailers – Sun Is Shining [Jesse Rose Bootleg] [HH Clean Intro] 2A 124 Bob Marley & The Wailers – Sun Is Shining [Jesse Rose Bootleg] [HH Clean Short] 2A 124 Bob Marley & The Wailers – Sun Is Shining [Jesse Rose Bootleg] [Original Mix] 2A 124 Bob Marley & The Wailers – Sun Is Shining [Yes King Remix] [Original Mix] 8A 73 Bob Marley & The Wailers – Waiting In Vain [Acapella] 4B 79 Bob Marley & The Wailers – Waiting In Vain [Clean] 4B 79 Bob Marley & The Wailers – Waiting In Vain [Ituana Cover] [Clean] 1B 120 Bob Marley & The Wailers – Waiting In Vain [Jim James Remix] [Original Mix] 4B 79 Bobby Darin – Splish Splash [Clean] 8B 74 Brandy – Almost Doesn’t Count [Double A Remix] [Clean] 5A 111 Bryson Tiller – Don’t [Clean] 10A 97 Bryson Tiller – Don’t [HH Clean Mixshow] 10A 97 Bryson Tiller – Don’t [Instrumental] 9A 97 Bryson Tiller – Don’t [Isaac Jordan Double Time Intro] [Clean] 10A 97 Bryson Tiller – Don’t [Isaac Jordan Double Time Intro] [Dirty] 10A 97 Bryson Tiller – Don’t [Isaac Jordan Sample] [Clean] 10A 1 Busy Signal – Yow [Clean] 9A 95 Busy Signal – Yow [Dirty] 9A 95 Calvin Harris FT. Ellie Goulding – I Need Your Love [Isaac Jordan Edit] 5B 125 Cam’Ron – Murder Game [Clean] 12A 72 Cam’Ron – Murder Game [Dirty] 12A 72 Cash Out FT. B.o.B. – Exclusives [Clean] 12A 126 Cash Out FT. B.o.B. – Exclusives [Dirty] 12A 126 Cassie FT. Trina, Lola Monrie – All Gold, All Girls [Remix] [Dirty] 8A 100 Cedric Gervais – Molly [Quintino Remix] [Isaac Jordan Edit] 8A 126 Chimbala & Noriel – Con Chapa [Clean] 7B 130 Chip Charlez – PARTY SHOT [Dirty] 11A 98 Chris James, Arty – Together We Are [Original Mix] 7B 128 Chrisette Michele – A Couple Of Forevers [Clean] 4B 118 Ciara FT. Missy Vs. Oliver Heldens & Mesto – 1, 2 Step [Jose Knight The G.O.A.T Mashup] [Clean] 4A 126 Clyde Carson FT. The Team – Slow Down [Clean] 5A 101 Clyde Carson FT. The Team – Slow Down [Dirty] 5A 101 Dada Life – So Young So High [Dillon Francis Remix] 12B 73 Daddy’s Groove – Stellar [Club Edit] 11A 128 Daddy’s Groove – Stellar [Radio Edit] 11A 128 David Banner – Like A Pimp [Isaac Jordan Edit] [Clean] 2A 72 David Banner – Like A Pimp [Isaac Jordan Edit] [Dirty] 2A 72 David Banner – Like A Pimp [Isaac Jordan Synth-In] [Dirty] 2A 72 Delacey FT. G-Eazy – Cruel Intentions [Dirty] 10A 90 Depeche Mode – Heaven [Matthew Dear Vs. Audion Vocal Mix] 3A 100 Dimitri Vegas, Like Mike – Wakanda [Original] 4A 130 DJ D-Tale & DYNE FT. Leftside – Outta Control [Dirty] 9A 104 DJ D-Tale & DYNE FT. Leftside – Outta Control [Instrumental] 9A 104 DJ Katch FT. Jason Caesar, Shane Eli – Plus One [Dirty] 6A 72 DJ Katch FT. Jason Caesar, Shane Eli – Plus One [HH Dirty Mixshow] 6A 72 DJ Katch FT. Jason Caesar, Shane Eli – Plus One [Instrumental] 6A 72 DJ Katch FT. Jason Caesar, Shane Eli – Plus One [R&B Mix] [Dirty] 6A 72 DJ Katch FT. Jason Caesar, Shane Eli – Plus One [R&B Mix] [Instrumental] 6A 72 DJ Scream FT. Future, Wale, Ludacris – Cee-Lo [Clean] 4A 68 DJ Scream FT. Future, Wale, Ludacris – Cee-Lo [Dirty] 4A 68 Drake – Started From The Bottom [Clean] 5A 86 Drake – Started From The Bottom [Dirty] 5A 86 Drake – Started From The Bottom [HH Clean Mixshow] 5A 86 Drake – Started From The Bottom [HH Dirty Mixshow] 5A 86 Drake – When To Say When [EwONE! Intro-Outro] [Clean] 4A 85 Drake – When To Say When [EwONE! Intro-Outro] [Dirty] 4A 85 Emeli Sande FT. Kendrick Lamar – Next To Me [Remix] [Main] 8A 95 Eminem – We Made You [HH Clean Intro] 6A 114 Eve FT. Gabe Saporta – Make It Out This Town [Clean] 8A 100 EwONE! – Back In A Day [Hype Acapella Loop] [Clean] 12B 95 EwONE! – How We Do [Hype Acapella Loop] [Clean] 5A 100 Example – Perfect Replacement [Extended Mix] 4A 130 Example – Perfect Replacement [Radio Edit] 4A 130 Fatboy Slim – Right Here Right Now [Coyu Remix] 8A 124 Firebeatz & Schella – Dear New York [Isaac Jordan Edit] 9A 128 Flo-Rida – Let It Roll [Main] 9A 127 Florida Georgia Line – Blessings [Clean] 12B 89 Florida Georgia Line – Blessings [HH Clean Intro] 12B 89 Franky Rizardo & Roul & Doors – Elements [Hardwell & Dannick Remix] [Isaac Jordan Edit] 7A 128 French Montana FT. Nicki Minaj – Freaks [Clean] 9A 97 French Montana FT. Nicki Minaj – Freaks [Dirty] 9A 97 French Montana FT. Nicki Minaj – Freaks [HH Clean Mixshow] 9A 97 French Montana FT. Nicki Minaj – Freaks [HH Dirty Mixshow] 9A 97 French Montana FT. Nicki Minaj – Freaks [Instrumental] 9A 97 Fulanito – Guayando [Luzquinos Transition 105-150] [Clean] 5A 105 Future – Gone To The Moon [Dirty] 12A 130 Future – Gone To The Moon [HH Dirty Mixshow] 12A 130 Future FT. Casino – Karate Chop [Clean] 12A 67 Future FT. Casino – Karate Chop [Dirty] 12A 68 Future FT. Lil Wayne – Karate Chop [Remix] [Acapella] 1A 68 Future FT. Lil Wayne – Karate Chop [Remix] [Clean] 12A 68 Future FT. Lil Wayne – Karate Chop [Remix] [Dirty] 12A 68 Future FT. Lil Wayne – Karate Chop [Remix] [HH Clean Mixshow] 12A 68 Future FT. Lil Wayne – Karate Chop [Remix] [HH Dirty Mixshow] 12A 68 Future FT. Lil Wayne – Karate Chop [Remix] [Instrumental] 12A 68 Gorillaz FT. Fatoumata Diawara – Desole [Clean] 9A 68 Griffter – In My Soul [Clean] 8A 126 Griffter – In My Soul [Original Mix] 8A 126 Guaynaa – Rompe Rodillas [Dirty] 9A 92 Hardwell – Spaceman [Carnage Festival Trap Remix] [DJ Katch Acapella In-Outro Edit] 2A 70 Hot Chelle Rae – Hung Up [Clean] 12B 93 Hot Chelle Rae – Hung Up [HH Clean Mixshow] 12B 93 Hot Chelle Rae – Hung Up [Instrumental] 12B 93 Ivan Gough FT. Georgi Kay – In My Mind [Axwell Remix] [Isaac Jordan Edit] 5A 128 J Balvin – Rojo [DJ Ronald Hype Intro] [Clean] 1B 86 J Balvin – Rojo [HH Clean Intro] 1B 86 J Cole FT. Miguel – Power Trip [Clean] 3A 100 Jay-Z – Song Cry [Clean] 5A 86 Jay-Z – Song Cry [Dirty] 5A 86 Jay-Z – Song Cry [EwONE! Intro] [Dirty] 6A 85 Jay-Z FT. Mary J. Blige – Can’t Knock The Hustle [EwONE! Acapella In-Outro] [Clean Short] 9A 95 Jay-Z FT. Mary J. Blige – Can’t Knock The Hustle [EwONE! Acapella In-Outro] [Dirty Short] 9A 95 Jay-Z FT. Mary J. Blige – Can’t Knock The Hustle [EwONE! Original Sample Intro] [Clean Short] 8A 95 Jay-Z FT. Mary J. Blige – Can’t Knock The Hustle [EwONE! Original Sample Intro] [Dirty Short] 8A 95 Jay-Z FT. Melissa Morgan – Can’t Knock The Hustle [Fool’s Paradise Remix – EwONE! Chorus Only] [Clean] 8A 95 Jay-Z FT. Melissa Morgan – Can’t Knock The Hustle [Fool’s Paradise Remix – EwONE! Intro-Outro] [Dirty] 8A 95 Jay-Z FT. Melissa Morgan – Can’t Knock The Hustle [Fool’s Paradise Remix] [Dirty] 8A 95 Jerry Smith – Reladinha [Dirty] 2B 91 Jim Jones FT. Swizz Beatz – Green Light [Clean] 7A 93 Jim Jones FT. Swizz Beatz – Green Light [Dirty] 7A 93 Johnny Nash – I Can See Clearly Now [Clean] 7A 124 Jonn Hart – Bands On Bands [Acapella] 7B 72 Jonn Hart – Bands On Bands [Clean] 7A 72 Jonn Hart – Bands On Bands [Dirty] 7A 72 Jonn Hart – Bands On Bands [HH Clean Mixshow] 7A 72 Jonn Hart – Bands On Bands [HH Dirty Mixshow] 7A 72 Jonn Hart – Bands On Bands [Instrumental] 7A 72 Jump Smokers – Hands Up [Radio Edit] 2A 128 Jump Smokers Vs. Blackout – Hands Up [Jump Smokers Extended Mix] 2A 128 Justin Bieber FT. Drake – Right Here [Clean] 3A 92 Kash Doll – Wake Up [Dirty] 2A 77 Kelly Clarkson – People Like Us [HH Clean Mixshow] 2B 128 Kelly Clarkson – People Like Us [Main] 2B 128 Kelly Clarkson – People Like Us [Show & Tell Radio Edit] 2B 128 Kelly Clarkson – People Like Us [Show & Tell Remix] 2B 128 Klaas – We Are Free [Bodybangers Remix] 8A 128 Klaas – We Are Free [Original Mix] 8A 128 La Misma Gente – Muneco De Papel [Clean] 5A 88 La Misma Gente – Muneco De Papel [HH Clean Intro] 5A 87 Leo Muller – The Acid Test [That French Dude Break Only Edit] [Clean] 10B 118 Lorde – Royals [Double A Remix] [Clean] 7A 85 Loud Luxury & CID – Nights Like This [Radio Edit] 5B 126 Mack Maine – Kobe Or Ginobili [Clean] 12A 73 Mack Maine – Kobe Or Ginobili [Dirty] 12A 73 Mack Maine – Kobe Or Ginobili [HH Clean Mixshow] 12A 73 Mack Maine – Kobe Or Ginobili [HH Dirty Mixshow] 12A 73 Mack Maine – Kobe Or Ginobili [Instrumental] 12A 73 Maejor Ali FT. Juicy J, Justin Bieber – Lolly [Clean] 4A 76 Maejor Ali FT. Juicy J, Justin Bieber – Lolly [Dirty] 4A 76 Maejor Ali FT. Juicy J, Justin Bieber – Lolly [HH Clean Mixshow] 4A 76 Maejor Ali FT. Juicy J, Justin Bieber – Lolly [HH Dirty Mixshow] 4A 76 Maejor Ali FT. Juicy J, Justin Bieber – Lolly [Instrumental] 4A 76 Maes FT. Booba – Blanche [Dirty] 9A 128 Maroon 5 – Daylight [Joe Maz Remix] 10B 130 Marshmello & SVDDEN DEATH – Crusade [Dirty] 7A 70 Martin Solveig Vs. Fat Man Scoop – Night Out [DJ Katch Acapella Intro Edit] 1A 128 Meek Mill – WOOO [Isaac Jordan Sample] [Clean] 11A 1 Miguel – How Many Drinks [Main] 5A 87 Murda – Doga [Dirty] 2A 108 Natti Natasha – Me Estas Matando [Clean] 3B 76 Nice & Smooth – Hip Hop Junkies [Acapella] [Clean] 4A 100 Nice & Smooth – Hip Hop Junkies [Dirty] 4A 99 Nice & Smooth – Hip Hop Junkies [Remix – DJ Noise Acapella In] [Clean Short] 4A 100 Nice & Smooth – Hip Hop Junkies [Remix – DJ Noise Acapella In] [Clean] 4A 100 Nice & Smooth – Hip Hop Junkies [Remix – DJ Noise Acapella In-Out] [Clean Short] 4A 100 Nice & Smooth – Hip Hop Junkies [Remix – DJ Noise Acapella In-Out] [Clean] 4A 100 Nice & Smooth – Hip Hop Junkies [Remix] [Clean] 4A 100 Nice & Smooth – Hip Hop Junkies [Remix] [HH Clean Intro] 4A 100 Nice & Smooth – Hip Hop Junkies [Remix] [HH Clean Short] 4A 100 Nice & Smooth – Hip Hop Junkies [Remix] [Instrumental] 4A 100 Nicki Minaj – Purr [Isaac Jordan Sample] [Clean] 7A 1 Nio Garcia FT. Bryant Myers, Alex Rose, Arcangel, Amenazzy & Young Blade – Mantecado De Coco [Remix] [Dirty] 12B 90 No Doubt – It’s My Life [Isaac Jordan Quick Cut] 11A 126 One Direction – Kiss You [Clean] 12B 90 One Republic – If I Lose Myself [Clean] 10B 70 Paloma Faith – Picking Up The Pieces [Bills & Hurr Club Remix] 9A 126 Paloma Faith – Picking Up The Pieces [Dave Aude Club Remix] 9B 130 Paloma Faith – Picking Up The Pieces [Dave Aude Dub Remix] 9B 130 Paloma Faith – Picking Up The Pieces [Dave Aude Instrumental] 9B 130 Paloma Faith – Picking Up The Pieces [Dave Aude Mixshow] 9B 130 Paloma Faith – Picking Up The Pieces [Flexican & Siro Club Remix] 9A 125 Paloma Faith – Picking Up The Pieces [Flexican & Siro Instrumental] 9A 125 Paloma Faith – Picking Up The Pieces [Gregori Klosman Instrumental] 9A 130 Paloma Faith – Picking Up The Pieces [Gregori Klosman Remix] 9A 130 Paloma Faith – Picking Up The Pieces [Jakwob Club Remix] 9A 70 Paloma Faith – Picking Up The Pieces [Moto Blanco Club Remix] 9A 128 Paloma Faith – Picking Up The Pieces [Rack & Ruin Club Remix] 9A 70 Passion Pit – Carried Away [Tiesto Remix] 6B 128 Pink – Just Give Me A Reason [Clean] 9B 95 PSY FT. 2 Chainz, Tyga – Gangnam Style [Diplo Remix] [Dirty] 10A 73 Pusha T FT. Rick Ross – Millions [Clean] 9A 68 Pusha T FT. Rick Ross – Millions [Dirty] 9A 68 Rauw Alejandro FT. Anuel AA, Natti Natasha, Farruko & Lunay – Fantasias [Remix] [Clean] 3B 94 Rich Gang FT. Future, Tyga, Meek Mill, Mystikal – Fly Rich [Clean] 10A 72 Rich Gang FT. Future, Tyga, Meek Mill, Mystikal – Fly Rich [Dirty] 10A 72 Rick Ross – Box Chevy [Clean] 4A 71 Rick Ross – Box Chevy [Dirty] 4A 71 Rihanna – Pon De Replay [Omar Duro & Sico Vox Remix] [Dirty] 11A 100 Rihanna – Pour It Up [Isaac Jordan Edit] [Clean] 11A 134 Rihanna – Pour It Up [Isaac Jordan Edit] [Dirty] 11A 134 Rihanna FT. David Guetta – Right Now [Ants Bootleg] 2A 128 Rihanna FT. David Guetta – Right Now [Justin Prime Instrumental] 2A 130 Rihanna FT. David Guetta – Right Now [Justin Prime Radio Edit] 2A 130 Rihanna FT. David Guetta – Right Now [Justin Prime Vocal Mix] 2A 130 Rihanna FT. David Guetta – Right Now [Justyle Remix] 2A 72 Rihanna FT. David Guetta – Right Now [Mikael Wills Bootleg] 2A 128 Rihanna FT. David Guetta – Right Now [Mikael Wills Radio Edit] 2A 128 Rihanna FT. David Guetta – Right Now [Playground Bootleg] 2A 128 Rihanna x Kanye West – Flashing Diamonds [Isaac Jordan Blend] 10A 92 Robbie Dupree – Steal Away [2nd Nature Remix] [Isaac Jordan Edit] 7A 128 Robosonic – The Edge [Isaac Jordan Edit] 8A 128 Rochy RD & Ceky Viciny – Vengo De La Pobreza [Oyeme A Mi] [Dirty] 9A 122 Rocko FT. Future, Rick Ross – You Don’t Even Know It [Clean] 2A 126 Rocko FT. Future, Rick Ross – You Don’t Even Know It [Dirty] 2A 126 Sade – Paradise [DJ Grant Reggae Chop] [Clean] 4A 100 Sander Van Doorn & Julian Jordan – Kangaroo [Isaac Jordan Edit] 6A 128 Scissors & Flipoov – All I Want Is You [Extended Mix] 5A 124 Scissors & Flipoov – All I Want Is You [Radio Edit] 5A 124 Sean Finn – Riders On The Storm [Crazibiza Remix] 9A 126 Sean Finn – Riders On The Storm [Luigi Rocca Remix] 9A 128 Sean Finn – Riders On The Storm [Original Mix] 9A 128 Sean Finn – Riders On The Storm [Peter Gelderblom Remix] 9A 128 Sean Paul – Big Tings [Clean] 8A 95 Sean Paul – Big Tings [Dirty] 8A 95 Shirley Bassey & Kenny Dope – Light My Fire [Kenny Dope Remix] [Clean] 7A 93 Sidney Samson & Martin Garrix – Torrent [Original Mix] 11A 128 Sidney Samson FT. Will.I.Am – Better Than Yesterday [Isaac Jordan Edit] 7A 128 Sky Blu FT. Mark Rosas – Pop Bottles [Clean] 4A 128 Snoop Dogg x Beyonce – Sweet Seduction [Isaac Jordan Blend] 2A 122 Snoop Lion FT. Mavado, Popcaan – Lighters Up [Clean] 8A 74 Snoop Lion FT. Mavado, Popcaan – Lighters Up [Dirty] 8A 74 Steve Angello & Third Party – Lights [Isaac Jordan Edit] 11A 128 Sultan & Ned Shepard & NERVO FT. Omarion – Army [Club Mix] 8A 127 Sultan & Ned Shepard & NERVO FT. Omarion – Army [Radio Edit] 8A 127 Surf Mesa FT. Emilee – ily [Clean] 10A 112 T.I. FT. Lil Wayne – Ball [DJ Katch Acapella In-Outro Edit] 5A 95 Taylor Swift – 22 [Main] 9B 104 Taylor Swift – I Knew You Were Trouble [Skillz Mixshow Edit] 2B 77 Teddyson John – I Pray [Clean] 10B 104 Teenage Mutants & Frankyeffe – Run [Original Mix] 9A 130 Tegan & Sara – Closer [Radio Edit] 8B 69 The Dream FT. Fabolous – Slow It Down [Clean] 11B 123 The Gap Band – You Dropped A Bomb On Me [Isaac Jordan Edit] 9A 125 Third Eye Blind – Semi-Charmed Life [Clean] 9B 102 Third Eye Blind – Semi-Charmed Life [Dirty] 9B 102 Third Eye Blind – Semi-Charmed Life [HH Clean Intro] 9B 102 Third Eye Blind – Semi-Charmed Life [HH Dirty Intro] 9B 102 Tiesto & Swanky Tunes FT. Ben McInerney – Make Some Noise [Original Mix] 7A 126 Trinidad James FT. Reija Lee – Females Welcomed [Clean] 7A 70 Trinidad James FT. Reija Lee – Females Welcomed [Dirty] 7A 70 Tujamo – There It Is [Isaac Jordan Edit] 2B 127 Tuxedo FT. Parisalexa – Vibrations [Clean] 9A 104 Usher – Go Missin [Clean] 4A 69 W&W & Ummet Ozcan – The Code [Original Mix] 6A 128 Waka Flocka FT. Gucci Mane – 50K [Clean] 4A 72 Waka Flocka FT. Gucci Mane – 50K [Dirty] 4A 72 Wale FT. Tiara Thomas – Bad [Clean] 11A 114 Wale FT. Tiara Thomas – Bad [Dirty] 11A 114 Wale FT. Tiara Thomas – Bad [Instrumental] 11A 114 Will.I.Am FT. Britney Spears, Diddy, Hit Boy, Lil Wayne, Waka Flocka – Scream & Shout [Remix] [Clean] 6A 130 Will.I.Am FT. Britney Spears, Diddy, Hit Boy, Lil Wayne, Waka Flocka – Scream & Shout [Remix] [Dirty] 6A 130 Wiz Khalifa FT. Akon – Let It Go [Clean] 11A 71 Wiz Khalifa FT. Akon – Let It Go [HH Clean Mixshow] 11A 71 Wiz Khalifa FT. Akon – Let It Go [Instrumental] 11A 71 Wolfgang Gartner – Nuke [Isaac Jordan Edit] 4A 128 Yo Gotti – H.O.E. [Heaven On Earth] [EwONE! Original Sample Intro] [Dirty] 8A 84 Young Nudy – Blue Cheese Salad [Dirty] 12A 73 Young Swift FT. Akon – I Like [Clean] 2A 70 Young Swift FT. Akon – I Like [Dirty] 2A 70 Young Swift FT. Akon, Young Jeezy – I Like [Remix] [Clean] 2A 70 Young Swift FT. Akon, Young Jeezy – I Like [Remix] [Dirty] 2A 70 Young Swift FT. Akon, Young Jeezy, Jim Jones – I Like [Extended Remix] [Dirty] 2A 70

DOWNLOAD: remixdj1.blogspot.com
submitted by RemixBeat to u/RemixBeat [link] [comments]

Theme of the Moment: Bond. James Bond.

Well, November is here and with it comes a new Bond movie and let me tell you guys, we are just over the moon excited for a new Bond movie. James Bond is something of a movie lover's wet dream. Bond movies define the genre they live within, there is a catalog of over 20 movies spanning over 50 years to dive into, and each reinvention brings a new actor, a new take, and a new era for the franchise. Whether your a hardcore fan of Bond or a general movie lover who has seen the hits, chances are you're highly anticipating the new movie. So we figured, as Bond movies have traditionally been coming out in November since Brosnan took over the role, let's make the theme of the moment James Bond. As always for the TOTM's, the mods have chosen some of the less popular movies to recommend revisiting, or seeing for a first time. You won't find Goldeneye, Skyfall, or Goldfinger on this list, but maybe you will see something you want to check out. Also, /JamesBond mod and general James Bond enthusiast getfreecash helped us out with this one!
mi-16evil recommends You Only Live Twice and Live and Let Die.
You Only Live Twice - Lewis Gilbert made one iconic Bond film three times (Gilbert classic touches include big vessels eating smaller ones, space/underwater settings, female foreign agents, a master race, a massive secret villain lair and always end with armies of goons in different colored jumpsuits shooting each other). While the kind of Bond film Gilbert made hasn't actually been repeated that much in the series, the iconic nature of Spy Who Loved Me, Moonraker, and of course You Only Live Twice has almost superseded the less bombastic of the Bond films as the true old-school formula. This may be in part due to the fact that two of the best Bond parodies, the Simpons episode "You Only Move Twice" and Austin Power: International Man of Mystery, take most of their references from this iconic film. The film finds Bond finally squaring off against Blofeld who's been teased for 4 films in a row and finally played to goofy delight by Donald Pleasance, the most obvious influence on Dr. Evil. Bond has always delighted in it's foreign locales and this is one of the best, focusing entirely in Japan and reveling in the best and most stereotypical of Japanese culture (the film actually has a direct Seven Samurai reference of all things). The film is notable for having one of the best John Barry scores, beautiful locales, one of the coolest Bond sidekicks in Tiger Tanaka, a ridiculously designed but brilliantly shot secret volcano lair, and of course the very very weird subplot where Bond is made up to look Asian. YOLT is silly Bond at it's most pure, delighting in the absurd without ever divulging into parody. Also it was written by Roald Dahl of all people!
Live and Let Die - Bond films have always been influenced by the times they were made and no Bond film feels more of a reaction to the times than Live and Let Die, the premiere of Roger Moore's Bond that decides to be of all things, a blacksploitation film. The film follows Bond trying to take down a heroin creator and a heroin dealer who are working together and their very colorful henchmen. The film takes a lot from black culture of the time and historically including killer New Orleans jazz funerals, voodoo witch doctors, Harlem pimps, tarot card readers, and it even feature the first black Bond girl. If there's one thing this film does well it's in the designs, which include some of the best designed villains in the Bond franchise like the one armed Mr. Big, the slender creepy Baron Samedi, and the aptly named Whisper. The film also is improved greatly by the score. Of course the opening theme by Paul McCartney and Wings is iconic, but the instrumentation was surprisingly done by long time Beatle collaborator George Martin who does an excellent job incorporating the main title into the score and delivering one of Bond's most thumping soundtracks. Of course not everything works as the silliness of Moore era Bond is already in full swing out the gate with A) the famously awful villain death and B) the first appearance of the "Jar Jar Binks of Bond", Sgt. J.W. Pepper. Still the films weird occult tone, great locations, awesome design, and killer score makes this one a must see.
LiteraryBoner recommends Never Say Never Again and Quantum of Solace
Never Say Never Again - It's a mark of how Bond movies keep us guessing when every single of the 20+ films in the series are unique in some way, but Never Say Never Again may be one of the more unique Bond movies. Unlike any other Bond movie, except maybe Casino Royale but not really, Never Say Never Again is a remake of an earlier Bond film from 1965 called Thunderball. Even though NSNA was made a solid 20 years after Connery first played Bond and a solid decade after Moore had taken over the role, Connery reprises his role as an older Bond getting pulled back into duty. That's right, Connery remade his own movie 12 years after exiting the franchise. Apparently when Thunderball was in production, Kevin McClory sued Eon, the production company that traditionally makes Bond films, claiming it was based off a script he and Fleming wrote at an earlier time. The case settled out of court and to appease him, Eon gave McClory a writing credit and also the film rights to the characters in the movie, which included Blofeld and SPECTRE. McClory then decided to remake the movie in the 80's and handed Connery a bunch of cash to take the role back on, even though Octopussy with Roger Moore came out that same year. In fact, McClory held on to those rights until his death in 2006, which is why we are just now delving back into SPECTRE in the franchise. Despite the legal circumstances surrounding this movie, it is a Bond installment everyone should see. Fighting sharks, suitcases full of caviar and vodka, blowing up a person, tuxedo motorcycle chases, fighting a villain through a video game, this movie is Bond turned to 11. Directed by Irvin Kershner right after he made Empire Strikes Back and titled as a joke about a statement Connery made about never playing Bond again after Moore took the role over, Never Say Never again has a twist of meta to it and Kim Basinger in peak hotness. Thanks to getfreecash for giving me the skinny on the legal fight behind this one.
Quantum of Solace - This movie isn't bad. It's understandable why it's the Craig movie we don't talk about, but this movie is so far from being bad one wonders if it would have done better if it wasn't connected to Casino Royale, which is in my opinion the best Bond movie hands down. Then again Quantum couldn't exist without Casino Royale as it is the only Bond movie get to act as a direct sequel to another and start right where the last left off. Although the villain in the movie lacks menace or really any kind of direct threat to anyone other than Bolivian water companies, Craig's Bond remains top notch as he goes on a personal vendetta for Vesper. This is a darker Bond than we are used to. There are less witty quips and fun action in this movie, all replaced with a cold Bond who kills anyone who doesn't offer answers and leaves a friend's body in a dumpster because he has a mission to see through. Quantum was directed by Marc Foster, also known for movies like Monster's Ball, Stranger than Fiction, and Finding Neverland. So it seems they went with a more serious director which made for a visually stunning movie with some good character arcs but lacked the kind of light fan service the audience is used to in Bond films. The action is well directed but one might have a hard time following the movie as the mystery Bond is following seems a little sporadic. Though when all is said and done you still have some great action sequences, a solid performance by Craig, and a very satisfying final scene in which Bond confronts someone from Vesper's past. There were parts of this movie that should have been better, looking at you Jack White and Alicia Keys, but that doesn't change the fact that the climax takes place in a building that is slowly exploding the entire time. And that's kinda cool.
trionout recommends On Her Majesty's Secret Service
On Her Majesty's Secret Service - On Her Majesty's Secret Service is an unusual entry in the Bond series. It relies much more on the emotional aspect of Bond than on the adventure side of things that made much of the series' best entries memorable. Regardless, I do believe this is one of the best movies Bond has to offer.
This was the first movie without Connery on the role, so it had a lot of things to prove. George Lazenby took over, and even though he is not one of my favorites, he definitely fits the Bond persona well. I guess the problem is that Lazenby doesn't stand out as much, as each Bond had a certain trait that would make them memorable for better or worse. Lazenby had none, nor did he have time, since he stepped out after this one movie.
On the other hand, Dianna Rigg's Tracy Draco may be the most interesting Bond girl in the entire series, and one of the best characters in the series overall. For a series where women were treated as Bond's trophies for the most time up until that point (and a lot more on the years that followed), it's kinda ironic that Draco was one of the first Bond characters to be truly developed. It's due to Rigg's performance that the movie's emotional core works so well, and it's not hard to see how this particular kind of relationship would play on the later films such as Casino Royale.
OHMSS is definitely a movie that deserves to be revisited by many fans of the Craig-era Bond movies. Not only do these movies own a lot to the 1969 entry on a structural level, but on a technical level as well, as OHMSS is one of the precursors of many action movie traits, namely the quick cut technique on the action scenes that would become so current later on.
Also, this is Christopher Nolan's favorite Bond film.
/movies resident James Bond expert getfreecash recommends The License to Kill
License to Kill - Hello, /movies! My name is GetFreeCash and I’m a big James Bond fan. Today I will be writing about one of the most underappreciated Bond films, and a personal favourite of mine: Licence to Kill, which stars my favourite James Bond of all time, Timothy Dalton. This post is adapted from a previous post I wrote for /JamesBond’s ongoing Appreciation series, which you can read here.
If it is true that the more comedic and lighthearted elements of 1987’s The Living Daylights were tweaked and, in some cases, omitted to fit the more serious characterization of Timothy Dalton’s James Bond, then it must also be true that much of 1989’s Licence to Kill (formerly titled Licence Revoked) was written expressly with Dalton’s uniquely brooding Bond in mind. The final film of the 1980s for EON Productions, and the last Bond film to be directed by John Glen (who directed five Bond films and worked on the second unit of countless others), it is one of the most grim and violent films in the series. While not the Bond film with the highest kill count (that honour belongs to GoldenEye), LTK features some of the most gruesomely memorable deaths of any Bond film, and maintains a fairly serious tone throughout. The supporting cast includes Carey Lowell, Robert Davi, Talisa Soto, David Hedison, and a very young Benicio Del Toro in one of his first film roles.
LTK was also the first Bond film to suffer the consequences of a writers’ strike, twenty years before Quantum of Solace endured a similar fate. Screenplay credit for Licence to Kill was given to Michael G. Wilson and Bond veteran Richard Maibaum, although Wilson (who, unlike Maibaum, was not bound by the restrictions of the Writers’ Guild of America) likely wrote the majority of the screenplay. The film borrows elements from the novels “Goldfinger”, “Live and Let Die”, “The Man with the Golden Gun”, and the short story “The Hildebrand Rarity”, and one of its central subplots about the death of Felix Leiter’s wife and Bond’s desire for vengeance lends obvious parallels to the plots of “On Her Majesty’s Secret Service” and “You Only Live Twice”. Wilson also credits the classic Shakespearean tragedy “Othello” and Akira Kurosawa’s film Yojimbo (and its English / Italian-language remake, Sergio Leone’s A Fistful of Dollars), as well as the many action movies about Latin American drug lords made during this time, as influences.
Licence to Kill debuted in the extremely crowded summer of 1989, directly competing (and ultimately failing) against crowd-pleasers such as Indiana Jones and the Last Crusade (the highest grossing film of the year), Tim Burton’s Batman, and Dead Poets Society. The film did eventually make most of its money back overseas but its lack of success at the North American box office led EON to develop a distaste for the summer blockbuster season. Every Bond film since LTK has been released in late October, early to mid-November, or around Christmas. While critical reception was mixed upon release, the film had many defenders (even more so today due to the popularity of Daniel Craig’s “dark and gritty” approach). Roger Ebert gave the film 3.5 stars out of 4, praising the introduction of Bond girls who were “more modern - more competent, intelligent and capable, and not simply sex objects”, “some truly amazing stunt work”, and Dalton - for whom (although no one knew it at the time) LTK was to be his swan song as Bond.
But what a swan song it was.
submitted by LiteraryBoner to movies [link] [comments]

List of mystery box items 737 I think .., no golden goose realty

Link https://tstoaddicts.com/2019/03/13/in-game-update-classless-reunion-mini-event-is-live/
Acid Pools Acorn Kirk Adil Hoxha African Tree Resort Air Fortress Ajax Steel Mill and Roscoe Akiro and The Happy Sumo Alcatraaaz and Mansion Alison Taylor and Taylor House All American Apu All Seeing Eye Alley McBalls Ambulance Ancient Burial Ground Ancient Ruins Animatronic Bears Annual Gift Man Apus Apocalypse Jeep Aqua World Arc De Triomphe Ark of the Stonecovenant Arnie Pye Asia DeCuba Atlantis Atombic Bomb Attack Helicopter Auxillary Agency HQ Aztec Theatre Baby Gerald Bad Dream House and the Raven Bagpipe Bus Balance Beam and Gymnastics Lisa Banana Dictatorship Bandit Fort Bare Chested Willie Barney and Bowlarama Barracks Bart Balloon Bartman Cave Bartman Cave Basketball Game Battle Dome Battling Seizure Robot BBQ Pig Beach Hideaway Beach House Bear Cave Beer N Brawl and Lurleen Beersein Wiggum Belle and Maison Derriere Best Snowman Ever BGM and the Jazz Hole Big Bug House Big Butt Skinner Balloon Big Claw Big Digi Ben Black Leather Plane Blackbeard Blackbeard and Ghost Pirate Airship Blarney Castle Blasting Bass Blocko Store Blue Haired Lawyer Blue Nerd Blue Nerd Knight Blue Nerd Rogue Boardwalk Fountain Bob Clones Bob’s Victorian House Bonestorm Santa Bookaccinos Boxing Ring Brandine Brother Faith Van Brutus Bandit Buckingham Palace Buckingham Pay Less Motel Bumblebee Mand Burns Basketball Stadium Burns Coffin Burns Limo Caesars Pow Wow Casino and Chief Café Kafka Caged Tom Turkey Camera Hat Homer Camping Tent Candy Apple Island Candy Kevin Captain Bob Carnival Float Cartoon Motel Cartoon Set Cat Bus Catapult Cavewoman Booberella Cayman Island Banker Cemetery Plot Cesears Pow Wow Sign Chateau Maison Cheddarbarrel Combine Chest of Sacred Artifacts Chester and Unfinished Shed Chez Guevara Chimp Refuge Chinese Acrobatic Theatre Chinese Junk Chinese Restaurant Chinese Takeout Box Chippy Chocolate Chapel Chopper Ride Chripy Boy and Bart Jr Christmas Tree Ralph Circle of Death Classified Records Claus Co Clobber Girl Coat of Foxes Krusty Colosseum Column Mansion CONRAD Cool Brown House and Cool Homer Costingtons and Mr. Costington Cozy Hammock Crap Silo Crate of Fireworks Crazy Cat Lady and House Crazy Plane Cremo Bot Cristo of Springfield Crouching Panda Hidden Eggroll Curvaceous Cave and Cavewoman Booberella Cybord Snake Cypress Creek Elementary Cypress Creek Home Cypress Creek Sign Dancing Reindeer Dead Lobster Death Mountain and Dr Colossus Death to Homer Missile Department of Magical Vehicles Der Krazy Kraut and Becky Deuces Caboose Chili Dogs Devil Flanders Devil Float Dia-Betty and Motherloving Sugar Go Disco Stu and Disco DMV Limo Dodgeball Court Donut Boat Donut Store Donut Torture Device Donut Truck Doorbell Fiesta Van Dr Lenny’s Lab Dr. Nick Dragon Bundle Drive In Theater Drone Duff Barney Blimp Duff Beer Car Duff Blimp Duff Center Arena Duff Gardens Duff McShark Tank Duff Party Bus Duff Party Liner Duff Stadium Duff Statue of Liberty Duffman and Duff Brewery Dunking Device Easter Island God Ebenezer Burns Efcot Center Egg Nog Bar 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Casino Royale - Opening Chase - YouTube Casino Royale Final Scene YVES SAINT LAURENT TUXEDO AND BR540 HYBRID DUA CASINO TUX ... Dinner Jacket - YouTube Casino Royale - James Eyes Solange - YouTube DUA FRAGRANCES NEW CONCEPT SERIES  Casino Tux and Casino Royale Room 540  GET LUCKY! Its Tailored Scene  Color Corrected Demo Reel  Casino ... TSS Dover (aka Tuxedo Royale) Bahamas Scene Casino Royale HD - YouTube Casino Royale (2006) - Poisoning Scene (1080p) FULL HD ...

Casino Royale tells a story about how James Bond became the familiar character we knew from before, eschewing the typical plot-d... Le Chiffre’s Dark Brown Suit in Casino Royale. 15 August 2016 8. Mads Mikkelsen's version of Le Chiffre is introduced in Casino Royale dressed in a thoroughly villainous manner. However, his ... Shawl-Collared Cardigan with Checked Trousers in Casino Royale. 21 ... Daniel Craig “James Bond” tuxedo and accessories from Casino Royale. (Columbia, 2006) In the universe of James Bond, nothing can be considered more of a signature accessory than a formal, black tux and tie. This is a Daniel Craig “James Bond” tuxedo suit from Casino Royale. Including: custom-tailored wool Brioni tuxedo jacket with wide lapels and one button front closure featuring ... Luckily, Casino Royale not only puts Bond in a sharp tailored dinner jacket for the second act of the film, ... 9:09 pm Casino Royale Tuxedo. Daniel Craig has worn three tuxedos overall in his thrice spy movies. But this Casino Royale peak lapel tux has its own charm, you can’t give all credit to Lindy and Tom Ford, Craig also played a vital role in making this tux simply fantastic. No doubt ... The tux James wears in the scene is given to him by Vesper, Casino Royale’s bond girl. When Bond asks her how she was able to get a bespoke tux for him without his measurements, Vesper replies “I sized you up the first time I saw you”. Now, we don’t care if your name is Vesper or Henry Poole, that is simply not possible. But let’s talk about the tuxedo. The tuxedo is perfect, and a ... Daniel Craig’s Brioni dinner jacket (Tuxedo) in Casino Royale has been a great inspiration to many over the past four years since the film was released. But many of the fine details of the outfit are known thanks to an article by Christopher Bray and Nick Foulkes titled “Dressed to kill; Barbara Broccoli calls Daniel Craig’s Bond ‘a tough guy in a dinner jacket’. James Bond Casino Royale Tuxedo - Daniel Craig Tuxedo. Get your hands on impeccably tailored Casino Royale Tuxedo to get the signature look of 007. The inspiration of this black tie attire has been taken from the blockbuster film Casino Royale in which the British star Daniel Craig made his debut in the long-running Bond franchise. If you are a huge James Bond fan and desiring to replicate his ... When Ian Fleming created James Bond in the book Casino Royale, he left no detail of the spy’s world undescribed, from the preparation of his libations and lunches to the labels of his enemies’ clothing. In the nearly 7 decades since Fleming introduced the world to agent 007, any brand associated with the book’s subsequent film franchise is almost guaranteed to find overnight success as ... Jul 13, 2020 - The latest collection of james bond casino royale suits. it includes james bond Blue suit, Linen suit, Casino royale tuxedo.007 Daniel Crag suit are amazing James Bond Casino Royale tuxedo is the roused tuxedo of the one well used by Daniel Craig Hollywood actor. It has been made with restrictive fabric to match the standard of 007. It will be stunning on the off chance that you wear it among high class courteous fellows in light of the fact that the ordinary suit can not bring that appeal which this special style tuxedo can. Tom Ford’s tuxedo for Daniel Craig’s Casino Royale(2006) is almost a supporting character in its own right. The supposedly fledgling Bond not only has to be almost bribed into it by Vesper Lynd (Eva Green), the state of the tux is the state of Bond – from a shower soaked burst of hot water when he is comforting a terrified Vesper to being all that stands in the way of a remote-access ...

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Casino Royale - Opening Chase - YouTube

Interior of TSS Dover after her reconstruction as a casino/nightclub. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators ... A scene from Casino Royale movie. The video copyright is held by respective parties. It's posted here for promotional purposes only. If that doesn't make you feel lucky, we raise the stakes with Casino Royale Room 540, which is inspired by a magical blend of MFK's Baccarat Rouge & BR540 Extrait! To purchase Dua Fragrances visit ... ***** Support #CinemaProfessional by becoming our Patron***** PATREON - https://www.patreon.com/cinemaprofessionals Though Casino Royale looks good on its o... The exotic allure of sultry beauty Solange proves to be too much for James as he admires her from afar - right under the nose of her husband, Alex Dimitrios. CHECK IT HERE USE CODE DUA15: https://www.dua-fragrances.com/collections/new-arrivals/products/casino-tux?variant=29737057550415 TO CHECK OUT THE NOMAD BATTE... Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. TM & © MGM (2006) The final scene to the 2006 amazingly brilliant Bond film—Casino Royle.

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